1 00:00:04,630 --> 00:00:02,389 jonathan blow is a universally acclaimed 2 00:00:06,789 --> 00:00:04,640 video game designer and programmer who's 3 00:00:09,270 --> 00:00:06,799 best known as the creator of the video 4 00:00:11,110 --> 00:00:09,280 games braid and the witness jonathan is 5 00:00:12,549 --> 00:00:11,120 distinguished as a game designer in that 6 00:00:14,390 --> 00:00:12,559 he doesn't think video games should be 7 00:00:16,470 --> 00:00:14,400 considered escapism or shouldn't be 8 00:00:18,550 --> 00:00:16,480 designed to be escapes but rather they 9 00:00:20,550 --> 00:00:18,560 should be experiences to advise you in 10 00:00:22,790 --> 00:00:20,560 your everyday life in the same way that 11 00:00:25,990 --> 00:00:22,800 superlative literature does we touch on 12 00:00:28,230 --> 00:00:26,000 what creativity means free will physics 13 00:00:29,910 --> 00:00:28,240 at least with regard to wolfram's model 14 00:00:32,229 --> 00:00:29,920 and what consciousness has to do with 15 00:00:33,590 --> 00:00:32,239 video games and art in general click on 16 00:00:35,510 --> 00:00:33,600 the timestamp in the description if 17 00:00:36,950 --> 00:00:35,520 you'd like to skip this intro for those 18 00:00:38,630 --> 00:00:36,960 new to this channel my name is kurt 19 00:00:40,549 --> 00:00:38,640 jaimungal i'm a filmmaker with a 20 00:00:42,389 --> 00:00:40,559 background in mathematical physics 21 00:00:44,790 --> 00:00:42,399 dedicated to the exploitation of what 22 00:00:46,790 --> 00:00:44,800 are called theories of everything from a 23 00:00:48,470 --> 00:00:46,800 theoretical physics perspective but as 24 00:00:50,150 --> 00:00:48,480 well as delineating the possible 25 00:00:52,150 --> 00:00:50,160 connection consciousness has to the 26 00:00:54,069 --> 00:00:52,160 fundamental laws of nature provided 27 00:00:56,389 --> 00:00:54,079 these laws exist at all and are even 28 00:00:58,630 --> 00:00:56,399 knowable to us if you enjoy witnessing 29 00:01:00,389 --> 00:00:58,640 and engaging in conversation on the 30 00:01:02,310 --> 00:01:00,399 topics of psychology physics 31 00:01:03,830 --> 00:01:02,320 consciousness and so on then check the 32 00:01:05,830 --> 00:01:03,840 description for an invitation to the 33 00:01:07,429 --> 00:01:05,840 discord and the theories of everything 34 00:01:10,149 --> 00:01:07,439 subreddit there's also a link to the 35 00:01:13,190 --> 00:01:10,159 patreon that is patreon.com 36 00:01:14,950 --> 00:01:13,200 c-u-r-t j-a-i-m-u-n-g-a-l 37 00:01:16,950 --> 00:01:14,960 kercher mongol if you'd like to support 38 00:01:18,710 --> 00:01:16,960 this podcast as the patrons and the 39 00:01:20,469 --> 00:01:18,720 sponsors are the only reason i'm able to 40 00:01:22,310 --> 00:01:20,479 do this full-time it would be near 41 00:01:24,830 --> 00:01:22,320 impossible at least for me to have 42 00:01:27,270 --> 00:01:24,840 conversations on loop quantum gravity 43 00:01:29,670 --> 00:01:27,280 non-dualism consciousness even geometric 44 00:01:31,830 --> 00:01:29,680 unity with any sort of fidelity if not 45 00:01:34,149 --> 00:01:31,840 for your support thank you and that link 46 00:01:36,230 --> 00:01:34,159 again is patreon.com 47 00:01:38,230 --> 00:01:36,240 kurtjmungle with regard to sponsors 48 00:01:40,230 --> 00:01:38,240 there are two algo is an end-to-end 49 00:01:41,830 --> 00:01:40,240 supply chain optimization software 50 00:01:43,590 --> 00:01:41,840 company with software that helps 51 00:01:45,749 --> 00:01:43,600 business users optimize sales and 52 00:01:47,910 --> 00:01:45,759 operations planning to avoid stockouts 53 00:01:50,310 --> 00:01:47,920 reduce returns and inventory write-downs 54 00:01:53,270 --> 00:01:50,320 while reducing inventory investment it's 55 00:01:55,270 --> 00:01:53,280 a supply chain ai that drives smart roi 56 00:01:57,670 --> 00:01:55,280 headed by a bright individual by the 57 00:02:00,230 --> 00:01:57,680 name of amjad hussein who's been a huge 58 00:02:02,230 --> 00:02:00,240 supporter of this podcast since near its 59 00:02:04,550 --> 00:02:02,240 inception the second sponsor is 60 00:02:06,789 --> 00:02:04,560 brilliant brilliant illuminates the soul 61 00:02:08,550 --> 00:02:06,799 of mathematics science and engineering 62 00:02:10,710 --> 00:02:08,560 through bite-sized interactive learning 63 00:02:12,790 --> 00:02:10,720 experiences that explore the laws that 64 00:02:14,630 --> 00:02:12,800 shape our world it elevates math and 65 00:02:16,630 --> 00:02:14,640 science from something to be feared to a 66 00:02:18,710 --> 00:02:16,640 delightful experience of guided 67 00:02:20,390 --> 00:02:18,720 discovery you can even learn group 68 00:02:22,229 --> 00:02:20,400 theory which is what's being referenced 69 00:02:25,910 --> 00:02:22,239 when people say that the standard model 70 00:02:27,910 --> 00:02:25,920 is based upon u1 cross su-2 cross s23 71 00:02:29,830 --> 00:02:27,920 those are technically called lead groups 72 00:02:32,630 --> 00:02:29,840 visit brilliant.org 73 00:02:34,630 --> 00:02:32,640 tow t-o-e for free and get 20 off the 74 00:02:36,550 --> 00:02:34,640 annual subscription i recommend that you 75 00:02:38,309 --> 00:02:36,560 don't stop before four lessons and i 76 00:02:39,990 --> 00:02:38,319 think you'll be greatly surprised at the 77 00:02:41,509 --> 00:02:40,000 ease at which you can now comprehend 78 00:02:43,670 --> 00:02:41,519 subjects that you previously had 79 00:02:45,110 --> 00:02:43,680 difficulty grocking thank you and enjoy 80 00:02:47,750 --> 00:02:45,120 this conversation with the world 81 00:02:49,910 --> 00:02:47,760 renowned jonathan blow before conducting 82 00:02:51,910 --> 00:02:49,920 the podcast i was asking jonathan about 83 00:02:53,509 --> 00:02:51,920 why he accepted this interview given 84 00:02:55,589 --> 00:02:53,519 that he's requested to be on many 85 00:02:57,509 --> 00:02:55,599 channels and says no to the majority of 86 00:02:59,190 --> 00:02:57,519 them 87 00:03:01,350 --> 00:02:59,200 um 88 00:03:03,350 --> 00:03:01,360 i think these days it's down to like 89 00:03:04,630 --> 00:03:03,360 what do i feel like is the motivation of 90 00:03:06,790 --> 00:03:04,640 the person 91 00:03:09,509 --> 00:03:06,800 doing the interview right like if it's 92 00:03:12,070 --> 00:03:09,519 somebody who 93 00:03:14,949 --> 00:03:12,080 you know just wants clicks or i mean 94 00:03:16,470 --> 00:03:14,959 it's worse actually to to tangent a 95 00:03:19,509 --> 00:03:16,480 little bit 96 00:03:22,470 --> 00:03:19,519 um i've had really bad experiences like 97 00:03:24,630 --> 00:03:22,480 at live physical conferences because 98 00:03:27,270 --> 00:03:24,640 those like i prepare a different speech 99 00:03:29,030 --> 00:03:27,280 to do every time i put 100 00:03:30,869 --> 00:03:29,040 a lot of last minute work into doing 101 00:03:32,309 --> 00:03:30,879 this thing and then i go have the 102 00:03:34,630 --> 00:03:32,319 interaction with the person running the 103 00:03:36,789 --> 00:03:34,640 conference and i realize oh 104 00:03:38,229 --> 00:03:36,799 this person just wants me here to like 105 00:03:40,630 --> 00:03:38,239 get some audience and doesn't really 106 00:03:43,830 --> 00:03:40,640 care about anything that i have you know 107 00:03:44,830 --> 00:03:43,840 and and those um 108 00:03:48,229 --> 00:03:44,840 that 109 00:03:50,630 --> 00:03:48,239 has it's just gotten me to be more to 110 00:03:54,390 --> 00:03:50,640 conserve my energy more i guess and try 111 00:03:55,990 --> 00:03:54,400 to use it in in cases where um 112 00:03:58,070 --> 00:03:56,000 where i feel like somebody just wants to 113 00:04:00,229 --> 00:03:58,080 legitimately have a conversation right 114 00:04:02,229 --> 00:04:00,239 as opposed to like you know whatever and 115 00:04:03,990 --> 00:04:02,239 so there's all sorts of emails that i 116 00:04:04,949 --> 00:04:04,000 get that i don't 117 00:04:06,869 --> 00:04:04,959 um 118 00:04:08,070 --> 00:04:06,879 i don't even reply to 119 00:04:09,509 --> 00:04:08,080 you know 120 00:04:11,110 --> 00:04:09,519 ranging from 121 00:04:12,550 --> 00:04:11,120 do you want to 122 00:04:14,070 --> 00:04:12,560 speak i mean these days it's usually 123 00:04:16,870 --> 00:04:14,080 online conferences right do you want to 124 00:04:18,870 --> 00:04:16,880 speak at our online conference to like 125 00:04:21,030 --> 00:04:18,880 i'm in high school and my teacher wants 126 00:04:22,550 --> 00:04:21,040 us to interview people right and it's 127 00:04:25,189 --> 00:04:22,560 like those are sweet 128 00:04:27,270 --> 00:04:25,199 there i mean maybe but also maybe not 129 00:04:29,749 --> 00:04:27,280 like because maybe it's just oh i just 130 00:04:31,430 --> 00:04:29,759 picked someone i don't know it could be 131 00:04:32,870 --> 00:04:31,440 a rule or that they're not genuinely 132 00:04:34,070 --> 00:04:32,880 interested in you 133 00:04:34,870 --> 00:04:34,080 yeah 134 00:04:36,790 --> 00:04:34,880 um 135 00:04:38,790 --> 00:04:36,800 it's hard to know like it's also just 136 00:04:39,510 --> 00:04:38,800 hard to know um 137 00:04:41,430 --> 00:04:39,520 but 138 00:04:46,870 --> 00:04:41,440 i do also there's one thing going on 139 00:04:51,590 --> 00:04:49,110 like i generally 140 00:04:53,909 --> 00:04:51,600 only want to 141 00:04:54,870 --> 00:04:53,919 do talks when i really have something to 142 00:04:56,550 --> 00:04:54,880 say 143 00:04:57,990 --> 00:04:56,560 which is interesting to see how this is 144 00:04:59,909 --> 00:04:58,000 gonna go because it's not like i have a 145 00:05:00,710 --> 00:04:59,919 particular idea 146 00:05:02,310 --> 00:05:00,720 uh 147 00:05:04,230 --> 00:05:02,320 for what 148 00:05:07,990 --> 00:05:04,240 what i want to get across right it's 149 00:05:10,230 --> 00:05:08,000 totally open conversation but um 150 00:05:13,590 --> 00:05:10,240 like i've just i've seen a lot of people 151 00:05:18,790 --> 00:05:16,390 this is a kind of an indus industry lens 152 00:05:20,230 --> 00:05:18,800 on things or something okay but you see 153 00:05:22,390 --> 00:05:20,240 people and 154 00:05:23,590 --> 00:05:22,400 they seem like smart people in a certain 155 00:05:25,590 --> 00:05:23,600 field 156 00:05:26,870 --> 00:05:25,600 but then you watch them for years or 157 00:05:28,550 --> 00:05:26,880 they're the people around you and 158 00:05:31,110 --> 00:05:28,560 they're just talking and talking and it 159 00:05:33,110 --> 00:05:31,120 eventually turns out 160 00:05:34,550 --> 00:05:33,120 they were like playing this talking game 161 00:05:36,469 --> 00:05:34,560 as opposed to 162 00:05:38,550 --> 00:05:36,479 like really being the people invested in 163 00:05:41,270 --> 00:05:38,560 like wanting to know and wanting to work 164 00:05:44,070 --> 00:05:41,280 hard and do the thing and so 165 00:05:47,110 --> 00:05:44,080 um i always i have this secondary reflex 166 00:05:48,230 --> 00:05:47,120 to like check that tendency in myself 167 00:05:50,469 --> 00:05:48,240 like hey 168 00:05:52,310 --> 00:05:50,479 is it really better 169 00:05:54,230 --> 00:05:52,320 if you maybe don't talk so much right 170 00:05:55,909 --> 00:05:54,240 now and just go 171 00:05:57,670 --> 00:05:55,919 um 172 00:05:58,790 --> 00:05:57,680 just go work on something and what do 173 00:06:00,790 --> 00:05:58,800 you mean when you say they're playing 174 00:06:02,870 --> 00:06:00,800 the talking game that they want to be a 175 00:06:03,990 --> 00:06:02,880 guru or a pundit of some sort more than 176 00:06:05,430 --> 00:06:04,000 they care about the message they're 177 00:06:07,749 --> 00:06:05,440 delivering they want to be someone who's 178 00:06:09,350 --> 00:06:07,759 seen as a message delivery yeah i mean i 179 00:06:10,790 --> 00:06:09,360 think that's a very fundamental human 180 00:06:12,790 --> 00:06:10,800 motivation right 181 00:06:15,590 --> 00:06:12,800 or or i mean not fundamental to 182 00:06:18,830 --> 00:06:15,600 everybody let's say common it's a 183 00:06:20,469 --> 00:06:18,840 it's a common thing that people do 184 00:06:23,189 --> 00:06:20,479 um 185 00:06:25,029 --> 00:06:23,199 either to get ahead societally or 186 00:06:27,270 --> 00:06:25,039 to just feel to themselves like they're 187 00:06:29,670 --> 00:06:27,280 succeeding right like we all sort of 188 00:06:32,309 --> 00:06:29,680 especially these days 189 00:06:34,309 --> 00:06:32,319 um in the us there's not a lot of like 190 00:06:35,670 --> 00:06:34,319 social prescription 191 00:06:37,510 --> 00:06:35,680 for 192 00:06:40,550 --> 00:06:37,520 how to 193 00:06:43,270 --> 00:06:40,560 who you're supposed to be right like the 194 00:06:46,070 --> 00:06:43,280 at least the culture that i grew up in 195 00:06:47,990 --> 00:06:46,080 um was just sort of like here you go go 196 00:06:50,309 --> 00:06:48,000 figure it out right go figure out what 197 00:06:51,990 --> 00:06:50,319 you're doing and 198 00:06:55,830 --> 00:06:52,000 um 199 00:06:55,840 --> 00:06:59,670 there's this thing that happens where 200 00:07:03,909 --> 00:07:01,589 people figure out their own angle on 201 00:07:05,670 --> 00:07:03,919 some particular thing and they think 202 00:07:07,430 --> 00:07:05,680 that they're 203 00:07:09,350 --> 00:07:07,440 it maybe looks like two people are doing 204 00:07:11,270 --> 00:07:09,360 the same thing so if i do video game 205 00:07:13,670 --> 00:07:11,280 stuff and i go to a conference and 206 00:07:15,189 --> 00:07:13,680 here's a guy giving a speech about 207 00:07:17,189 --> 00:07:15,199 something and here's another guy giving 208 00:07:20,870 --> 00:07:17,199 a speech about something and 209 00:07:23,350 --> 00:07:20,880 one of them may be doing this 210 00:07:24,550 --> 00:07:23,360 in order to be a pundit right 211 00:07:25,990 --> 00:07:24,560 and 212 00:07:27,990 --> 00:07:26,000 think but but he doesn't realize that's 213 00:07:29,990 --> 00:07:28,000 what he's doing right because he he just 214 00:07:31,749 --> 00:07:30,000 thinks he's being smart about the the 215 00:07:34,950 --> 00:07:31,759 topic and whatever but 216 00:07:38,230 --> 00:07:34,960 his way of figuring out 217 00:07:39,589 --> 00:07:38,240 how to orient in the world just 218 00:07:42,070 --> 00:07:39,599 somehow 219 00:07:43,749 --> 00:07:42,080 has more of this 220 00:07:47,589 --> 00:07:43,759 more of the pundit 221 00:07:49,830 --> 00:07:47,599 in pundit ingredient and less of the 222 00:07:51,270 --> 00:07:49,840 actual fascination with the fundamental 223 00:07:53,270 --> 00:07:51,280 material ingredient and it can be hard 224 00:07:54,550 --> 00:07:53,280 to tell those things apart and sometimes 225 00:07:56,869 --> 00:07:54,560 it takes time but then you see the 226 00:07:58,950 --> 00:07:56,879 trajectory of 227 00:08:02,070 --> 00:07:58,960 what happens over time and it it sort of 228 00:08:03,589 --> 00:08:02,080 it separates these things out right 229 00:08:05,510 --> 00:08:03,599 i don't know 230 00:08:07,350 --> 00:08:05,520 you know i've been following you for 231 00:08:09,350 --> 00:08:07,360 when i say following you i've known 232 00:08:11,350 --> 00:08:09,360 about you and have been a fan of you 233 00:08:13,110 --> 00:08:11,360 for 234 00:08:17,350 --> 00:08:13,120 more than 10 years 235 00:08:19,830 --> 00:08:17,360 all right i don't remember exactly what 236 00:08:21,430 --> 00:08:19,840 it was but you influenced me so i'm a 237 00:08:25,029 --> 00:08:21,440 filmmaker i always say i'm a filmmaker 238 00:08:26,629 --> 00:08:25,039 first more than i'm a podcaster or a 239 00:08:29,189 --> 00:08:26,639 or someone who dabbles in math and 240 00:08:30,950 --> 00:08:29,199 physics and so on i'm a filmmaker i'm 241 00:08:33,269 --> 00:08:30,960 more of a formal artist and what i mean 242 00:08:34,389 --> 00:08:33,279 by that is i i play with the form 243 00:08:36,550 --> 00:08:34,399 of art 244 00:08:38,469 --> 00:08:36,560 i'm interested in 245 00:08:40,870 --> 00:08:38,479 games that let's say 246 00:08:42,230 --> 00:08:40,880 they only consist of endings 247 00:08:44,710 --> 00:08:42,240 or 248 00:08:46,630 --> 00:08:44,720 sure yeah braid was a great example 249 00:08:49,430 --> 00:08:46,640 braid i love the ending particularly the 250 00:08:51,829 --> 00:08:49,440 last part of braid where not to spoil it 251 00:08:53,750 --> 00:08:51,839 spoiler alert where 252 00:08:55,990 --> 00:08:53,760 you reverse the direction of time and 253 00:08:57,190 --> 00:08:56,000 you see that you thought that you were 254 00:08:59,750 --> 00:08:57,200 saving this person but you were the 255 00:09:01,430 --> 00:08:59,760 villain from her perspective my films 256 00:09:02,949 --> 00:09:01,440 basically i try to play with the formal 257 00:09:05,430 --> 00:09:02,959 aspect and i realized as i was 258 00:09:09,269 --> 00:09:05,440 performing some introspection that 259 00:09:10,870 --> 00:09:09,279 plenty of that is owed to you 260 00:09:12,310 --> 00:09:10,880 that's always nice to hear you know i 261 00:09:14,870 --> 00:09:12,320 mean it 262 00:09:15,670 --> 00:09:14,880 what i do is hard it takes a lot of work 263 00:09:18,150 --> 00:09:15,680 right 264 00:09:20,150 --> 00:09:18,160 somehow i ended up in this medium 265 00:09:22,550 --> 00:09:20,160 that probably takes more work than any 266 00:09:24,230 --> 00:09:22,560 other medium like per thing produced at 267 00:09:25,670 --> 00:09:24,240 least the way that i do it 268 00:09:26,710 --> 00:09:25,680 um 269 00:09:28,550 --> 00:09:26,720 so 270 00:09:30,710 --> 00:09:28,560 uh it's really nice to hear that these 271 00:09:33,350 --> 00:09:30,720 things have an impact 272 00:09:35,190 --> 00:09:33,360 in one way or another you know 273 00:09:37,509 --> 00:09:35,200 yeah 274 00:09:39,269 --> 00:09:37,519 do you have a video game philosophy 275 00:09:43,110 --> 00:09:39,279 and if so can you just give the overview 276 00:09:45,990 --> 00:09:44,389 i am 277 00:09:47,990 --> 00:09:46,000 i'm not sure that i think about it 278 00:09:49,910 --> 00:09:48,000 exactly that way i mean i i think that i 279 00:09:51,030 --> 00:09:49,920 could give a good answer to that 280 00:09:54,790 --> 00:09:51,040 question 281 00:09:57,030 --> 00:09:54,800 if we go into it by more specific parts 282 00:09:58,949 --> 00:09:57,040 you know because what what i have is 283 00:10:01,030 --> 00:09:58,959 something that 284 00:10:03,590 --> 00:10:01,040 i've put together over 285 00:10:05,430 --> 00:10:03,600 decades as a result of a few different 286 00:10:07,190 --> 00:10:05,440 things right one is like 287 00:10:09,430 --> 00:10:07,200 how did i get into this 288 00:10:10,870 --> 00:10:09,440 it seems on the one hand it seems really 289 00:10:13,110 --> 00:10:10,880 natural that i ended up where i am but 290 00:10:14,069 --> 00:10:13,120 on the other hand it seems really weird 291 00:10:15,430 --> 00:10:14,079 um 292 00:10:17,829 --> 00:10:15,440 and so 293 00:10:19,430 --> 00:10:17,839 like whatever my motivations were 294 00:10:21,190 --> 00:10:19,440 originally 295 00:10:23,509 --> 00:10:21,200 gave me a certain 296 00:10:28,310 --> 00:10:23,519 angle on things right 297 00:10:31,829 --> 00:10:30,150 okay how about this you said in one of 298 00:10:33,590 --> 00:10:31,839 the interviews i believe it's a recent 299 00:10:35,110 --> 00:10:33,600 one a few months ago that one of your 300 00:10:37,670 --> 00:10:35,120 goals in life is to understand the 301 00:10:38,949 --> 00:10:37,680 universe maybe that's your dominant goal 302 00:10:42,230 --> 00:10:38,959 so firstly what does it mean to 303 00:10:42,240 --> 00:10:49,190 yeah you know i'm not actually 304 00:10:52,069 --> 00:10:51,190 this is a difficult question right i 305 00:10:53,990 --> 00:10:52,079 mean 306 00:10:55,590 --> 00:10:54,000 so so 307 00:10:57,509 --> 00:10:55,600 yeah 308 00:10:59,269 --> 00:10:57,519 no i mean what i would say in response 309 00:11:03,430 --> 00:10:59,279 to that question is 310 00:11:05,990 --> 00:11:03,440 um that was very very definitely 311 00:11:10,550 --> 00:11:08,630 a strong guiding motivator or maybe the 312 00:11:12,550 --> 00:11:10,560 only motivator when i was young before i 313 00:11:13,430 --> 00:11:12,560 was actually officially in games like 314 00:11:21,269 --> 00:11:13,440 when 315 00:11:25,190 --> 00:11:23,350 but i even then i knew it was a hard 316 00:11:26,470 --> 00:11:25,200 question and i knew that any answer that 317 00:11:37,670 --> 00:11:26,480 i 318 00:11:38,550 --> 00:11:37,680 myself up for a very very very hard 319 00:11:44,470 --> 00:11:38,560 thing 320 00:11:47,990 --> 00:11:46,790 i sort of got into doing game stuff 321 00:11:50,949 --> 00:11:48,000 almost 322 00:11:51,750 --> 00:11:50,959 as a temporary reprieve from that as 323 00:11:59,829 --> 00:11:51,760 like 324 00:12:07,910 --> 00:12:02,069 i'm ins there was a time in life when i 325 00:12:13,590 --> 00:12:10,550 uh to approach this problem without 326 00:12:16,230 --> 00:12:13,600 being completely destroyed therefore 327 00:12:17,190 --> 00:12:16,240 my job is actually 328 00:12:19,030 --> 00:12:17,200 um 329 00:12:20,389 --> 00:12:19,040 to go away for a little bit and get 330 00:12:21,350 --> 00:12:20,399 stronger 331 00:12:22,790 --> 00:12:21,360 and 332 00:12:24,790 --> 00:12:22,800 later 333 00:12:27,269 --> 00:12:24,800 i'll know something better about how to 334 00:12:28,710 --> 00:12:27,279 approach this right when you say this 335 00:12:30,310 --> 00:12:28,720 you mean the problem of understanding 336 00:12:31,350 --> 00:12:30,320 the universe 337 00:12:33,190 --> 00:12:31,360 and what do you mean that you'll be 338 00:12:34,949 --> 00:12:33,200 destroying yes and also how old were you 339 00:12:36,150 --> 00:12:34,959 when you had that thought so first so 340 00:12:37,190 --> 00:12:36,160 two questions how old were you when you 341 00:12:39,190 --> 00:12:37,200 had a thought what do you mean by you'll 342 00:12:40,949 --> 00:12:39,200 be destroyed by yourself this was uh you 343 00:12:43,350 --> 00:12:40,959 know around sometime when i was in 344 00:12:45,829 --> 00:12:43,360 college so i was probably 345 00:12:47,590 --> 00:12:45,839 i was probably like 20 years old or 346 00:12:49,509 --> 00:12:47,600 something like that 347 00:12:54,550 --> 00:12:49,519 um 19 maybe 348 00:12:58,230 --> 00:12:56,069 and i would say that that part of my 349 00:12:59,110 --> 00:12:58,240 personality at this time 350 00:13:00,470 --> 00:12:59,120 was 351 00:13:02,870 --> 00:13:00,480 so 352 00:13:05,110 --> 00:13:02,880 you know i knew looking around hey we 353 00:13:07,670 --> 00:13:05,120 have a world full of 354 00:13:11,030 --> 00:13:07,680 people who also kind of claim to want to 355 00:13:11,040 --> 00:13:17,509 but also seem to 356 00:13:22,069 --> 00:13:18,829 seem to be 357 00:13:23,910 --> 00:13:22,079 satisfied by 358 00:13:26,310 --> 00:13:23,920 obviously 359 00:13:27,430 --> 00:13:26,320 insufficient answers right 360 00:13:29,509 --> 00:13:27,440 um 361 00:13:30,310 --> 00:13:29,519 and 362 00:13:33,269 --> 00:13:30,320 well 363 00:13:35,430 --> 00:13:33,279 part of my personality was 364 00:13:37,350 --> 00:13:35,440 no we're not going to take insufficient 365 00:13:38,230 --> 00:13:37,360 answers right we're going to look at 366 00:13:39,670 --> 00:13:38,240 things 367 00:13:41,750 --> 00:13:39,680 and 368 00:13:43,910 --> 00:13:41,760 go all the way to the root of them like 369 00:13:45,910 --> 00:13:43,920 what happens if you play this out if you 370 00:13:48,230 --> 00:13:45,920 play this belief out to the end right or 371 00:13:50,710 --> 00:13:48,240 if you play this idea of how things are 372 00:13:51,829 --> 00:13:50,720 supposed to work out to the end and 373 00:13:53,750 --> 00:13:51,839 i would say i was a little bit 374 00:13:55,110 --> 00:13:53,760 overzealous in that because i was a 375 00:14:00,069 --> 00:13:55,120 little too young to do that kind of 376 00:14:05,189 --> 00:14:02,870 one thing i got very good at is 377 00:14:06,310 --> 00:14:05,199 which was probably largely true 378 00:14:08,389 --> 00:14:06,320 um 379 00:14:09,269 --> 00:14:08,399 was just playing an idea out and saying 380 00:14:11,350 --> 00:14:09,279 okay 381 00:14:13,189 --> 00:14:11,360 this thing if you really look at it 382 00:14:14,870 --> 00:14:13,199 already maps to this other thing which i 383 00:14:17,030 --> 00:14:14,880 already decided is meaningless and so 384 00:14:19,590 --> 00:14:17,040 this is meaningless too right and so you 385 00:14:20,389 --> 00:14:19,600 can look at everything 386 00:14:21,990 --> 00:14:20,399 and 387 00:14:24,870 --> 00:14:22,000 see that there's nothing there for you 388 00:14:26,069 --> 00:14:24,880 if what you really want is some kind of 389 00:14:27,910 --> 00:14:26,079 you know 390 00:14:29,269 --> 00:14:27,920 deep truth 391 00:14:40,470 --> 00:14:29,279 that 392 00:14:46,870 --> 00:14:41,509 it is 393 00:14:48,629 --> 00:14:46,880 realize that they do not 394 00:14:49,990 --> 00:14:48,639 that they are not 395 00:14:51,350 --> 00:14:50,000 representative of that truth or 396 00:14:52,470 --> 00:14:51,360 answering let's give some examples 397 00:14:54,629 --> 00:14:52,480 because right now it's extremely 398 00:14:56,150 --> 00:14:54,639 abstract i don't i mean the problem is 399 00:14:58,069 --> 00:14:56,160 it's going to be hard for me to give you 400 00:14:59,910 --> 00:14:58,079 accurate examples because this is 30 401 00:15:01,829 --> 00:14:59,920 years ago right and so 402 00:15:03,750 --> 00:15:01,839 i don't exactly remember the exact 403 00:15:05,590 --> 00:15:03,760 thought process that i had this process 404 00:15:07,509 --> 00:15:05,600 that i had it's more 405 00:15:09,670 --> 00:15:07,519 i remember these 406 00:15:13,910 --> 00:15:09,680 i remember what it felt like to be there 407 00:15:20,790 --> 00:15:17,670 you know i can look at any concept 408 00:15:23,590 --> 00:15:20,800 and very rapidly 409 00:15:26,310 --> 00:15:23,600 understand that it has nothing for me 410 00:15:29,189 --> 00:15:26,320 and so i'm just in this void where 411 00:15:30,870 --> 00:15:29,199 there's nothing for me anywhere 412 00:15:33,829 --> 00:15:30,880 right 413 00:15:35,990 --> 00:15:33,839 have you gotten over that 414 00:15:36,790 --> 00:15:36,000 not a hundred percent 415 00:15:43,110 --> 00:15:36,800 but 416 00:15:48,949 --> 00:15:46,710 just to take a break and get 417 00:15:53,189 --> 00:15:48,959 stronger and smarter and 418 00:15:56,150 --> 00:15:53,199 develop somehow develop a view 419 00:15:57,910 --> 00:15:56,160 that would enable me to 420 00:16:00,230 --> 00:15:57,920 just be in a better position to ask some 421 00:16:02,150 --> 00:16:00,240 of these questions right 422 00:16:04,870 --> 00:16:02,160 um 423 00:16:06,829 --> 00:16:04,880 okay so you're around 20 21 22. 424 00:16:09,590 --> 00:16:06,839 something like that you 425 00:16:11,990 --> 00:16:09,600 had aspirations of answering some of the 426 00:16:14,150 --> 00:16:12,000 largest questions that there are and you 427 00:16:15,749 --> 00:16:14,160 realized you couldn't do so 428 00:16:17,110 --> 00:16:15,759 or the answers that were provided to you 429 00:16:18,949 --> 00:16:17,120 were 430 00:16:21,269 --> 00:16:18,959 you didn't find admissible it's not like 431 00:16:22,389 --> 00:16:21,279 i wanted to publicly answer something or 432 00:16:23,990 --> 00:16:22,399 like you know 433 00:16:26,150 --> 00:16:24,000 win the nobel prize for answering 434 00:16:27,509 --> 00:16:26,160 something it was it was just a very deep 435 00:16:28,629 --> 00:16:27,519 interior 436 00:16:45,350 --> 00:16:28,639 drive 437 00:16:49,430 --> 00:16:47,829 like saying saying wanting to know is 438 00:16:51,990 --> 00:16:49,440 not even right because it wasn't about 439 00:16:54,949 --> 00:16:52,000 knowing it was about 440 00:16:59,509 --> 00:16:57,189 like i'm here in the world 441 00:17:00,470 --> 00:16:59,519 as a human being and like what should i 442 00:17:03,189 --> 00:17:00,480 be 443 00:17:06,470 --> 00:17:03,199 doing or what where should my attention 444 00:17:07,990 --> 00:17:06,480 be going or like what is the you know 445 00:17:10,150 --> 00:17:08,000 what is the point of doing anything 446 00:17:11,429 --> 00:17:10,160 obviously i want the things that i do 447 00:17:12,710 --> 00:17:11,439 to be 448 00:17:15,669 --> 00:17:12,720 uh 449 00:17:18,710 --> 00:17:15,679 in concordance with 450 00:17:19,990 --> 00:17:18,720 something right or 451 00:17:23,189 --> 00:17:20,000 it's just it's very difficult to 452 00:17:25,429 --> 00:17:23,199 verbalize because it's very deep desire 453 00:17:27,750 --> 00:17:25,439 that i had at that age this sounds more 454 00:17:29,909 --> 00:17:27,760 about direction in life rather than well 455 00:17:31,669 --> 00:17:29,919 what is the origin of the universe what 456 00:17:34,310 --> 00:17:31,679 are the fundamental laws of physics and 457 00:17:40,070 --> 00:17:34,320 so on am i correct or is that 458 00:17:43,909 --> 00:17:41,990 i mean they're sort of the same thing 459 00:17:48,230 --> 00:17:43,919 right for somebody who feels this way 460 00:17:50,470 --> 00:17:49,669 all right let's explore that how are 461 00:17:52,549 --> 00:17:50,480 these 462 00:17:53,830 --> 00:17:52,559 similar 463 00:17:55,510 --> 00:17:53,840 for the 464 00:17:57,350 --> 00:17:55,520 average person listening i imagine they 465 00:17:59,190 --> 00:17:57,360 would think okay well the origin of life 466 00:18:00,870 --> 00:17:59,200 or the origin of the universe or the 467 00:18:02,070 --> 00:18:00,880 direction of time let's say the large 468 00:18:05,029 --> 00:18:02,080 mysteries 469 00:18:07,190 --> 00:18:05,039 that we have those seem unrelated to 470 00:18:10,150 --> 00:18:07,200 what should i do with my life 471 00:18:12,310 --> 00:18:10,160 so how are those two related well 472 00:18:13,510 --> 00:18:12,320 what should you do with your life 473 00:18:14,390 --> 00:18:13,520 right 474 00:18:18,470 --> 00:18:14,400 um 475 00:18:22,710 --> 00:18:20,789 so again you know as i mentioned i was i 476 00:18:23,909 --> 00:18:22,720 was raised in 477 00:18:25,190 --> 00:18:23,919 this 478 00:18:27,029 --> 00:18:25,200 social 479 00:18:29,110 --> 00:18:27,039 situation where it's like well you you 480 00:18:30,150 --> 00:18:29,120 figure out the answer to that yourself 481 00:18:31,430 --> 00:18:30,160 right 482 00:18:34,150 --> 00:18:31,440 um 483 00:18:35,750 --> 00:18:34,160 and so what 484 00:18:37,430 --> 00:18:35,760 what is my answer to that is it going to 485 00:18:39,510 --> 00:18:37,440 be a high quality answer or is it going 486 00:18:41,190 --> 00:18:39,520 to be a low quality answer am i just 487 00:18:43,909 --> 00:18:41,200 going to do whatever 488 00:18:44,789 --> 00:18:43,919 right um there are some very obvious 489 00:18:47,430 --> 00:18:44,799 things 490 00:18:49,830 --> 00:18:47,440 even as a kid i knew i didn't want to do 491 00:18:52,230 --> 00:18:49,840 so like do i want to go put on a suit 492 00:18:54,950 --> 00:18:52,240 and work at a company 493 00:18:57,990 --> 00:18:54,960 every day and like make money 494 00:18:59,350 --> 00:18:58,000 and then feel accomplished because 495 00:19:00,950 --> 00:18:59,360 i 496 00:19:03,350 --> 00:19:00,960 have a 497 00:19:05,270 --> 00:19:03,360 big title and a lot of money or whatever 498 00:19:06,150 --> 00:19:05,280 and very clearly the answer to that was 499 00:19:07,029 --> 00:19:06,160 no 500 00:19:11,270 --> 00:19:07,039 right 501 00:19:12,789 --> 00:19:11,280 and so it's like well what is what is a 502 00:19:14,150 --> 00:19:12,799 high quality answer what is a good 503 00:19:16,230 --> 00:19:14,160 answer and 504 00:19:19,029 --> 00:19:16,240 um 505 00:19:21,350 --> 00:19:19,039 i just had this this feeling 506 00:19:25,110 --> 00:19:21,360 that i needed to pursue 507 00:19:30,070 --> 00:19:27,430 actually true regardless of how far away 508 00:19:32,470 --> 00:19:30,080 it is or how difficult that was 509 00:19:33,990 --> 00:19:32,480 right and by actually true in this sense 510 00:19:40,549 --> 00:19:34,000 i mean 511 00:19:45,909 --> 00:19:43,430 well i don't know right right um that's 512 00:19:47,590 --> 00:19:45,919 like part of what makes it hard 513 00:19:50,230 --> 00:19:47,600 if you could if you could nail it down 514 00:19:53,110 --> 00:19:50,240 very specifically like oh it's it's 515 00:19:55,029 --> 00:19:53,120 purple and it's like you know three feet 516 00:19:56,070 --> 00:19:55,039 long and two feet high 517 00:19:57,510 --> 00:19:56,080 um 518 00:19:58,470 --> 00:19:57,520 then maybe that's not that hard of a 519 00:20:00,390 --> 00:19:58,480 problem 520 00:20:01,990 --> 00:20:00,400 right yeah it's almost it's like a meta 521 00:20:03,990 --> 00:20:02,000 truth problem some people say i want to 522 00:20:05,909 --> 00:20:04,000 know the set of true statements the set 523 00:20:07,909 --> 00:20:05,919 of answers but then you also want to 524 00:20:09,430 --> 00:20:07,919 know well what does it mean to be true 525 00:20:11,270 --> 00:20:09,440 does it mean true in an objective sense 526 00:20:13,669 --> 00:20:11,280 so you can measure it and then you can 527 00:20:17,990 --> 00:20:13,679 falsify it and yeah repeat it 528 00:20:21,990 --> 00:20:20,310 there are places where language can 529 00:20:24,070 --> 00:20:22,000 actually start to confuse things right 530 00:20:27,430 --> 00:20:24,080 because we use the same word to mean 531 00:20:31,430 --> 00:20:27,440 different things and often those things 532 00:20:33,190 --> 00:20:31,440 have some semblance to each other right 533 00:20:35,270 --> 00:20:33,200 um 534 00:20:37,350 --> 00:20:35,280 like when you say you know what is the 535 00:20:39,190 --> 00:20:37,360 set of true statements or whatever i'm 536 00:20:41,590 --> 00:20:39,200 like okay 537 00:20:42,390 --> 00:20:41,600 i i could imagine wanting to know that 538 00:20:43,990 --> 00:20:42,400 but 539 00:20:46,950 --> 00:20:44,000 that doesn't necessarily bear much 540 00:20:49,190 --> 00:20:46,960 relation to what i was feeling at this 541 00:20:53,909 --> 00:20:49,200 young age it was more like 542 00:21:02,549 --> 00:20:56,870 like if you imagine 543 00:21:02,559 --> 00:21:06,070 uh 544 00:21:10,950 --> 00:21:08,950 like you had to make one choice and like 545 00:21:13,510 --> 00:21:10,960 dedicate your life in some direction and 546 00:21:15,110 --> 00:21:13,520 then you were gonna go that way 547 00:21:16,230 --> 00:21:15,120 like that choice is final and you're 548 00:21:17,590 --> 00:21:16,240 going to go that way so it's a very 549 00:21:20,070 --> 00:21:17,600 important choice it's not really the way 550 00:21:22,310 --> 00:21:20,080 life is usually but just imagine that 551 00:21:25,830 --> 00:21:22,320 right 552 00:21:29,270 --> 00:21:27,430 most 553 00:21:31,990 --> 00:21:29,280 important thing that you could dedicate 554 00:21:35,430 --> 00:21:33,750 that's what i was feeling 555 00:21:38,789 --> 00:21:35,440 right 556 00:21:42,070 --> 00:21:38,799 um so that's and to me like i associated 557 00:21:43,190 --> 00:21:42,080 that with the idea of truth in some way 558 00:21:46,789 --> 00:21:43,200 um 559 00:21:50,070 --> 00:21:48,470 that doesn't necessarily have that much 560 00:21:52,149 --> 00:21:50,080 to do with like the 561 00:21:54,390 --> 00:21:52,159 the set of true statements where true 562 00:21:57,190 --> 00:21:54,400 statement is defined as like 563 00:21:59,029 --> 00:21:57,200 satisfies some kind of boolean algebra 564 00:22:00,390 --> 00:21:59,039 you know when you substitute the things 565 00:22:02,710 --> 00:22:00,400 or whatever 566 00:22:03,590 --> 00:22:02,720 it's just a very it's different 567 00:22:05,510 --> 00:22:03,600 um 568 00:22:07,350 --> 00:22:05,520 although i do think it's not completely 569 00:22:08,870 --> 00:22:07,360 separate like the the reason we call 570 00:22:11,590 --> 00:22:08,880 this other thing 571 00:22:14,710 --> 00:22:11,600 truth is because 572 00:22:16,470 --> 00:22:14,720 there is a relation right right right 573 00:22:18,950 --> 00:22:16,480 it's just hard to pin down 574 00:22:21,990 --> 00:22:18,960 what made you go into video games 575 00:22:24,830 --> 00:22:22,000 i you know i was just very fascinated by 576 00:22:27,590 --> 00:22:26,549 um 577 00:22:29,350 --> 00:22:27,600 even 578 00:22:32,149 --> 00:22:29,360 it it's weird because these things 579 00:22:33,750 --> 00:22:32,159 happened one step at a time and they're 580 00:22:35,510 --> 00:22:33,760 again they're obvious in retrospect i 581 00:22:38,630 --> 00:22:35,520 think also technology has been 582 00:22:40,310 --> 00:22:38,640 developing a lot right and so from today 583 00:22:42,549 --> 00:22:40,320 things look obvious that didn't look 584 00:22:44,549 --> 00:22:42,559 obvious to me at the time so 585 00:22:47,669 --> 00:22:44,559 when i was even like 586 00:22:50,789 --> 00:22:47,679 seven years old or something i really 587 00:22:52,630 --> 00:22:50,799 liked playing arcade games you know like 588 00:22:54,470 --> 00:22:52,640 from the late 70s early 80s that you 589 00:22:58,789 --> 00:22:54,480 would 590 00:23:00,789 --> 00:22:58,799 them 591 00:23:02,710 --> 00:23:00,799 like in 592 00:23:04,149 --> 00:23:02,720 the corner store or whatever they would 593 00:23:05,750 --> 00:23:04,159 have a couple 594 00:23:07,750 --> 00:23:05,760 arcade games and i really liked playing 595 00:23:10,149 --> 00:23:07,760 those and then um 596 00:23:12,470 --> 00:23:10,159 when i got into the sixth grade so then 597 00:23:14,549 --> 00:23:12,480 i was about ten they happened to have a 598 00:23:18,950 --> 00:23:14,559 computer class at the school where i was 599 00:23:21,510 --> 00:23:20,390 i was probably a little bit lucky like i 600 00:23:23,110 --> 00:23:21,520 don't know if every school had that at 601 00:23:24,630 --> 00:23:23,120 that time 602 00:23:27,669 --> 00:23:24,640 and um 603 00:23:29,510 --> 00:23:27,679 but i i mean i guess i signed up for it 604 00:23:31,750 --> 00:23:29,520 but but from the first day of that class 605 00:23:33,029 --> 00:23:31,760 i was just really excited and really 606 00:23:33,909 --> 00:23:33,039 hyped right 607 00:23:36,149 --> 00:23:33,919 um 608 00:23:37,830 --> 00:23:36,159 i just like loved being in that class 609 00:23:40,549 --> 00:23:37,840 and doing the stuff 610 00:23:45,350 --> 00:23:43,110 and it wasn't like i had this memory of 611 00:23:48,230 --> 00:23:45,360 or i have this memory of um 612 00:23:49,750 --> 00:23:48,240 i went back like in fifth grade 613 00:23:51,110 --> 00:23:49,760 it was it was like going from elementary 614 00:23:52,549 --> 00:23:51,120 school to middle school and at one point 615 00:23:53,990 --> 00:23:52,559 i went back to visit my elementary 616 00:23:55,430 --> 00:23:54,000 school and i talked to my math teacher 617 00:23:57,669 --> 00:23:55,440 who was sort of my favorite teacher 618 00:23:59,430 --> 00:23:57,679 there and i was like oh man you got to 619 00:24:00,870 --> 00:23:59,440 check it out they have these computers 620 00:24:02,390 --> 00:24:00,880 and you can like do all this stuff and 621 00:24:04,470 --> 00:24:02,400 to me that was like 622 00:24:05,909 --> 00:24:04,480 the thing that was exciting about math 623 00:24:07,750 --> 00:24:05,919 but more so 624 00:24:09,590 --> 00:24:07,760 but from talking to the teacher i 625 00:24:10,870 --> 00:24:09,600 remember even at that age i was like 626 00:24:12,710 --> 00:24:10,880 reading him 627 00:24:14,870 --> 00:24:12,720 socially and i was like wait 628 00:24:17,430 --> 00:24:14,880 he's not as excited about this as i am 629 00:24:19,590 --> 00:24:17,440 he doesn't like understand why this 630 00:24:22,230 --> 00:24:19,600 has the stuff of math but better he's 631 00:24:23,029 --> 00:24:22,240 just like oh you know that's cool 632 00:24:25,029 --> 00:24:23,039 so 633 00:24:26,549 --> 00:24:25,039 i realized even then that not everybody 634 00:24:28,470 --> 00:24:26,559 was into this 635 00:24:30,310 --> 00:24:28,480 um but one of the first things i did in 636 00:24:31,190 --> 00:24:30,320 that class was make a 637 00:24:33,990 --> 00:24:31,200 very 638 00:24:35,350 --> 00:24:34,000 stupid video game um it was actually it 639 00:24:37,029 --> 00:24:35,360 was almost like a slot machine or 640 00:24:38,310 --> 00:24:37,039 something where 641 00:24:40,149 --> 00:24:38,320 you know it was written in the basic 642 00:24:42,070 --> 00:24:40,159 programming language which is what these 643 00:24:44,470 --> 00:24:42,080 were commodore vic-20 computers from the 644 00:24:46,149 --> 00:24:44,480 1980s so you would turn them on you 645 00:24:48,230 --> 00:24:46,159 could program them right away you didn't 646 00:24:49,909 --> 00:24:48,240 need to like run things to program them 647 00:24:51,430 --> 00:24:49,919 which was one of the things that made 648 00:24:52,470 --> 00:24:51,440 personal computers of that time very 649 00:24:53,510 --> 00:24:52,480 accessible 650 00:24:56,870 --> 00:24:53,520 and 651 00:25:00,549 --> 00:24:59,269 you know i'm i didn't have ideas about 652 00:25:02,070 --> 00:25:00,559 what to make 653 00:25:03,669 --> 00:25:02,080 but 654 00:25:05,669 --> 00:25:03,679 i i knew that i could make something 655 00:25:07,909 --> 00:25:05,679 simple and so it was a thing that like 656 00:25:09,990 --> 00:25:07,919 counted a number up from like 657 00:25:11,510 --> 00:25:10,000 1 to 100 and then started over and it 658 00:25:13,990 --> 00:25:11,520 would say you know 659 00:25:15,430 --> 00:25:14,000 stop the counter at like 37 it would 660 00:25:17,669 --> 00:25:15,440 pick a different number every time and 661 00:25:19,029 --> 00:25:17,679 you had to like try to hit it right so 662 00:25:21,750 --> 00:25:19,039 that's what i was doing when i was 10 663 00:25:26,870 --> 00:25:24,390 now how did video games this let's say 664 00:25:29,350 --> 00:25:26,880 aside when you were 20 21 you called it 665 00:25:33,110 --> 00:25:29,360 a reprieve how did it aid your 666 00:25:38,070 --> 00:25:35,190 so this is something that i've 667 00:25:39,510 --> 00:25:38,080 this understanding of 668 00:25:41,269 --> 00:25:39,520 this answer that i'm about to give is 669 00:25:42,789 --> 00:25:41,279 something that i built up in retrospect 670 00:25:46,950 --> 00:25:42,799 so it's not it's not exactly something 671 00:25:46,960 --> 00:25:52,390 the the fascinating thing about games is 672 00:25:56,549 --> 00:25:54,470 about video games specifically right and 673 00:25:59,190 --> 00:25:56,559 so i'm not actually that into other 674 00:26:00,950 --> 00:25:59,200 kinds of games like i'm not super into 675 00:26:02,710 --> 00:26:00,960 board games or card games or whatever 676 00:26:04,870 --> 00:26:02,720 which other people are um the thing 677 00:26:07,430 --> 00:26:04,880 about a video game is 678 00:26:10,950 --> 00:26:07,440 um you know it's running on a computer 679 00:26:12,470 --> 00:26:10,960 at a relatively interactive rate and 680 00:26:14,870 --> 00:26:12,480 even if it's whether it's it could be 681 00:26:16,390 --> 00:26:14,880 running slow like a turn-based game or 682 00:26:18,470 --> 00:26:16,400 you're marching a guy around a board or 683 00:26:20,390 --> 00:26:18,480 it could be running fast like one of 684 00:26:22,710 --> 00:26:20,400 these action games where you run around 685 00:26:25,029 --> 00:26:22,720 all over the place right but either 686 00:26:26,710 --> 00:26:25,039 case what is happening is 687 00:26:28,710 --> 00:26:26,720 there is a recurrence 688 00:26:29,990 --> 00:26:28,720 of 689 00:26:32,390 --> 00:26:30,000 a certain 690 00:26:34,870 --> 00:26:32,400 series of steps and the steps are 691 00:26:36,950 --> 00:26:34,880 we read the input from whoever's playing 692 00:26:40,149 --> 00:26:36,960 right or across the network or whatever 693 00:26:42,070 --> 00:26:40,159 right we do some simulation which is we 694 00:26:44,630 --> 00:26:42,080 have some state of the 695 00:26:46,870 --> 00:26:44,640 of the objects in the world of our game 696 00:26:48,630 --> 00:26:46,880 and based on the input plus whatever 697 00:26:51,029 --> 00:26:48,640 those objects were doing which is like 698 00:26:53,029 --> 00:26:51,039 the simplified laws of physics of that 699 00:26:55,110 --> 00:26:53,039 game we go from the state of the world 700 00:26:57,590 --> 00:26:55,120 at time zero to the state of the world 701 00:27:00,549 --> 00:26:57,600 at time one right and then and then the 702 00:27:02,950 --> 00:27:00,559 third part is we output that to a screen 703 00:27:05,029 --> 00:27:02,960 and the speaker or something and then we 704 00:27:07,430 --> 00:27:05,039 go back and do that over again right and 705 00:27:09,350 --> 00:27:07,440 so 706 00:27:13,430 --> 00:27:09,360 to 707 00:27:14,310 --> 00:27:13,440 uh 708 00:27:15,909 --> 00:27:14,320 i mean 709 00:27:17,430 --> 00:27:15,919 so there are different kinds of games 710 00:27:19,029 --> 00:27:17,440 that 711 00:27:20,710 --> 00:27:19,039 more or less 712 00:27:23,350 --> 00:27:20,720 conform to what i'm about to say but at 713 00:27:25,590 --> 00:27:23,360 least for certain kinds of games 714 00:27:27,990 --> 00:27:25,600 to make them you're essentially 715 00:27:29,430 --> 00:27:28,000 designing a smaller simpler universe 716 00:27:31,909 --> 00:27:29,440 than the one 717 00:27:35,029 --> 00:27:31,919 that we currently inhabit right 718 00:27:38,870 --> 00:27:37,269 that lets you 719 00:27:40,950 --> 00:27:38,880 maybe understand some things in a 720 00:27:43,190 --> 00:27:40,960 certain way that that other people don't 721 00:27:44,630 --> 00:27:43,200 have a lens on right so you know in math 722 00:27:45,990 --> 00:27:44,640 or physics or something if you have a 723 00:27:47,830 --> 00:27:46,000 really hard problem that you don't 724 00:27:49,510 --> 00:27:47,840 understand maybe you look at a 725 00:27:51,110 --> 00:27:49,520 simplified idealized version of the 726 00:27:53,430 --> 00:27:51,120 problem and 727 00:27:54,789 --> 00:27:53,440 you see something about it right 728 00:27:56,950 --> 00:27:54,799 um and so 729 00:27:58,789 --> 00:27:56,960 that's part of what's fascinating to me 730 00:28:00,630 --> 00:27:58,799 about games there's actually 731 00:28:01,990 --> 00:28:00,640 a few 732 00:28:04,149 --> 00:28:02,000 part of what i've been doing over my 733 00:28:05,590 --> 00:28:04,159 career is find these different things 734 00:28:08,070 --> 00:28:05,600 that i think are interesting and like 735 00:28:11,750 --> 00:28:08,080 put them together into one thing but 736 00:28:14,549 --> 00:28:11,760 that's one of them for sure and so 737 00:28:16,389 --> 00:28:14,559 the thing is um 738 00:28:19,190 --> 00:28:16,399 if i want to write some fiction for 739 00:28:21,990 --> 00:28:19,200 example and i want to say 740 00:28:22,950 --> 00:28:22,000 there's a world and 741 00:28:24,630 --> 00:28:22,960 it works 742 00:28:26,630 --> 00:28:24,640 there's like magic or something and the 743 00:28:27,510 --> 00:28:26,640 magic works a certain way 744 00:28:29,190 --> 00:28:27,520 right 745 00:28:31,750 --> 00:28:29,200 you can just say that 746 00:28:34,389 --> 00:28:31,760 and if you're rhetorically convincing 747 00:28:35,269 --> 00:28:34,399 then people will like your fiction right 748 00:28:37,269 --> 00:28:35,279 but 749 00:28:40,710 --> 00:28:37,279 the thing that you said about how the 750 00:28:42,230 --> 00:28:40,720 things in that world work 751 00:28:45,269 --> 00:28:42,240 doesn't really have to hold together 752 00:28:47,110 --> 00:28:45,279 beyond some very cursory level of 753 00:28:49,269 --> 00:28:47,120 inspection you just you just have to you 754 00:28:50,710 --> 00:28:49,279 know especially these days people don't 755 00:28:53,110 --> 00:28:50,720 think that much about what they see or 756 00:28:54,789 --> 00:28:53,120 read in in the older days it used to be 757 00:28:56,310 --> 00:28:54,799 a little more um 758 00:28:58,789 --> 00:28:56,320 but you just have to pass that level of 759 00:29:00,070 --> 00:28:58,799 inspection and then it's like a good 760 00:29:02,950 --> 00:29:00,080 book or whatever 761 00:29:04,630 --> 00:29:02,960 um in games that's not really true 762 00:29:07,590 --> 00:29:04,640 in games if you want to if you want 763 00:29:11,110 --> 00:29:07,600 things to work a certain way 764 00:29:13,029 --> 00:29:11,120 you have to actually make them work 765 00:29:15,750 --> 00:29:13,039 that way down to the core and you have 766 00:29:17,990 --> 00:29:15,760 to come up with some consistent 767 00:29:18,950 --> 00:29:18,000 system by which this kind of thing 768 00:29:20,389 --> 00:29:18,960 happens 769 00:29:21,830 --> 00:29:20,399 and 770 00:29:23,430 --> 00:29:21,840 now now there's categories of games 771 00:29:26,070 --> 00:29:23,440 where that's not true so we have these 772 00:29:28,149 --> 00:29:26,080 like older you know point-and-click 773 00:29:29,830 --> 00:29:28,159 adventures or whatever which are 774 00:29:31,510 --> 00:29:29,840 basically a bunch of if statements for 775 00:29:33,029 --> 00:29:31,520 the programmers out there but for the 776 00:29:35,110 --> 00:29:33,039 games that aren't if statements for the 777 00:29:36,950 --> 00:29:35,120 games that actually 778 00:29:37,830 --> 00:29:36,960 decide what happens 779 00:29:41,190 --> 00:29:37,840 by 780 00:29:43,590 --> 00:29:41,200 simulating some state of some world 781 00:29:44,950 --> 00:29:43,600 then it's actually a very fascinating 782 00:29:47,510 --> 00:29:44,960 pursuit 783 00:29:49,510 --> 00:29:47,520 to try to find 784 00:29:52,830 --> 00:29:49,520 a way 785 00:29:55,430 --> 00:29:52,840 to make certain kinds of things happen 786 00:29:57,990 --> 00:29:55,440 um that doesn't 787 00:30:01,750 --> 00:29:58,000 that isn't self-contradictory or doesn't 788 00:30:09,430 --> 00:30:01,760 you know destroy itself right and 789 00:30:14,870 --> 00:30:11,990 it's not arbitrary in some sense right 790 00:30:18,389 --> 00:30:14,880 like you 791 00:30:22,230 --> 00:30:20,870 what happens in that simulation because 792 00:30:25,350 --> 00:30:22,240 most decisions that you would make 793 00:30:27,110 --> 00:30:25,360 especially if you're inexperienced would 794 00:30:28,470 --> 00:30:27,120 result in things that cannot actually be 795 00:30:30,950 --> 00:30:28,480 made because they don't make sense 796 00:30:33,590 --> 00:30:30,960 they're not consistent right 797 00:30:35,830 --> 00:30:33,600 but if you 798 00:30:38,470 --> 00:30:35,840 if you come to it with an idea and then 799 00:30:41,110 --> 00:30:38,480 you explore how things actually work and 800 00:30:45,029 --> 00:30:42,630 use that to 801 00:30:46,710 --> 00:30:45,039 modify your idea and aim your idea in a 802 00:30:47,750 --> 00:30:46,720 slightly different direction and use 803 00:30:49,430 --> 00:30:47,760 that slightly different direction of 804 00:30:50,789 --> 00:30:49,440 your idea to go back and inform you 805 00:30:52,230 --> 00:30:50,799 about what to explore about what the 806 00:30:54,389 --> 00:30:52,240 possibilities are about where you could 807 00:30:56,230 --> 00:30:54,399 take this system there's this nice back 808 00:30:58,310 --> 00:30:56,240 and forth that you can engage in that 809 00:30:59,990 --> 00:30:58,320 eventually takes you to places that are 810 00:31:03,509 --> 00:31:00,000 very interesting 811 00:31:03,519 --> 00:31:08,470 um 812 00:31:13,430 --> 00:31:10,950 well you know so to go to go back to 813 00:31:16,630 --> 00:31:13,440 braid which was the first game that that 814 00:31:18,950 --> 00:31:16,640 i released that was um 815 00:31:23,269 --> 00:31:18,960 that was a big popular game 816 00:31:25,509 --> 00:31:23,279 um that came out in about 2008 right um 817 00:31:27,190 --> 00:31:25,519 a lot of the decisions 818 00:31:29,590 --> 00:31:27,200 that i was making when i was designing 819 00:31:33,269 --> 00:31:29,600 that were like how does time behave 820 00:31:35,190 --> 00:31:33,279 right like this game is about 821 00:31:38,710 --> 00:31:35,200 going to different worlds and time is 822 00:31:40,470 --> 00:31:38,720 different in those worlds but 823 00:31:41,990 --> 00:31:40,480 okay that's a very broad statement right 824 00:31:43,350 --> 00:31:42,000 what do you actually do when you sit 825 00:31:44,710 --> 00:31:43,360 down to make the game 826 00:31:49,909 --> 00:31:44,720 well 827 00:31:52,630 --> 00:31:51,350 and there's actually multiple layers of 828 00:31:55,190 --> 00:31:52,640 constraints there's a there's an 829 00:31:58,230 --> 00:31:55,200 artistic layer of constraints like 830 00:32:00,630 --> 00:31:58,240 does this idea of how time should behave 831 00:32:02,630 --> 00:32:00,640 fit with what i'm trying to do 832 00:32:05,430 --> 00:32:02,640 aesthetically with the rest of the game 833 00:32:06,870 --> 00:32:05,440 and then there's um 834 00:32:09,029 --> 00:32:06,880 like technically 835 00:32:11,509 --> 00:32:09,039 we'll call it a technical problem the 836 00:32:13,190 --> 00:32:11,519 system's design problem of 837 00:32:19,830 --> 00:32:13,200 um 838 00:32:25,669 --> 00:32:21,590 like how do you 839 00:32:27,430 --> 00:32:25,679 how do you make a system how it's it's 840 00:32:29,190 --> 00:32:27,440 you have to keep stepping back from it 841 00:32:30,630 --> 00:32:29,200 because you would think the problem is 842 00:32:32,310 --> 00:32:30,640 how do you make a system that does what 843 00:32:34,630 --> 00:32:32,320 i want but like i said that 844 00:32:36,630 --> 00:32:34,640 doesn't work so it's like how do i 845 00:32:38,470 --> 00:32:36,640 correctly engage in or successfully 846 00:32:40,950 --> 00:32:38,480 engage in a process 847 00:32:42,870 --> 00:32:40,960 where i start with an idea for a system 848 00:32:44,870 --> 00:32:42,880 and what i want and iterate back and 849 00:32:47,830 --> 00:32:44,880 forth on those things until i have a 850 00:32:50,230 --> 00:32:47,840 final what i want that mostly coincides 851 00:32:51,830 --> 00:32:50,240 with a final what am i able to build 852 00:32:53,750 --> 00:32:51,840 that then 853 00:32:55,669 --> 00:32:53,760 fits with the rest of this thing right 854 00:32:56,710 --> 00:32:55,679 and so so to try to get more concrete 855 00:33:03,750 --> 00:32:56,720 about it 856 00:33:08,149 --> 00:33:05,909 it's hard it's hard to to give 857 00:33:09,110 --> 00:33:08,159 because the problem is this permeates 858 00:33:12,870 --> 00:33:09,120 every 859 00:33:15,830 --> 00:33:12,880 like when you're experienced and you 860 00:33:17,909 --> 00:33:15,840 know what you're doing so it's like 861 00:33:19,430 --> 00:33:17,919 every decision is made this way but a 862 00:33:21,110 --> 00:33:19,440 lot of the decisions that i do from 863 00:33:22,710 --> 00:33:21,120 moment to moment are so small that they 864 00:33:24,630 --> 00:33:22,720 can't really be explained absent the 865 00:33:26,149 --> 00:33:24,640 context of all these other things 866 00:33:27,830 --> 00:33:26,159 um 867 00:33:29,350 --> 00:33:27,840 like the examples that i'm that are 868 00:33:31,269 --> 00:33:29,360 coming to mind right away are actually 869 00:33:33,190 --> 00:33:31,279 examples more of 870 00:33:35,190 --> 00:33:33,200 of something else that's more about 871 00:33:36,149 --> 00:33:35,200 design 872 00:33:37,990 --> 00:33:36,159 when you said that you had this 873 00:33:39,750 --> 00:33:38,000 constraint so you want to play with time 874 00:33:41,590 --> 00:33:39,760 and braid but then you also want it to 875 00:33:43,269 --> 00:33:41,600 make sense aesthetically can you give me 876 00:33:46,630 --> 00:33:43,279 an example of what would and wouldn't 877 00:33:54,710 --> 00:33:48,470 uh do you mean aesthetically for the 878 00:33:58,710 --> 00:33:57,269 part of the idea of the game 879 00:34:00,789 --> 00:33:58,720 is not just 880 00:34:02,470 --> 00:34:00,799 that it's fictionally 881 00:34:03,909 --> 00:34:02,480 about 882 00:34:05,350 --> 00:34:03,919 playing with time this actually does 883 00:34:07,110 --> 00:34:05,360 kind of dovetail into the previous 884 00:34:08,310 --> 00:34:07,120 question that i feel like i i wish i 885 00:34:10,869 --> 00:34:08,320 knew how to answer better at that right 886 00:34:12,869 --> 00:34:10,879 very great um 887 00:34:14,310 --> 00:34:12,879 like it's supposed to be about actually 888 00:34:15,510 --> 00:34:14,320 how time 889 00:34:17,109 --> 00:34:15,520 is different 890 00:34:19,109 --> 00:34:17,119 and it's supposed to be about 891 00:34:21,109 --> 00:34:19,119 understanding the 892 00:34:22,149 --> 00:34:21,119 interesting details that arise there 893 00:34:24,310 --> 00:34:22,159 right so 894 00:34:27,669 --> 00:34:24,320 you go from world to world in that game 895 00:34:29,270 --> 00:34:27,679 and time changes how it behaves in each 896 00:34:31,349 --> 00:34:29,280 world and 897 00:34:33,270 --> 00:34:31,359 that leads to puzzles right but so 898 00:34:37,030 --> 00:34:33,280 firstly the puzzles that you solve in 899 00:34:37,909 --> 00:34:37,040 each world should have to do 900 00:34:40,710 --> 00:34:37,919 with 901 00:34:43,510 --> 00:34:40,720 the particular way that time behaves 902 00:34:44,790 --> 00:34:43,520 there right like if i could do a puzzle 903 00:34:46,470 --> 00:34:44,800 on world four 904 00:34:49,190 --> 00:34:46,480 but i also could have done that puzzle 905 00:34:50,710 --> 00:34:49,200 in world two 906 00:34:51,909 --> 00:34:50,720 it doesn't really belong on world four 907 00:34:54,230 --> 00:34:51,919 because world four is about 908 00:34:55,909 --> 00:34:54,240 understanding this other thing right 909 00:34:57,589 --> 00:34:55,919 okay like what the way time behaves 910 00:34:59,910 --> 00:34:57,599 there right 911 00:35:01,430 --> 00:34:59,920 um to give an example again to try to 912 00:35:02,950 --> 00:35:01,440 try to be more concrete in the beginning 913 00:35:04,710 --> 00:35:02,960 of this game 914 00:35:06,710 --> 00:35:04,720 you learn that you can just 915 00:35:08,230 --> 00:35:06,720 rewind like you would rewind a video you 916 00:35:10,870 --> 00:35:08,240 can rewind your gameplay anytime you 917 00:35:12,470 --> 00:35:10,880 want and that's unlimited 918 00:35:13,910 --> 00:35:12,480 and then later as you go through the 919 00:35:15,670 --> 00:35:13,920 different worlds there are different 920 00:35:17,750 --> 00:35:15,680 elaborations on that so in the next 921 00:35:19,990 --> 00:35:17,760 world you can rewind but then some 922 00:35:21,910 --> 00:35:20,000 things don't ever rewind they always 923 00:35:25,030 --> 00:35:21,920 just go forward right and and that gives 924 00:35:28,230 --> 00:35:25,040 you sort of two classes of things um in 925 00:35:31,589 --> 00:35:30,150 you can rewind but also even when you're 926 00:35:32,470 --> 00:35:31,599 not rewinding 927 00:35:34,470 --> 00:35:32,480 um 928 00:35:37,190 --> 00:35:34,480 space and time are 929 00:35:40,069 --> 00:35:37,200 like projected onto each other so time 930 00:35:42,790 --> 00:35:40,079 passes as you walk this way and it goes 931 00:35:44,550 --> 00:35:42,800 backwards as you walk this way right 932 00:35:46,230 --> 00:35:44,560 and so forth like there's there's just 933 00:35:47,589 --> 00:35:46,240 variations that occur as you move 934 00:35:49,270 --> 00:35:47,599 through the game 935 00:35:52,230 --> 00:35:49,280 um now 936 00:35:54,550 --> 00:35:52,240 so i said puzzles 937 00:35:56,390 --> 00:35:54,560 but even the word puzzle is misleading 938 00:35:58,710 --> 00:35:56,400 because 939 00:36:02,950 --> 00:35:58,720 the point of it isn't really to be hard 940 00:36:05,589 --> 00:36:04,230 um 941 00:36:08,150 --> 00:36:05,599 inspire 942 00:36:11,109 --> 00:36:08,160 an understanding 943 00:36:14,710 --> 00:36:12,870 of the things that this particular world 944 00:36:16,230 --> 00:36:14,720 in the game is about 945 00:36:20,069 --> 00:36:16,240 right 946 00:36:23,270 --> 00:36:20,079 it's um so if if the way time behaves 947 00:36:25,030 --> 00:36:23,280 in in world four is that it 948 00:36:26,710 --> 00:36:25,040 goes forward or backward as you walk 949 00:36:28,390 --> 00:36:26,720 right or left 950 00:36:30,550 --> 00:36:28,400 um 951 00:36:32,870 --> 00:36:30,560 well that basic rule leads to 952 00:36:34,710 --> 00:36:32,880 consequences like what 953 00:36:36,150 --> 00:36:34,720 what are in the same way that if you do 954 00:36:37,990 --> 00:36:36,160 some math and you start with a 955 00:36:39,670 --> 00:36:38,000 particular equation and you can like 956 00:36:40,790 --> 00:36:39,680 start factoring that and combining it 957 00:36:43,030 --> 00:36:40,800 with other things to see what the 958 00:36:45,750 --> 00:36:43,040 consequences are right starting with 959 00:36:47,829 --> 00:36:45,760 that idea it leads to some consequences 960 00:36:49,349 --> 00:36:47,839 right paired with the initial conditions 961 00:36:50,950 --> 00:36:49,359 of these are the kinds of objects in the 962 00:36:52,069 --> 00:36:50,960 game and whatever right 963 00:36:53,910 --> 00:36:52,079 and so 964 00:36:55,589 --> 00:36:53,920 those consequences are interesting and 965 00:36:58,790 --> 00:36:55,599 the goal of a puzzle in this kind of a 966 00:37:01,589 --> 00:36:58,800 game is to 967 00:37:03,190 --> 00:37:01,599 illustrate a consequence in such a way 968 00:37:05,670 --> 00:37:03,200 that hopefully 969 00:37:07,910 --> 00:37:05,680 um when you've seen the consequence it 970 00:37:10,630 --> 00:37:07,920 makes the puzzle 971 00:37:12,150 --> 00:37:10,640 understandable and solvable whereas when 972 00:37:13,990 --> 00:37:12,160 you haven't seen the consequence the 973 00:37:17,109 --> 00:37:14,000 puzzle is not understandable so it's not 974 00:37:17,990 --> 00:37:17,119 like an arbitrary 975 00:37:20,870 --> 00:37:18,000 um 976 00:37:23,990 --> 00:37:20,880 you know difficult to perform thing it's 977 00:37:27,589 --> 00:37:24,000 like has an idea behind it right it 978 00:37:29,829 --> 00:37:27,599 serves as a pointer to point at 979 00:37:32,710 --> 00:37:29,839 a certain kind of idea 980 00:37:34,310 --> 00:37:32,720 like oh 981 00:37:35,670 --> 00:37:34,320 you know 982 00:37:39,349 --> 00:37:35,680 when 983 00:37:40,630 --> 00:37:39,359 um 984 00:37:43,030 --> 00:37:40,640 you know 985 00:37:44,710 --> 00:37:43,040 when you walk left well you thought you 986 00:37:45,910 --> 00:37:44,720 had stomped on this monster's head 987 00:37:48,069 --> 00:37:45,920 before 988 00:37:49,510 --> 00:37:48,079 and in some other level he would be gone 989 00:37:51,109 --> 00:37:49,520 and you could get past him but now 990 00:37:52,710 --> 00:37:51,119 because you have to walk left to go up 991 00:37:54,950 --> 00:37:52,720 here 992 00:37:57,990 --> 00:37:54,960 he's in your way now you can't do that 993 00:38:00,950 --> 00:37:58,000 right um that sounds very silly 994 00:38:03,670 --> 00:38:00,960 like in of its own right but the point 995 00:38:05,510 --> 00:38:03,680 of all of this right so human beings 996 00:38:07,349 --> 00:38:05,520 actually 997 00:38:09,270 --> 00:38:07,359 um 998 00:38:11,270 --> 00:38:09,280 find this kind of thing delightful and 999 00:38:13,510 --> 00:38:11,280 i'm talking about it in a very sterile 1000 00:38:15,190 --> 00:38:13,520 way but 1001 00:38:17,670 --> 00:38:15,200 human beings um 1002 00:38:25,510 --> 00:38:17,680 there is this well it actually it's a 1003 00:38:30,470 --> 00:38:28,470 we like to come to understandings of 1004 00:38:31,990 --> 00:38:30,480 things that we didn't understand before 1005 00:38:33,190 --> 00:38:32,000 and there there are many reasons for 1006 00:38:36,069 --> 00:38:33,200 that right 1007 00:38:38,390 --> 00:38:36,079 and so the art at least the the one of 1008 00:38:39,910 --> 00:38:38,400 the personal arts that i've gotten into 1009 00:38:41,270 --> 00:38:39,920 is 1010 00:38:45,109 --> 00:38:41,280 how do we 1011 00:38:47,750 --> 00:38:46,950 this way 1012 00:38:50,069 --> 00:38:47,760 of 1013 00:38:51,510 --> 00:38:50,079 setting up ideas and curating them so 1014 00:38:53,270 --> 00:38:51,520 that 1015 00:38:55,829 --> 00:38:53,280 people have 1016 00:38:58,230 --> 00:38:55,839 a rewarding experience having these 1017 00:39:00,069 --> 00:38:58,240 realizations right so it's not just like 1018 00:39:01,750 --> 00:39:00,079 how do we make games with tricky puzzles 1019 00:39:02,950 --> 00:39:01,760 and then you feel smart when you solve 1020 00:39:05,670 --> 00:39:02,960 them which is like 1021 00:39:08,150 --> 00:39:05,680 what i think is the 1022 00:39:09,829 --> 00:39:08,160 like through the game industry 1023 00:39:11,349 --> 00:39:09,839 generally there's some idea that that's 1024 00:39:13,190 --> 00:39:11,359 what a puzzle game is that's not really 1025 00:39:14,630 --> 00:39:13,200 what i do 1026 00:39:17,510 --> 00:39:14,640 yeah 1027 00:39:18,870 --> 00:39:17,520 so now why is that interesting or 1028 00:39:21,030 --> 00:39:18,880 important right 1029 00:39:24,390 --> 00:39:21,040 aside from well i mean if you can make a 1030 00:39:26,470 --> 00:39:24,400 positive time for people that 1031 00:39:27,990 --> 00:39:26,480 legitimately 1032 00:39:30,310 --> 00:39:28,000 uh 1033 00:39:31,510 --> 00:39:30,320 gives them things to think about then 1034 00:39:33,829 --> 00:39:31,520 that's 1035 00:39:36,390 --> 00:39:33,839 interesting right but then there's a 1036 00:39:38,550 --> 00:39:36,400 more you know tying back to 1037 00:39:40,829 --> 00:39:38,560 my desire to understand the universe 1038 00:39:43,510 --> 00:39:40,839 originally right 1039 00:39:46,710 --> 00:39:43,520 um what people do when they play this 1040 00:39:50,230 --> 00:39:48,390 is they're trying to understand a 1041 00:39:52,069 --> 00:39:50,240 universe but it's like a smaller simpler 1042 00:39:54,950 --> 00:39:52,079 universe than the real one right and 1043 00:39:58,550 --> 00:39:54,960 it's one it's one that was made by human 1044 00:40:01,109 --> 00:39:58,560 beings and is therefore um 1045 00:40:06,390 --> 00:40:05,349 less grand in many dimensions but 1046 00:40:08,829 --> 00:40:06,400 but 1047 00:40:11,430 --> 00:40:08,839 because it is embedded in our actual 1048 00:40:13,829 --> 00:40:11,440 universe it can reflect things from the 1049 00:40:14,630 --> 00:40:13,839 actual universe back at the player 1050 00:40:17,030 --> 00:40:14,640 and 1051 00:40:19,190 --> 00:40:17,040 that is actually very powerful 1052 00:40:21,750 --> 00:40:19,200 um and it can do this in a way that 1053 00:40:23,190 --> 00:40:21,760 other media can't really do or have a 1054 00:40:26,390 --> 00:40:23,200 hard time 1055 00:40:28,550 --> 00:40:26,400 doing right so 1056 00:40:31,109 --> 00:40:28,560 in in fiction again if you want to 1057 00:40:38,470 --> 00:40:31,119 reflect back 1058 00:40:41,910 --> 00:40:40,230 i mean you can do that like it's just 1059 00:40:43,349 --> 00:40:41,920 it's a different kind of reflection i 1060 00:40:45,349 --> 00:40:43,359 almost don't know what more to say about 1061 00:40:47,910 --> 00:40:45,359 it but but in this type of thing where 1062 00:40:49,750 --> 00:40:47,920 you have a system operating and evolving 1063 00:40:52,150 --> 00:40:49,760 over time right 1064 00:40:54,550 --> 00:40:52,160 um 1065 00:40:55,829 --> 00:40:54,560 like like in fiction you can illustrate 1066 00:40:58,710 --> 00:40:55,839 something that 1067 00:41:01,349 --> 00:40:58,720 might or could happen and you can talk 1068 00:41:03,270 --> 00:41:01,359 about generally how things happen 1069 00:41:04,230 --> 00:41:03,280 right like patterns like archetypal 1070 00:41:06,390 --> 00:41:04,240 patterns 1071 00:41:07,190 --> 00:41:06,400 well just i don't know you know 1072 00:41:11,349 --> 00:41:07,200 like 1073 00:41:14,790 --> 00:41:12,630 you know 1074 00:41:17,750 --> 00:41:14,800 by the end there was a big war and it 1075 00:41:19,510 --> 00:41:17,760 went badly for the people who 1076 00:41:21,829 --> 00:41:19,520 you know 1077 00:41:23,829 --> 00:41:21,839 played a part in bringing it about and 1078 00:41:26,550 --> 00:41:23,839 and stuff right and 1079 00:41:28,630 --> 00:41:26,560 um and so there's this big human theme 1080 00:41:30,630 --> 00:41:28,640 about the way things play out over a 1081 00:41:31,670 --> 00:41:30,640 long period of time 1082 00:41:32,870 --> 00:41:31,680 um 1083 00:41:35,270 --> 00:41:32,880 that that's the kind of thing that you 1084 00:41:36,870 --> 00:41:35,280 can talk about in fiction right um in in 1085 00:41:40,309 --> 00:41:36,880 a video game 1086 00:41:43,990 --> 00:41:41,990 you actually 1087 00:41:45,589 --> 00:41:44,000 have things playing out over time 1088 00:41:46,470 --> 00:41:45,599 actually right 1089 00:41:48,630 --> 00:41:46,480 and so 1090 00:41:49,510 --> 00:41:48,640 the way that you can reflect 1091 00:41:51,510 --> 00:41:49,520 back 1092 00:41:54,870 --> 00:41:51,520 aspects of our universe 1093 00:41:59,109 --> 00:41:57,270 by actually 1094 00:42:01,589 --> 00:41:59,119 doing the thing that the universe does 1095 00:42:03,510 --> 00:42:01,599 as opposed to talking about it 1096 00:42:05,670 --> 00:42:03,520 and that's actually pretty powerful 1097 00:42:07,829 --> 00:42:05,680 right and so so to step back maybe i'm 1098 00:42:10,150 --> 00:42:07,839 skipping a step or two here but what's 1099 00:42:12,630 --> 00:42:10,160 very interesting to me about the ability 1100 00:42:14,870 --> 00:42:12,640 to work in this art form is 1101 00:42:16,470 --> 00:42:14,880 um not just that you're giving people a 1102 00:42:18,950 --> 00:42:16,480 hopefully positive interesting 1103 00:42:22,870 --> 00:42:18,960 experience where they got to 1104 00:42:26,150 --> 00:42:24,230 tricks or 1105 00:42:27,510 --> 00:42:26,160 puzzles that seemed impossible and then 1106 00:42:29,190 --> 00:42:27,520 and then they solved them and they got 1107 00:42:30,950 --> 00:42:29,200 this great feeling that they solved them 1108 00:42:31,750 --> 00:42:30,960 right it's that 1109 00:42:42,150 --> 00:42:31,760 a 1110 00:42:44,710 --> 00:42:42,160 um 1111 00:42:48,230 --> 00:42:44,720 and these are things like 1112 00:42:52,630 --> 00:42:49,910 you know like the the universe is a 1113 00:42:55,510 --> 00:42:52,640 process of change or 1114 00:42:59,109 --> 00:42:56,790 or uh 1115 00:43:02,230 --> 00:42:59,119 play like even um 1116 00:43:05,030 --> 00:43:02,240 you know ideas about about divine play 1117 00:43:06,230 --> 00:43:05,040 of form and whatever right 1118 00:43:07,670 --> 00:43:06,240 um and 1119 00:43:10,069 --> 00:43:07,680 the thing is when you show somebody a 1120 00:43:12,550 --> 00:43:10,079 simplified universe that is doing that 1121 00:43:13,670 --> 00:43:12,560 and i have i have to emphasize it is 1122 00:43:15,510 --> 00:43:13,680 doing that 1123 00:43:17,109 --> 00:43:15,520 because it borrows it from the bigger 1124 00:43:17,910 --> 00:43:17,119 universe that we're in 1125 00:43:19,910 --> 00:43:17,920 um 1126 00:43:22,390 --> 00:43:19,920 it can't do it by itself or at least i 1127 00:43:29,190 --> 00:43:22,400 don't if i ever knew how to how to make 1128 00:43:33,589 --> 00:43:32,790 you give people a feeling for that thing 1129 00:43:34,470 --> 00:43:33,599 right 1130 00:43:39,270 --> 00:43:34,480 for 1131 00:43:42,069 --> 00:43:39,280 you you let people experience a bit of 1132 00:43:42,370 --> 00:43:42,079 of divine play of 1133 00:43:44,309 --> 00:43:42,380 um 1134 00:43:45,670 --> 00:43:44,319 [Music] 1135 00:43:48,390 --> 00:43:45,680 of this 1136 00:43:50,390 --> 00:43:48,400 delight that the universe has in 1137 00:43:52,470 --> 00:43:50,400 changing one situation into a new 1138 00:43:55,910 --> 00:43:52,480 situation right 1139 00:44:01,030 --> 00:43:57,510 and 1140 00:44:03,030 --> 00:44:01,040 right or if people do that enough they 1141 00:44:04,630 --> 00:44:03,040 can get a feel for this thing in a 1142 00:44:06,309 --> 00:44:04,640 different way than they could from other 1143 00:44:09,270 --> 00:44:06,319 places and i think that's 1144 00:44:11,109 --> 00:44:09,280 very interesting 1145 00:44:13,270 --> 00:44:11,119 with your puzzles do you try to make it 1146 00:44:15,190 --> 00:44:13,280 such that the mechanics of the puzzle or 1147 00:44:18,309 --> 00:44:15,200 the method that you solve it 1148 00:44:20,069 --> 00:44:18,319 indicates something thematically 1149 00:44:22,230 --> 00:44:20,079 or is it simply 1150 00:44:24,550 --> 00:44:22,240 while you're understanding more about 1151 00:44:26,630 --> 00:44:24,560 the mechanism of the universe so here's 1152 00:44:29,430 --> 00:44:26,640 an example in braid 1153 00:44:31,270 --> 00:44:29,440 there was the ring now i'm recalling 15 1154 00:44:32,870 --> 00:44:31,280 years or however long ago yeah so there 1155 00:44:34,230 --> 00:44:32,880 was a ring and 1156 00:44:35,750 --> 00:44:34,240 what i got the sense of was that it was 1157 00:44:37,510 --> 00:44:35,760 almost like it weighted you down in the 1158 00:44:39,589 --> 00:44:37,520 same way that some people feel like 1159 00:44:41,510 --> 00:44:39,599 marriage does that for them or at least 1160 00:44:43,190 --> 00:44:41,520 horrible marriages do that for them and 1161 00:44:44,950 --> 00:44:43,200 time 1162 00:44:46,470 --> 00:44:44,960 there was a spatial temporal aspect 1163 00:44:49,190 --> 00:44:46,480 where the closer you are to that ring 1164 00:44:50,470 --> 00:44:49,200 the slower time was 1165 00:44:51,990 --> 00:44:50,480 okay 1166 00:44:53,589 --> 00:44:52,000 so that 1167 00:44:54,870 --> 00:44:53,599 in a sense you could have done that with 1168 00:44:56,309 --> 00:44:54,880 any object you could have done that with 1169 00:44:58,309 --> 00:44:56,319 the box you could have done that with 1170 00:45:00,550 --> 00:44:58,319 the player's character itself you could 1171 00:45:02,230 --> 00:45:00,560 have done that with an enemy but in 1172 00:45:03,430 --> 00:45:02,240 chess you instead you chose a ring 1173 00:45:07,109 --> 00:45:03,440 because 1174 00:45:09,910 --> 00:45:07,119 thematically 1175 00:45:12,230 --> 00:45:09,920 the theme thing plays a different role 1176 00:45:14,150 --> 00:45:12,240 than it does in other media right so 1177 00:45:15,190 --> 00:45:14,160 again if you're gonna go write fiction 1178 00:45:16,870 --> 00:45:15,200 or 1179 00:45:18,870 --> 00:45:16,880 do a film 1180 00:45:21,990 --> 00:45:18,880 right um 1181 00:45:24,550 --> 00:45:22,000 because you're telling a story 1182 00:45:26,069 --> 00:45:24,560 like the theme of the story is part of 1183 00:45:28,150 --> 00:45:26,079 what 1184 00:45:31,829 --> 00:45:28,160 gives the story 1185 00:45:34,710 --> 00:45:31,839 coherence right or whatever right and 1186 00:45:36,390 --> 00:45:34,720 and when we think about theme 1187 00:45:37,910 --> 00:45:36,400 in those contexts we think about 1188 00:45:39,030 --> 00:45:37,920 fictional 1189 00:45:40,790 --> 00:45:39,040 elements 1190 00:45:43,430 --> 00:45:40,800 that 1191 00:45:44,309 --> 00:45:43,440 cohere with each other i guess right 1192 00:45:47,349 --> 00:45:44,319 yeah 1193 00:45:48,790 --> 00:45:47,359 um okay 1194 00:45:52,550 --> 00:45:48,800 in games 1195 00:45:54,550 --> 00:45:52,560 when i do them um i feel like okay 1196 00:45:56,309 --> 00:45:54,560 there's a certain kind of storytelling 1197 00:45:58,150 --> 00:45:56,319 that 1198 00:46:01,349 --> 00:45:58,160 people in film 1199 00:46:03,430 --> 00:46:01,359 or people who write novels 1200 00:46:05,109 --> 00:46:03,440 already do they've got that covered 1201 00:46:07,190 --> 00:46:05,119 right i don't really need to do that 1202 00:46:09,750 --> 00:46:07,200 right what i should be thinking about is 1203 00:46:13,589 --> 00:46:09,760 what i can do over here that that their 1204 00:46:15,589 --> 00:46:13,599 media don't really do right or can't do 1205 00:46:18,550 --> 00:46:15,599 work or can't do or 1206 00:46:20,790 --> 00:46:18,560 maybe even are just 30 less effective at 1207 00:46:23,190 --> 00:46:20,800 doing like whatever right 1208 00:46:26,710 --> 00:46:24,390 um and that's actually it's a 1209 00:46:28,550 --> 00:46:26,720 fascinating process of exploration to 1210 00:46:30,870 --> 00:46:28,560 try to discover that because 1211 00:46:32,630 --> 00:46:30,880 this is a relatively new medium and this 1212 00:46:34,150 --> 00:46:32,640 stuff hasn't been mapped out really 1213 00:46:35,430 --> 00:46:34,160 right it's like in the early days of 1214 00:46:38,470 --> 00:46:35,440 film 1215 00:46:40,230 --> 00:46:38,480 um 1216 00:46:41,910 --> 00:46:40,240 it was more like you're recording a 1217 00:46:42,870 --> 00:46:41,920 stage play and playing it back so they 1218 00:46:44,790 --> 00:46:42,880 didn't have this language of 1219 00:46:46,710 --> 00:46:44,800 cinematography that they developed later 1220 00:46:48,710 --> 00:46:46,720 about when they realized that they could 1221 00:46:50,150 --> 00:46:48,720 start cutting between scenes and people 1222 00:46:53,430 --> 00:46:50,160 would follow it and then that they could 1223 00:46:55,109 --> 00:46:53,440 even move the cameras and whatever 1224 00:46:56,790 --> 00:46:55,119 that that was a big 1225 00:46:58,630 --> 00:46:56,800 those were big steps in developing the 1226 00:47:00,390 --> 00:46:58,640 language of film which would be 1227 00:47:02,630 --> 00:47:00,400 impoverished without having discovered 1228 00:47:04,870 --> 00:47:02,640 those things right and so we haven't 1229 00:47:07,190 --> 00:47:04,880 figured out all those things in games 1230 00:47:09,030 --> 00:47:07,200 uh yet but in part i think because games 1231 00:47:10,630 --> 00:47:09,040 are so complicated it's going to take us 1232 00:47:13,910 --> 00:47:10,640 quite a while 1233 00:47:15,190 --> 00:47:13,920 to do all that um 1234 00:47:19,349 --> 00:47:15,200 so 1235 00:47:21,030 --> 00:47:19,359 example that you brought up 1236 00:47:23,190 --> 00:47:21,040 um 1237 00:47:25,190 --> 00:47:23,200 i definitely had 1238 00:47:27,910 --> 00:47:25,200 as part of the original picture of that 1239 00:47:31,109 --> 00:47:27,920 specific game 1240 00:47:33,430 --> 00:47:31,119 that there was this fictional like 1241 00:47:34,710 --> 00:47:33,440 brace around it that tied it together 1242 00:47:36,549 --> 00:47:34,720 but the 1243 00:47:39,109 --> 00:47:36,559 the gameplay 1244 00:47:40,069 --> 00:47:39,119 was the absolute core of it and the 1245 00:47:41,510 --> 00:47:40,079 fiction 1246 00:47:43,190 --> 00:47:41,520 like i wouldn't say it was less 1247 00:47:44,069 --> 00:47:43,200 important 1248 00:47:46,870 --> 00:47:44,079 to me 1249 00:47:48,390 --> 00:47:46,880 um but it was 1250 00:47:49,750 --> 00:47:48,400 um 1251 00:47:51,589 --> 00:47:49,760 like the fiction was something that i 1252 00:47:53,109 --> 00:47:51,599 could do somewhere else if i just wanted 1253 00:47:54,390 --> 00:47:53,119 to write fiction right 1254 00:47:57,190 --> 00:47:54,400 so 1255 00:48:00,710 --> 00:47:57,200 when it comes to 1256 00:48:02,790 --> 00:48:00,720 um and what that where that came from 1257 00:48:04,309 --> 00:48:02,800 and what that is 1258 00:48:08,630 --> 00:48:04,319 um 1259 00:48:17,349 --> 00:48:11,190 that i think 1260 00:48:21,270 --> 00:48:19,030 i think i do this the way a number of 1261 00:48:22,790 --> 00:48:21,280 artists do where 1262 00:48:24,069 --> 00:48:22,800 these decisions are considered to be 1263 00:48:27,190 --> 00:48:24,079 very important 1264 00:48:31,430 --> 00:48:28,870 um 1265 00:48:34,390 --> 00:48:31,440 there's some kind of very subtle balance 1266 00:48:36,150 --> 00:48:34,400 of many factors that tries to help the 1267 00:48:38,150 --> 00:48:36,160 decision or help 1268 00:48:39,670 --> 00:48:38,160 make that decision right um in this 1269 00:48:41,030 --> 00:48:39,680 particular case 1270 00:48:42,630 --> 00:48:41,040 well okay 1271 00:48:44,790 --> 00:48:42,640 there's a there's a kind of a right 1272 00:48:46,630 --> 00:48:44,800 making of things 1273 00:48:49,349 --> 00:48:46,640 that i don't think we have a very clear 1274 00:48:50,950 --> 00:48:49,359 idea of in the west i somehow absorbed 1275 00:48:56,950 --> 00:48:50,960 it 1276 00:48:59,190 --> 00:48:56,960 been when i was growing up or something 1277 00:49:01,829 --> 00:48:59,200 right but like 1278 00:49:03,829 --> 00:49:01,839 you want things you want elements that 1279 00:49:05,750 --> 00:49:03,839 harmonize with each other 1280 00:49:08,069 --> 00:49:05,760 to build something 1281 00:49:11,589 --> 00:49:08,079 that is more than the sum of its parts 1282 00:49:14,470 --> 00:49:11,599 right okay so so going back to 1283 00:49:17,910 --> 00:49:14,480 this time slow down effect 1284 00:49:18,870 --> 00:49:17,920 which is in braid um in world six 1285 00:49:21,030 --> 00:49:18,880 uh 1286 00:49:24,549 --> 00:49:21,040 well 1287 00:49:26,230 --> 00:49:24,559 the idea that i had was 1288 00:49:28,150 --> 00:49:26,240 you know i'd originally started with you 1289 00:49:30,309 --> 00:49:28,160 know physics concepts or something so i 1290 00:49:32,309 --> 00:49:30,319 was like oh well maybe there's something 1291 00:49:34,390 --> 00:49:32,319 like a black hole right time effect as 1292 00:49:37,270 --> 00:49:34,400 you get closer to the middle well if you 1293 00:49:40,150 --> 00:49:37,280 know any physics like what's the most 1294 00:49:42,470 --> 00:49:40,160 natural simplest shape of that 1295 00:49:44,630 --> 00:49:42,480 distortion right it's going to be 1296 00:49:45,349 --> 00:49:44,640 spherical or in a 2d world it's going to 1297 00:49:48,470 --> 00:49:45,359 be 1298 00:49:50,470 --> 00:49:48,480 radial with the intensity 1299 00:49:52,630 --> 00:49:50,480 increasing from the center and so if i 1300 00:49:55,829 --> 00:49:52,640 wanted to be like the physical world i 1301 00:49:56,710 --> 00:49:55,839 wanted it to act in that kind of a way 1302 00:49:58,309 --> 00:49:56,720 so 1303 00:50:00,470 --> 00:49:58,319 if i if i have the idea that there's 1304 00:50:01,430 --> 00:50:00,480 this world with this time slow down 1305 00:50:05,030 --> 00:50:01,440 effect 1306 00:50:07,190 --> 00:50:05,040 be natural so i already have this 1307 00:50:09,190 --> 00:50:07,200 picture of something that's circular 1308 00:50:10,470 --> 00:50:09,200 all right so what should be emanating 1309 00:50:12,390 --> 00:50:10,480 this circular 1310 00:50:15,349 --> 00:50:12,400 effect probably something that's also 1311 00:50:18,390 --> 00:50:16,470 well 1312 00:50:20,390 --> 00:50:18,400 what is it that's circular 1313 00:50:21,430 --> 00:50:20,400 but also 1314 00:50:23,670 --> 00:50:21,440 you know 1315 00:50:25,670 --> 00:50:23,680 embedded in this fiction 1316 00:50:28,150 --> 00:50:25,680 that is something about a relationship 1317 00:50:30,150 --> 00:50:28,160 or desired relationship between two 1318 00:50:32,470 --> 00:50:30,160 people right 1319 00:50:35,190 --> 00:50:33,430 well 1320 00:50:37,510 --> 00:50:35,200 so a ring 1321 00:50:41,349 --> 00:50:37,520 made sense and that's a sign of devotion 1322 00:50:43,270 --> 00:50:41,359 to a to a cause which is another element 1323 00:50:45,109 --> 00:50:43,280 of the theme and so there's a way of all 1324 00:50:47,270 --> 00:50:45,119 these things multi-dimensionally coming 1325 00:50:49,510 --> 00:50:47,280 together and making 1326 00:50:51,030 --> 00:50:49,520 like what's the right 1327 00:50:53,030 --> 00:50:51,040 what's the right choice 1328 00:50:55,670 --> 00:50:53,040 so that's really what it's about it's 1329 00:50:57,910 --> 00:50:55,680 it's not really um 1330 00:50:59,589 --> 00:50:57,920 oh i think this would be cool to add to 1331 00:51:01,910 --> 00:50:59,599 the story so i'm going to add this one 1332 00:51:03,670 --> 00:51:01,920 thing it's like it fits into this very 1333 00:51:05,829 --> 00:51:03,680 complex 1334 00:51:08,150 --> 00:51:05,839 webbing of 1335 00:51:09,430 --> 00:51:08,160 of stuff yeah so in that example you 1336 00:51:11,829 --> 00:51:09,440 have the property of time slowing down 1337 00:51:13,829 --> 00:51:11,839 then you're wondering okay well it's 1338 00:51:15,430 --> 00:51:13,839 circular and then what circular that's 1339 00:51:17,030 --> 00:51:15,440 related to this relationship and then 1340 00:51:18,790 --> 00:51:17,040 you also so that's one element that you 1341 00:51:21,109 --> 00:51:18,800 want to relate it to then you also have 1342 00:51:23,030 --> 00:51:21,119 some other elements which most of them 1343 00:51:24,390 --> 00:51:23,040 are probably unconscious but you have 1344 00:51:27,349 --> 00:51:24,400 other elements 1345 00:51:31,990 --> 00:51:27,359 are you consciously trying to relate it 1346 00:51:35,270 --> 00:51:33,510 and when you're doing this like are you 1347 00:51:37,589 --> 00:51:35,280 thinking out loud by speaking to someone 1348 00:51:38,549 --> 00:51:37,599 are you just writing are you going for a 1349 00:51:41,109 --> 00:51:38,559 walk 1350 00:51:43,750 --> 00:51:41,119 obviously i imagine it varies 1351 00:51:46,390 --> 00:51:43,760 yeah i mean broadly speaking what you 1352 00:51:48,710 --> 00:51:46,400 said about maximizing the connections 1353 00:51:50,950 --> 00:51:48,720 feels kind of right to me but not 1354 00:51:53,270 --> 00:51:50,960 entirely right because you can make 1355 00:51:56,150 --> 00:51:53,280 arbitrary meaningless connections too 1356 00:51:58,470 --> 00:51:56,160 and those aren't necessarily good right 1357 00:52:04,069 --> 00:52:01,349 so they're too contrived 1358 00:52:07,670 --> 00:52:04,079 yeah or they don't serve any purpose 1359 00:52:14,549 --> 00:52:07,680 other than being connections 1360 00:52:18,230 --> 00:52:16,390 or they're just about trying to show off 1361 00:52:20,710 --> 00:52:18,240 as opposed to trying to communicate 1362 00:52:22,150 --> 00:52:20,720 something coherent right 1363 00:52:24,630 --> 00:52:22,160 so 1364 00:52:26,950 --> 00:52:24,640 um but but in general 1365 00:52:28,150 --> 00:52:26,960 because because these things are hard to 1366 00:52:30,390 --> 00:52:28,160 do 1367 00:52:32,390 --> 00:52:30,400 then it's usually a sign of success if 1368 00:52:33,670 --> 00:52:32,400 you find a new connection 1369 00:52:35,349 --> 00:52:33,680 that 1370 00:52:38,790 --> 00:52:35,359 makes sense and fits into the scheme of 1371 00:52:42,950 --> 00:52:38,800 what you're trying to do right 1372 00:52:46,950 --> 00:52:45,030 are very difficult to think about 1373 00:52:51,349 --> 00:52:46,960 logically and linearly 1374 00:52:56,790 --> 00:52:53,109 because your logical mind is kind of 1375 00:52:57,589 --> 00:52:56,800 slow right you need leaps of intuition 1376 00:53:02,710 --> 00:52:57,599 to 1377 00:53:05,670 --> 00:53:02,720 then 1378 00:53:07,510 --> 00:53:05,680 keep going and and 1379 00:53:09,750 --> 00:53:07,520 solve solve the rest of this intricate 1380 00:53:13,750 --> 00:53:09,760 problem of how do you make this thing um 1381 00:53:18,069 --> 00:53:17,270 i don't i've i've never controlled them 1382 00:53:21,109 --> 00:53:18,079 right 1383 00:53:23,270 --> 00:53:21,119 they just they show up um 1384 00:53:25,990 --> 00:53:23,280 if i'm in a more receptive state 1385 00:53:29,750 --> 00:53:26,000 they might show up more easily um 1386 00:53:33,270 --> 00:53:29,760 definitely when dancing yeah um there's 1387 00:53:35,510 --> 00:53:33,280 something about that because um 1388 00:53:37,430 --> 00:53:35,520 you know it gives the mind a rest 1389 00:53:39,829 --> 00:53:37,440 because i'm doing these other things 1390 00:53:43,430 --> 00:53:39,839 um but also just 1391 00:53:47,030 --> 00:53:44,870 matters in a certain or not even 1392 00:53:48,630 --> 00:53:47,040 deliberately preparing but you know 1393 00:53:51,349 --> 00:53:48,640 sometimes i do a lot of creative work 1394 00:53:52,390 --> 00:53:51,359 and sometimes i do a lot of um 1395 00:53:54,470 --> 00:53:52,400 just 1396 00:53:56,630 --> 00:53:54,480 technical problem solving work that is 1397 00:53:58,950 --> 00:53:56,640 creative in its own way but not 1398 00:54:01,589 --> 00:53:58,960 the same way i don't think and when i'm 1399 00:54:03,270 --> 00:54:01,599 doing a lot of creative work 1400 00:54:04,309 --> 00:54:03,280 that's the time when i have more of 1401 00:54:08,829 --> 00:54:04,319 those 1402 00:54:08,839 --> 00:54:12,950 um uh 1403 00:54:12,960 --> 00:54:16,230 just dawning of 1404 00:54:22,150 --> 00:54:20,150 good ideas that fit in and help right um 1405 00:54:23,750 --> 00:54:22,160 and other times 1406 00:54:25,829 --> 00:54:23,760 uh when i'm doing just a lot of 1407 00:54:27,430 --> 00:54:25,839 technical work um 1408 00:54:30,390 --> 00:54:27,440 i don't know that probably happens too 1409 00:54:32,069 --> 00:54:30,400 to a degree but um 1410 00:54:33,910 --> 00:54:32,079 not as much like i 1411 00:54:35,670 --> 00:54:33,920 they don't seem to need to be as deep 1412 00:54:37,589 --> 00:54:35,680 when i'm like trying to figure out a 1413 00:54:38,390 --> 00:54:37,599 technical system 1414 00:54:40,630 --> 00:54:38,400 you know 1415 00:54:42,470 --> 00:54:40,640 in the witness there are plenty of 1416 00:54:46,150 --> 00:54:42,480 what look like tetris pieces and then 1417 00:54:49,430 --> 00:54:47,510 you have to draw outlines of some of 1418 00:54:51,510 --> 00:54:49,440 those pieces how are those related 1419 00:54:52,390 --> 00:54:51,520 thematically i know that you don't care 1420 00:54:54,630 --> 00:54:52,400 well 1421 00:54:56,549 --> 00:54:54,640 yeah is not the predominant factor in 1422 00:54:58,309 --> 00:54:56,559 your mind well the other thing is i'm 1423 00:55:02,309 --> 00:54:58,319 never gonna sit here and tell you really 1424 00:55:03,349 --> 00:55:02,319 what a game is about because 1425 00:55:05,030 --> 00:55:03,359 uh 1426 00:55:07,510 --> 00:55:05,040 first like i feel 1427 00:55:09,109 --> 00:55:07,520 it's not really possible to say that 1428 00:55:11,349 --> 00:55:09,119 like that's something that i felt from a 1429 00:55:12,710 --> 00:55:11,359 very young age and 1430 00:55:14,470 --> 00:55:12,720 it took me a while to realize most 1431 00:55:17,270 --> 00:55:14,480 people don't feel that way 1432 00:55:19,109 --> 00:55:17,280 um but it feels like 1433 00:55:20,870 --> 00:55:19,119 actually somebody was asking me last 1434 00:55:22,950 --> 00:55:20,880 night um 1435 00:55:24,549 --> 00:55:22,960 hey what 1436 00:55:26,230 --> 00:55:24,559 what do you think of this particular 1437 00:55:27,829 --> 00:55:26,240 director's movie or whatever and i'm 1438 00:55:29,910 --> 00:55:27,839 like 1439 00:55:31,030 --> 00:55:29,920 it's offensive for me to 1440 00:55:33,510 --> 00:55:31,040 say 1441 00:55:35,190 --> 00:55:33,520 what i think of it in that way because 1442 00:55:36,950 --> 00:55:35,200 it's actually a very deep thing that he 1443 00:55:38,710 --> 00:55:36,960 obviously cared about very much and it's 1444 00:55:41,430 --> 00:55:38,720 this 1445 00:55:44,309 --> 00:55:41,440 subtle you know multi-dimensional 1446 00:55:46,630 --> 00:55:44,319 expression and i i can't like what that 1447 00:55:47,510 --> 00:55:46,640 thing is i can't like 1448 00:55:58,870 --> 00:55:47,520 say 1449 00:56:03,030 --> 00:56:00,549 paying less respect than it deserves 1450 00:56:04,870 --> 00:56:03,040 before i even get to the point where 1451 00:56:07,109 --> 00:56:04,880 um 1452 00:56:09,270 --> 00:56:07,119 where uh 1453 00:56:11,510 --> 00:56:09,280 where i do that well or not right and 1454 00:56:13,430 --> 00:56:11,520 i'm not going to do the best job i'm 1455 00:56:15,510 --> 00:56:13,440 unsure about the example that you're 1456 00:56:17,589 --> 00:56:15,520 thinking about but is it with regard to 1457 00:56:19,829 --> 00:56:17,599 blame or praise 1458 00:56:21,510 --> 00:56:19,839 like evaluating the movies to being good 1459 00:56:24,710 --> 00:56:21,520 no i mean it's more about just saying 1460 00:56:25,829 --> 00:56:24,720 what they're what what are they about 1461 00:56:27,430 --> 00:56:25,839 um 1462 00:56:29,270 --> 00:56:27,440 why is that offensive 1463 00:56:31,349 --> 00:56:29,280 or doing a disservice to the filmmaker 1464 00:56:33,030 --> 00:56:31,359 or to whoever was the artist why can't 1465 00:56:34,309 --> 00:56:33,040 you say well here's what i think it's 1466 00:56:36,309 --> 00:56:34,319 about what do you think it's about and 1467 00:56:37,990 --> 00:56:36,319 then you have a conversation and perhaps 1468 00:56:40,870 --> 00:56:38,000 the artist intended for you to have a 1469 00:56:45,829 --> 00:56:40,880 conversation why is being silent 1470 00:56:50,069 --> 00:56:47,750 this is a hard question because on the 1471 00:56:51,910 --> 00:56:50,079 one hand it's very obvious to me 1472 00:56:53,349 --> 00:56:51,920 and on the other hand i don't 1473 00:56:55,270 --> 00:56:53,359 i haven't ever really tried to 1474 00:56:57,030 --> 00:56:55,280 articulate this with people so i don't 1475 00:57:05,910 --> 00:56:57,040 just i don't have spit it's all right 1476 00:57:09,589 --> 00:57:07,589 you're among friends the audience loves 1477 00:57:12,549 --> 00:57:09,599 yeah so let me relate this back to what 1478 00:57:14,069 --> 00:57:12,559 i try to do a little bit 1479 00:57:16,390 --> 00:57:14,079 because i can't i can't really speak for 1480 00:57:17,750 --> 00:57:16,400 other people of course other artists 1481 00:57:23,430 --> 00:57:17,760 making things 1482 00:57:27,430 --> 00:57:25,270 okay there's this idea that i was taught 1483 00:57:29,270 --> 00:57:27,440 in in grade school 1484 00:57:30,470 --> 00:57:29,280 about fiction 1485 00:57:33,670 --> 00:57:30,480 you know like you're supposed to read 1486 00:57:34,789 --> 00:57:33,680 the fiction and you do your book report 1487 00:57:36,390 --> 00:57:34,799 and 1488 00:57:38,710 --> 00:57:36,400 um 1489 00:57:40,630 --> 00:57:38,720 what i was taught was that works of 1490 00:57:42,789 --> 00:57:40,640 fiction have 1491 00:57:44,069 --> 00:57:42,799 messages in them like morals or 1492 00:57:45,990 --> 00:57:44,079 something 1493 00:57:47,670 --> 00:57:46,000 and 1494 00:57:49,190 --> 00:57:47,680 sometimes they're buried in their like 1495 00:57:51,030 --> 00:57:49,200 secret messages that you have to 1496 00:57:52,549 --> 00:57:51,040 interpret right and then and then you 1497 00:57:55,190 --> 00:57:52,559 get it and then you can write it in your 1498 00:57:58,069 --> 00:57:55,200 book report and 1499 00:57:59,349 --> 00:57:58,079 these are overly simplistic 1500 00:58:07,750 --> 00:57:59,359 and the reason they are overly 1501 00:58:12,470 --> 00:58:09,589 they're overly simplistic for the work 1502 00:58:13,510 --> 00:58:12,480 of of many artists not all like some 1503 00:58:15,589 --> 00:58:13,520 artists 1504 00:58:18,069 --> 00:58:15,599 and this is actually very popular today 1505 00:58:20,150 --> 00:58:18,079 i would say um 1506 00:58:22,230 --> 00:58:20,160 like you know today a lot of politically 1507 00:58:24,230 --> 00:58:22,240 motivated things are written right and 1508 00:58:25,670 --> 00:58:24,240 if you want to write a work with a 1509 00:58:28,230 --> 00:58:25,680 political message 1510 00:58:29,270 --> 00:58:28,240 that can be stated plainly like 1511 00:58:30,950 --> 00:58:29,280 you know 1512 00:58:33,190 --> 00:58:30,960 um 1513 00:58:34,710 --> 00:58:33,200 you know communism is good or something 1514 00:58:36,549 --> 00:58:34,720 and if you don't like communism you're 1515 00:58:38,710 --> 00:58:36,559 bad 1516 00:58:40,150 --> 00:58:38,720 then you can make some fiction that 1517 00:58:42,390 --> 00:58:40,160 illustrates that and then you can say 1518 00:58:44,789 --> 00:58:42,400 that that's what that's about but that's 1519 00:58:46,549 --> 00:58:44,799 not the school of art that i'm in 1520 00:58:48,950 --> 00:58:46,559 and and that's really not the school of 1521 00:58:52,470 --> 00:58:48,960 art that a number of people are in right 1522 00:58:55,030 --> 00:58:52,480 and so the school of art that i'm in is 1523 00:58:57,349 --> 00:58:55,040 art is 1524 00:59:00,870 --> 00:58:57,359 like good art that is worth me spending 1525 00:59:02,710 --> 00:59:00,880 my time well okay i'm not the judge like 1526 00:59:04,390 --> 00:59:02,720 thinking your own art is good is pompous 1527 00:59:07,349 --> 00:59:04,400 right but obviously i'm trying to make 1528 00:59:08,630 --> 00:59:07,359 it good okay that's why you work hard on 1529 00:59:10,870 --> 00:59:08,640 these things right don't worry about the 1530 00:59:17,430 --> 00:59:10,880 disclaimer so i'm trying to make it good 1531 00:59:22,549 --> 00:59:19,990 it has to be about something that i 1532 00:59:23,670 --> 00:59:22,559 don't completely have a grasp of 1533 00:59:26,390 --> 00:59:23,680 right 1534 00:59:27,829 --> 00:59:26,400 if i can sit here and say 1535 00:59:29,829 --> 00:59:27,839 uh 1536 00:59:31,270 --> 00:59:29,839 the moral of the story is always look 1537 00:59:33,510 --> 00:59:31,280 before you leap and that's what this 1538 00:59:35,030 --> 00:59:33,520 piece of art is about or whatever 1539 00:59:36,309 --> 00:59:35,040 um 1540 00:59:38,789 --> 00:59:36,319 that's 1541 00:59:41,349 --> 00:59:38,799 not interesting enough to me to spend 1542 00:59:43,829 --> 00:59:41,359 years of my life like grappling very 1543 00:59:46,470 --> 00:59:43,839 tightly with something and and trying to 1544 00:59:48,230 --> 00:59:46,480 figure it out right so what 1545 00:59:50,230 --> 00:59:48,240 when i make a game that's built around 1546 00:59:53,030 --> 00:59:50,240 something it's because i'm reaching a 1547 00:59:55,750 --> 00:59:53,040 little bit it's like here's a direction 1548 00:59:57,270 --> 00:59:55,760 that i find interesting and fascinating 1549 00:59:58,870 --> 00:59:57,280 and 1550 01:00:00,950 --> 00:59:58,880 there's something that's a little bit 1551 01:00:03,670 --> 01:00:00,960 beyond my grasp in this direction and 1552 01:00:06,390 --> 01:00:03,680 the function of art 1553 01:00:08,390 --> 01:00:06,400 is to somehow help with that 1554 01:00:10,630 --> 01:00:08,400 right 1555 01:00:12,390 --> 01:00:10,640 um 1556 01:00:15,510 --> 01:00:12,400 you know there's the old parable of 1557 01:00:17,430 --> 01:00:15,520 pointing at the moon and 1558 01:00:18,230 --> 01:00:17,440 you know i'm sure you've heard this one 1559 01:00:19,349 --> 01:00:18,240 right 1560 01:00:20,230 --> 01:00:19,359 um 1561 01:00:22,630 --> 01:00:20,240 it's 1562 01:00:24,870 --> 01:00:22,640 i i'm gonna butcher it because i don't 1563 01:00:26,710 --> 01:00:24,880 really remember it but um you know it's 1564 01:00:28,390 --> 01:00:26,720 it's a metaphor for 1565 01:00:31,109 --> 01:00:28,400 enlightenment right and 1566 01:00:32,309 --> 01:00:31,119 the guru is pointing at the moon 1567 01:00:33,829 --> 01:00:32,319 and 1568 01:00:36,870 --> 01:00:33,839 the initiate is 1569 01:00:38,470 --> 01:00:36,880 looking and seeing the the finger right 1570 01:00:39,510 --> 01:00:38,480 and thinking he's talking about his 1571 01:00:40,829 --> 01:00:39,520 finger 1572 01:00:42,390 --> 01:00:40,839 right and 1573 01:00:43,510 --> 01:00:42,400 so 1574 01:00:45,750 --> 01:00:43,520 um 1575 01:00:47,030 --> 01:00:45,760 what i'm speaking about now is is in a 1576 01:00:50,470 --> 01:00:47,040 smaller 1577 01:00:53,030 --> 01:00:50,480 grappling than that 1578 01:01:05,430 --> 01:00:53,040 um but 1579 01:01:11,510 --> 01:01:08,309 like like in some sense 1580 01:01:13,589 --> 01:01:11,520 if i'm gonna engage in this act of of 1581 01:01:15,349 --> 01:01:13,599 communication of of this 1582 01:01:16,870 --> 01:01:15,359 multi-dimensional putting all this stuff 1583 01:01:18,710 --> 01:01:16,880 together and giving it to you and say 1584 01:01:19,750 --> 01:01:18,720 here look at this right 1585 01:01:21,750 --> 01:01:19,760 um 1586 01:01:23,589 --> 01:01:21,760 it's gonna be about whatever is the most 1587 01:01:24,549 --> 01:01:23,599 important thing that i know to make it 1588 01:01:28,950 --> 01:01:24,559 about 1589 01:01:31,349 --> 01:01:28,960 are unresolved for me 1590 01:01:33,030 --> 01:01:31,359 in in 1591 01:01:35,510 --> 01:01:33,040 the biggest sphere 1592 01:01:37,030 --> 01:01:35,520 of contention possible that i know how 1593 01:01:39,750 --> 01:01:37,040 to 1594 01:01:41,990 --> 01:01:39,760 approach in any reasonable way and so 1595 01:01:43,750 --> 01:01:42,000 i can't even 1596 01:01:45,670 --> 01:01:43,760 really like if i were to sit down and 1597 01:01:47,030 --> 01:01:45,680 tell you like what the witness is about 1598 01:01:48,630 --> 01:01:47,040 i'm picking that one because it's a 1599 01:01:50,309 --> 01:01:48,640 bigger game than braid by like a lot 1600 01:01:55,430 --> 01:01:50,319 right it's got way more stuff in it we 1601 01:02:01,750 --> 01:01:58,470 i can't even satisfyingly tell you 1602 01:02:05,109 --> 01:02:03,589 because it's not really verbalizable to 1603 01:02:06,870 --> 01:02:05,119 me the most important parts of it are 1604 01:02:08,309 --> 01:02:06,880 not verbalizable to me so the best that 1605 01:02:09,910 --> 01:02:08,319 i can do 1606 01:02:12,390 --> 01:02:09,920 and when i say so 1607 01:02:14,789 --> 01:02:12,400 so verbalizable that's linguistic 1608 01:02:17,190 --> 01:02:14,799 communication right but then part of the 1609 01:02:19,510 --> 01:02:17,200 reason i'm interested in video games is 1610 01:02:20,950 --> 01:02:19,520 there's this other kind of communication 1611 01:02:23,589 --> 01:02:20,960 that 1612 01:02:25,990 --> 01:02:23,599 mentioned 1613 01:02:28,630 --> 01:02:26,000 and and that gives you another sort of 1614 01:02:30,950 --> 01:02:28,640 piece of structure that you can use 1615 01:02:32,829 --> 01:02:30,960 and so maybe you can put together enough 1616 01:02:34,549 --> 01:02:32,839 pieces of structure 1617 01:02:36,710 --> 01:02:34,559 to 1618 01:02:39,270 --> 01:02:36,720 go around the thing you can't quite 1619 01:02:41,029 --> 01:02:39,280 handle or point at it or 1620 01:02:41,829 --> 01:02:41,039 something like that right and so that's 1621 01:02:44,230 --> 01:02:41,839 what 1622 01:02:48,630 --> 01:02:44,240 these processes are like to me 1623 01:02:48,640 --> 01:02:53,349 so 1624 01:03:02,950 --> 01:02:54,470 how 1625 01:03:05,910 --> 01:03:02,960 somebody else's thing is about if it's 1626 01:03:08,710 --> 01:03:05,920 if it's something that was 1627 01:03:12,309 --> 01:03:08,720 made in that 1628 01:03:15,029 --> 01:03:12,319 light right in that in that manner of of 1629 01:03:18,230 --> 01:03:15,039 action um you know if i want to tell you 1630 01:03:20,309 --> 01:03:18,240 what like avengers infinity war is about 1631 01:03:22,309 --> 01:03:20,319 like that's not very hard but i also 1632 01:03:23,430 --> 01:03:22,319 don't care that much about that movie 1633 01:03:24,309 --> 01:03:23,440 right 1634 01:03:26,309 --> 01:03:24,319 so 1635 01:03:29,990 --> 01:03:26,319 um 1636 01:03:33,829 --> 01:03:31,829 you know so so 1637 01:03:36,069 --> 01:03:33,839 i like a couple of david lynch's movies 1638 01:03:37,349 --> 01:03:36,079 really a lot right and so i'm not gonna 1639 01:03:40,789 --> 01:03:37,359 try to get an interview with them 1640 01:03:42,309 --> 01:03:40,799 actually oh yeah that might be hard 1641 01:03:46,710 --> 01:03:42,319 but but the point is 1642 01:03:46,720 --> 01:03:50,789 inappropriate and somewhat 1643 01:03:53,510 --> 01:03:52,390 belittling not belittling because 1644 01:03:59,349 --> 01:03:53,520 belittling would mean that you 1645 01:04:03,670 --> 01:04:01,190 disrespectful and 1646 01:04:05,109 --> 01:04:03,680 not acknowledging of what is there in 1647 01:04:06,150 --> 01:04:05,119 order to 1648 01:04:08,150 --> 01:04:06,160 say 1649 01:04:09,430 --> 01:04:08,160 oh the movie mulholland drive is about 1650 01:04:12,390 --> 01:04:09,440 the following thing and write a 1651 01:04:14,950 --> 01:04:12,400 paragraph like that just doesn't work it 1652 01:04:16,309 --> 01:04:14,960 just doesn't work 1653 01:04:18,549 --> 01:04:16,319 sorry i feel like i've gone on about 1654 01:04:20,390 --> 01:04:18,559 this for a long time no that's fine you 1655 01:04:22,150 --> 01:04:20,400 actually remind me i was listening to a 1656 01:04:25,270 --> 01:04:22,160 conversation with you 1657 01:04:26,870 --> 01:04:25,280 speaking about art and i 1658 01:04:29,510 --> 01:04:26,880 have similar feelings with regard to 1659 01:04:31,510 --> 01:04:29,520 modern art i'm not a fan of modern art 1660 01:04:33,430 --> 01:04:31,520 i'm really not either 1661 01:04:34,069 --> 01:04:33,440 at least for me the reason it's somewhat 1662 01:04:37,109 --> 01:04:34,079 of 1663 01:04:38,390 --> 01:04:37,119 it's somewhat like carl jung reasons 1664 01:04:41,670 --> 01:04:38,400 although i don't know if he comments it 1665 01:04:44,549 --> 01:04:41,680 on modern art but he would call what you 1666 01:04:46,470 --> 01:04:44,559 he would make a delineation that 1667 01:04:48,710 --> 01:04:46,480 art that you described initially is 1668 01:04:50,470 --> 01:04:48,720 propaganda art so it's art following 1669 01:04:52,230 --> 01:04:50,480 one's own construction 1670 01:04:55,190 --> 01:04:52,240 and then the other type of art it's the 1671 01:04:57,670 --> 01:04:55,200 exploration of the unknown yes and when 1672 01:04:58,549 --> 01:04:57,680 i see modern art 1673 01:05:00,789 --> 01:04:58,559 it's 1674 01:05:02,789 --> 01:05:00,799 people making a statement and i don't 1675 01:05:04,630 --> 01:05:02,799 think art should be about 1676 01:05:05,910 --> 01:05:04,640 you shouldn't as the artist you 1677 01:05:08,950 --> 01:05:05,920 shouldn't know what it's about while 1678 01:05:11,029 --> 01:05:08,960 you're creating it you could post 1679 01:05:12,549 --> 01:05:11,039 post hoc come up with what it's about 1680 01:05:14,630 --> 01:05:12,559 but you shouldn't while you're creating 1681 01:05:15,990 --> 01:05:14,640 it say this is going to be about so and 1682 01:05:19,270 --> 01:05:16,000 so because 1683 01:05:20,390 --> 01:05:19,280 at least from one perspective true art 1684 01:05:26,950 --> 01:05:20,400 is 1685 01:05:29,430 --> 01:05:26,960 wrong or past 1686 01:05:30,870 --> 01:05:29,440 this domain that you 1687 01:05:34,230 --> 01:05:30,880 or passed your 1688 01:05:38,950 --> 01:05:34,240 or past your existing knowledge set 1689 01:05:39,910 --> 01:05:38,960 yeah i mean i think that if you haven't 1690 01:05:44,309 --> 01:05:39,920 if the 1691 01:05:46,390 --> 01:05:44,319 uh 1692 01:05:48,630 --> 01:05:46,400 developed you as a person in some way 1693 01:05:49,589 --> 01:05:48,640 maybe it wasn't that good 1694 01:05:52,390 --> 01:05:49,599 right 1695 01:05:53,589 --> 01:05:52,400 um i do think so modern art i don't have 1696 01:05:54,710 --> 01:05:53,599 much 1697 01:05:55,829 --> 01:05:54,720 interest in 1698 01:05:57,910 --> 01:05:55,839 um 1699 01:06:00,789 --> 01:05:57,920 or contemporary art i should say right 1700 01:06:01,910 --> 01:06:00,799 like um modern art means like a school 1701 01:06:06,069 --> 01:06:01,920 of 1702 01:06:09,029 --> 01:06:06,079 art that was a certain thing um 1703 01:06:11,029 --> 01:06:09,039 i like art museums turned into like 1704 01:06:12,309 --> 01:06:11,039 fashion galleries at some point and they 1705 01:06:14,630 --> 01:06:12,319 sort of became 1706 01:06:17,270 --> 01:06:14,640 so there's this element that has been in 1707 01:06:20,069 --> 01:06:17,280 art for all of history which is 1708 01:06:21,589 --> 01:06:20,079 here's an idea that was encapsulated in 1709 01:06:23,109 --> 01:06:21,599 this thing and it was an idea that 1710 01:06:25,910 --> 01:06:23,119 nobody had really 1711 01:06:26,950 --> 01:06:25,920 done before or had executed on it quite 1712 01:06:27,990 --> 01:06:26,960 this way 1713 01:06:29,190 --> 01:06:28,000 and so 1714 01:06:32,069 --> 01:06:29,200 you know 1715 01:06:33,829 --> 01:06:32,079 therefore 1716 01:06:35,190 --> 01:06:33,839 like somehow those ideas became 1717 01:06:35,910 --> 01:06:35,200 fetishized 1718 01:06:41,349 --> 01:06:35,920 and 1719 01:06:43,589 --> 01:06:41,359 it's very easy to like 1720 01:06:45,589 --> 01:06:43,599 make a canvas or some juxtaposition of 1721 01:06:48,230 --> 01:06:45,599 objects that like 1722 01:06:50,309 --> 01:06:48,240 has some idea in it maybe the idea is 1723 01:06:51,510 --> 01:06:50,319 not very good but but that seems to be 1724 01:06:53,190 --> 01:06:51,520 all that people care about in 1725 01:06:55,750 --> 01:06:53,200 contemporary art now and there are just 1726 01:06:57,589 --> 01:06:55,760 things like 1727 01:06:59,430 --> 01:06:57,599 like skill matters 1728 01:07:00,870 --> 01:06:59,440 you know and i think that's been lost 1729 01:07:02,789 --> 01:07:00,880 like if you look at these renaissance 1730 01:07:04,870 --> 01:07:02,799 paintings of like 1731 01:07:06,870 --> 01:07:04,880 people who 1732 01:07:09,029 --> 01:07:06,880 obviously devoted a great deal of time 1733 01:07:11,510 --> 01:07:09,039 and energy to be able to paint beautiful 1734 01:07:12,630 --> 01:07:11,520 things right and then when you execute a 1735 01:07:15,109 --> 01:07:12,640 work 1736 01:07:16,710 --> 01:07:15,119 using the skill that is a result of all 1737 01:07:17,589 --> 01:07:16,720 that time and energy 1738 01:07:19,589 --> 01:07:17,599 um 1739 01:07:20,470 --> 01:07:19,599 it's devotional in a certain way it's 1740 01:07:23,670 --> 01:07:20,480 like 1741 01:07:26,150 --> 01:07:23,680 it adds to the 1742 01:07:27,349 --> 01:07:26,160 magnitude of the expression 1743 01:07:32,549 --> 01:07:27,359 um 1744 01:07:33,589 --> 01:07:32,559 like you've got skin in the game now 1745 01:07:35,670 --> 01:07:33,599 right 1746 01:07:37,589 --> 01:07:35,680 why do you think it is that now skill 1747 01:07:39,589 --> 01:07:37,599 doesn't seem to matter as much 1748 01:07:43,430 --> 01:07:39,599 well again i think because it's fashion 1749 01:07:45,349 --> 01:07:43,440 right they just want new stuff to put it 1750 01:07:46,390 --> 01:07:45,359 it's a social scene 1751 01:07:49,589 --> 01:07:46,400 right 1752 01:07:50,870 --> 01:07:49,599 um like most people don't really go 1753 01:07:54,870 --> 01:07:50,880 to 1754 01:07:58,390 --> 01:07:56,870 more than once or twice out of their own 1755 01:08:00,069 --> 01:07:58,400 interest right it because what's in 1756 01:08:01,270 --> 01:08:00,079 there is not really relevant to most 1757 01:08:04,390 --> 01:08:01,280 people but 1758 01:08:06,230 --> 01:08:04,400 if you want either to be in the scene of 1759 01:08:08,549 --> 01:08:06,240 people who are really into contemporary 1760 01:08:10,630 --> 01:08:08,559 art that's one function or if you want 1761 01:08:13,029 --> 01:08:10,640 to signal to other people that like i'm 1762 01:08:14,710 --> 01:08:13,039 sophisticated therefore i go to this art 1763 01:08:17,829 --> 01:08:14,720 gallery that's another function of it 1764 01:08:20,070 --> 01:08:17,839 but yeah i think it's actually um i 1765 01:08:22,149 --> 01:08:20,080 don't know it's not it's not completely 1766 01:08:23,669 --> 01:08:22,159 a write-off like you can go 1767 01:08:25,669 --> 01:08:23,679 into some place like that and find a 1768 01:08:27,829 --> 01:08:25,679 couple things that are interesting but 1769 01:08:29,510 --> 01:08:27,839 it's i don't think i have not been able 1770 01:08:31,749 --> 01:08:29,520 to find 1771 01:08:32,470 --> 01:08:31,759 interest in most of it right 1772 01:08:35,590 --> 01:08:32,480 and 1773 01:08:37,669 --> 01:08:35,600 for me when i go to a gallery 1774 01:08:40,630 --> 01:08:37,679 if i look at let's say renaissance art 1775 01:08:43,110 --> 01:08:40,640 some of it makes me want to cry and drop 1776 01:08:44,789 --> 01:08:43,120 to my knees and how 1777 01:08:46,870 --> 01:08:44,799 first of all gorgeous it is how much 1778 01:08:49,349 --> 01:08:46,880 mastery there is in 1779 01:08:50,870 --> 01:08:49,359 almost every square inch 1780 01:08:53,749 --> 01:08:50,880 and then if i look at 1781 01:08:56,709 --> 01:08:53,759 a piece of modern art it's as if 1782 01:08:57,990 --> 01:08:56,719 the amount of skill it's like 1783 01:09:00,309 --> 01:08:58,000 like i was saying it's more about the 1784 01:09:03,110 --> 01:09:00,319 commentary than it is about the piece 1785 01:09:05,990 --> 01:09:03,120 yeah and none of it makes me 1786 01:09:06,950 --> 01:09:06,000 want to weep let's say or think man that 1787 01:09:09,030 --> 01:09:06,960 it 1788 01:09:10,229 --> 01:09:09,040 sometimes that's creative and i like 1789 01:09:11,749 --> 01:09:10,239 that because 1790 01:09:14,149 --> 01:09:11,759 like i mentioned from you i like playing 1791 01:09:15,990 --> 01:09:14,159 with the form so i do like let's say 1792 01:09:18,470 --> 01:09:16,000 something simple like uh 1793 01:09:21,749 --> 01:09:18,480 a painting is meant to be seen at an 1794 01:09:23,510 --> 01:09:21,759 angle so it's a skew but it makes sense 1795 01:09:25,030 --> 01:09:23,520 because it's 1796 01:09:27,349 --> 01:09:25,040 so like if you look okay you get the 1797 01:09:29,189 --> 01:09:27,359 idea yeah so i like that but it rarely 1798 01:09:33,269 --> 01:09:29,199 evokes something in me 1799 01:09:35,349 --> 01:09:33,279 yeah i feel like we are we are in 1800 01:09:36,870 --> 01:09:35,359 times that are a little bit dark when it 1801 01:09:42,870 --> 01:09:36,880 comes to art 1802 01:09:46,309 --> 01:09:44,550 like the current educational 1803 01:09:48,950 --> 01:09:46,319 institutions right 1804 01:09:50,709 --> 01:09:48,960 have all kinds of reasons about why 1805 01:09:52,870 --> 01:09:50,719 our current 1806 01:09:54,709 --> 01:09:52,880 you know if you like i know some people 1807 01:09:57,270 --> 01:09:54,719 who i could get into an argument with 1808 01:09:59,189 --> 01:09:57,280 these things about where um 1809 01:10:02,470 --> 01:09:59,199 you know they have all sorts of reasons 1810 01:10:04,229 --> 01:10:02,480 why our current way of doing art is the 1811 01:10:05,830 --> 01:10:04,239 most enlightened right because if you go 1812 01:10:07,430 --> 01:10:05,840 back in history like this artist did 1813 01:10:09,430 --> 01:10:07,440 this to show this and that artist did 1814 01:10:12,149 --> 01:10:09,440 that to show that and all of these 1815 01:10:15,510 --> 01:10:12,159 things have an element of truth in them 1816 01:10:19,350 --> 01:10:16,950 but 1817 01:10:21,910 --> 01:10:19,360 there's this thing that human beings do 1818 01:10:26,790 --> 01:10:24,630 they overcompensate and they they take 1819 01:10:28,550 --> 01:10:26,800 things way too far right 1820 01:10:31,030 --> 01:10:28,560 um and i think that's what we've done 1821 01:10:33,270 --> 01:10:31,040 and we haven't 1822 01:10:35,910 --> 01:10:33,280 we haven't properly seen all the things 1823 01:10:37,189 --> 01:10:35,920 that we've given up including 1824 01:10:39,030 --> 01:10:37,199 um 1825 01:10:41,189 --> 01:10:39,040 really the things that make art most 1826 01:10:43,270 --> 01:10:41,199 beautiful like they've been they've been 1827 01:10:44,390 --> 01:10:43,280 abandoned and decided that they're 1828 01:10:45,590 --> 01:10:44,400 arbitrary 1829 01:10:47,430 --> 01:10:45,600 right 1830 01:10:48,870 --> 01:10:47,440 um so 1831 01:10:51,110 --> 01:10:48,880 what would be a better question to ask 1832 01:10:53,030 --> 01:10:51,120 you instead of what did you think let's 1833 01:10:55,430 --> 01:10:53,040 say you were speaking with this person 1834 01:10:56,870 --> 01:10:55,440 last night about a movie instead of this 1835 01:10:58,550 --> 01:10:56,880 person saying what do you think about 1836 01:11:00,070 --> 01:10:58,560 this movie what do you think the artist 1837 01:11:02,310 --> 01:11:00,080 meant what would be a better question 1838 01:11:04,390 --> 01:11:02,320 i'm not very good at how do you feel 1839 01:11:06,790 --> 01:11:04,400 no you know i feel about this movie i 1840 01:11:08,790 --> 01:11:06,800 don't like talking about stuff like that 1841 01:11:10,550 --> 01:11:08,800 after seeing it like at all 1842 01:11:14,950 --> 01:11:10,560 like i would rather just spend time with 1843 01:11:23,430 --> 01:11:17,350 well also because so if you're talking 1844 01:11:26,229 --> 01:11:24,709 you know like maybe you go out to the 1845 01:11:28,390 --> 01:11:26,239 movie and then you go to dinner or 1846 01:11:31,030 --> 01:11:28,400 something afterward and i haven't had 1847 01:11:33,270 --> 01:11:31,040 time to sit with the movie yet i haven't 1848 01:11:34,870 --> 01:11:33,280 really absorbed it yet if it's good i'm 1849 01:11:40,470 --> 01:11:34,880 gonna be 1850 01:11:43,030 --> 01:11:40,480 several days afterward and 1851 01:11:46,229 --> 01:11:44,709 what i would tell you a month from now 1852 01:11:48,390 --> 01:11:46,239 about this movie is different from what 1853 01:11:50,550 --> 01:11:48,400 i would tell you now and maybe it's just 1854 01:11:52,470 --> 01:11:50,560 my personality i mean i'm not saying 1855 01:11:54,470 --> 01:11:52,480 that it's objectively wrong to talk to 1856 01:11:59,590 --> 01:11:54,480 your friend about the movie but 1857 01:12:04,070 --> 01:12:02,149 yet again it feels a little bit 1858 01:12:06,070 --> 01:12:04,080 like i the word that came to mind is 1859 01:12:07,750 --> 01:12:06,080 profane i i don't think that's quite the 1860 01:12:08,950 --> 01:12:07,760 right word but you know i don't mean 1861 01:12:11,030 --> 01:12:08,960 that in like 1862 01:12:14,390 --> 01:12:11,040 the modern sense of like the 1863 01:12:16,550 --> 01:12:14,400 expletives i mean it in like the monks 1864 01:12:18,870 --> 01:12:16,560 something blasphemous about it a little 1865 01:12:20,790 --> 01:12:18,880 bit or not not even quite blasphemous 1866 01:12:24,149 --> 01:12:20,800 but just just 1867 01:12:26,709 --> 01:12:24,159 spoiling something a little bit sacred 1868 01:12:28,790 --> 01:12:26,719 by just messing it up 1869 01:12:29,830 --> 01:12:28,800 um like be smurching it 1870 01:12:31,430 --> 01:12:29,840 yes 1871 01:12:33,430 --> 01:12:31,440 that's how i feel about it and that's 1872 01:12:36,470 --> 01:12:33,440 just my personal 1873 01:12:38,470 --> 01:12:36,480 thing and so i just don't like it 1874 01:12:40,310 --> 01:12:38,480 at all do you like hearing about what 1875 01:12:42,390 --> 01:12:40,320 other people think or you want to sit 1876 01:12:43,510 --> 01:12:42,400 alone with your thoughts well do you 1877 01:12:45,590 --> 01:12:43,520 mean about 1878 01:12:47,510 --> 01:12:45,600 so about movies or video games or any 1879 01:12:48,470 --> 01:12:47,520 piece of art that you experience 1880 01:12:56,390 --> 01:12:48,480 um 1881 01:12:59,990 --> 01:12:57,910 let me tell you the reason i'm asking 1882 01:13:01,830 --> 01:13:00,000 well for one i want to know for myself 1883 01:13:04,070 --> 01:13:01,840 is it necessarily good that i like to 1884 01:13:05,990 --> 01:13:04,080 talk about movies and video games with 1885 01:13:07,830 --> 01:13:06,000 other people or read about other 1886 01:13:10,070 --> 01:13:07,840 people's commentaries such as video game 1887 01:13:12,310 --> 01:13:10,080 reviews so one is a personal question 1888 01:13:14,870 --> 01:13:12,320 and then the second is i'm curious about 1889 01:13:17,110 --> 01:13:14,880 how you view other people talking about 1890 01:13:18,070 --> 01:13:17,120 your games do you not like the way they 1891 01:13:19,590 --> 01:13:18,080 talk about them do you think they 1892 01:13:21,189 --> 01:13:19,600 shouldn't and so on so that's my hidden 1893 01:13:22,390 --> 01:13:21,199 motivation 1894 01:13:23,990 --> 01:13:22,400 yeah i mean 1895 01:13:25,590 --> 01:13:24,000 those are 1896 01:13:26,709 --> 01:13:25,600 two different things 1897 01:13:31,030 --> 01:13:26,719 right 1898 01:13:34,790 --> 01:13:33,030 let's talk about the general video game 1899 01:13:37,430 --> 01:13:34,800 discourse one first 1900 01:13:39,189 --> 01:13:37,440 and i did used to 1901 01:13:42,470 --> 01:13:39,199 back in the 90s when i first got into 1902 01:13:43,590 --> 01:13:42,480 games i used to read game reviews a lot 1903 01:13:46,310 --> 01:13:43,600 um 1904 01:13:47,990 --> 01:13:46,320 and stuff like that but i wasn't really 1905 01:13:49,270 --> 01:13:48,000 approaching them 1906 01:13:51,110 --> 01:13:49,280 with an 1907 01:13:52,950 --> 01:13:51,120 eye to them 1908 01:13:55,110 --> 01:13:52,960 being a very serious art form in the way 1909 01:13:58,950 --> 01:13:55,120 that i am now that's like 1910 01:14:04,709 --> 01:14:02,149 probably in the early 2000s like 2002 1911 01:14:07,750 --> 01:14:04,719 2004 1912 01:14:10,390 --> 01:14:07,760 um and in in some way 1913 01:14:12,950 --> 01:14:10,400 it was that attitude from when i was a 1914 01:14:16,310 --> 01:14:12,960 little younger coming back and finding a 1915 01:14:18,070 --> 01:14:16,320 home i would say in 1916 01:14:20,390 --> 01:14:18,080 my way of doing video game stuff it was 1917 01:14:21,590 --> 01:14:20,400 like oh i see what there is about this 1918 01:14:22,550 --> 01:14:21,600 pursuit 1919 01:14:28,149 --> 01:14:22,560 that 1920 01:14:29,110 --> 01:14:28,159 work very hard i can do a good job with 1921 01:14:30,229 --> 01:14:29,120 right 1922 01:14:37,430 --> 01:14:30,239 so 1923 01:14:38,550 --> 01:14:37,440 i became more serious but but prior to 1924 01:14:40,790 --> 01:14:38,560 that point 1925 01:14:43,030 --> 01:14:40,800 i was just learning about games more 1926 01:14:45,669 --> 01:14:43,040 right and and i was absorbed in this 1927 01:14:48,310 --> 01:14:45,679 popular discourse and so forth right 1928 01:14:50,550 --> 01:14:48,320 but at some point 1929 01:14:52,790 --> 01:14:50,560 i knew enough about them and had thought 1930 01:14:54,310 --> 01:14:52,800 hard enough about them and had developed 1931 01:14:56,870 --> 01:14:54,320 my own 1932 01:15:00,070 --> 01:14:56,880 angle on them enough that 1933 01:15:02,470 --> 01:15:00,080 i don't find the popular discourse very 1934 01:15:05,110 --> 01:15:02,480 satisfying or interesting at all at this 1935 01:15:07,350 --> 01:15:05,120 point and i think there's a lot one of 1936 01:15:09,990 --> 01:15:07,360 those is maybe just 1937 01:15:11,990 --> 01:15:10,000 being older right like after you've had 1938 01:15:13,910 --> 01:15:12,000 so many decades of 1939 01:15:16,229 --> 01:15:13,920 talking about something 1940 01:15:18,229 --> 01:15:16,239 well somebody else who's many decades 1941 01:15:19,990 --> 01:15:18,239 earlier in that process of talking about 1942 01:15:22,550 --> 01:15:20,000 the things just is 1943 01:15:25,750 --> 01:15:22,560 that much earlier in maybe the same 1944 01:15:27,510 --> 01:15:25,760 process right and so 1945 01:15:29,750 --> 01:15:27,520 is there that much reason for me to be 1946 01:15:30,709 --> 01:15:29,760 in that conversation not not really 1947 01:15:32,390 --> 01:15:30,719 right 1948 01:15:33,990 --> 01:15:32,400 um 1949 01:15:35,110 --> 01:15:34,000 but secondly 1950 01:15:37,590 --> 01:15:35,120 like i have 1951 01:15:41,110 --> 01:15:37,600 you know this way of talking about games 1952 01:15:42,790 --> 01:15:41,120 and using them as ways of reflecting 1953 01:15:44,550 --> 01:15:42,800 the universe in 1954 01:15:47,830 --> 01:15:44,560 in particular ways 1955 01:15:50,229 --> 01:15:47,840 is not a very popular way to view video 1956 01:15:52,390 --> 01:15:50,239 games very few people 1957 01:15:55,910 --> 01:15:52,400 in the world see them that way 1958 01:15:57,669 --> 01:15:55,920 and the ones who do 1959 01:15:59,510 --> 01:15:57,679 might well describe what they do in very 1960 01:16:00,870 --> 01:15:59,520 different terms than i describe to you 1961 01:16:02,390 --> 01:16:00,880 and think about them in very different 1962 01:16:04,870 --> 01:16:02,400 terms right so 1963 01:16:07,189 --> 01:16:04,880 um it's kind of lonely territory and 1964 01:16:08,950 --> 01:16:07,199 when you live in lonely territory 1965 01:16:10,550 --> 01:16:08,960 um 1966 01:16:12,870 --> 01:16:10,560 you just see what other think people are 1967 01:16:15,270 --> 01:16:12,880 talking about and it's like well that 1968 01:16:19,030 --> 01:16:15,280 doesn't have much to do with me that's 1969 01:16:22,470 --> 01:16:19,040 not like i you know the people who 1970 01:16:24,310 --> 01:16:22,480 make a game like you know 1971 01:16:27,030 --> 01:16:24,320 call of duty whatever the new one is 1972 01:16:29,030 --> 01:16:27,040 that came out right um 1973 01:16:30,390 --> 01:16:29,040 like that's a video game 1974 01:16:32,790 --> 01:16:30,400 and it does even have some of the 1975 01:16:34,870 --> 01:16:32,800 properties that what i was talking about 1976 01:16:37,110 --> 01:16:34,880 but the company that makes that is in a 1977 01:16:38,950 --> 01:16:37,120 totally different business than i am and 1978 01:16:41,510 --> 01:16:38,960 the people who play that game 1979 01:16:42,630 --> 01:16:41,520 are in to some degree a different 1980 01:16:44,070 --> 01:16:42,640 business 1981 01:16:46,070 --> 01:16:44,080 than the people who play the kinds of 1982 01:16:47,750 --> 01:16:46,080 games that i make right not completely 1983 01:16:49,510 --> 01:16:47,760 right like people can go back and forth 1984 01:16:52,630 --> 01:16:49,520 and play both but they play them for 1985 01:16:54,149 --> 01:16:52,640 different reasons and 1986 01:16:56,870 --> 01:16:54,159 the the difference between those reasons 1987 01:16:58,390 --> 01:16:56,880 is pretty far and so these days 1988 01:17:00,229 --> 01:16:58,400 i do not 1989 01:17:02,630 --> 01:17:00,239 really pay much attention to what people 1990 01:17:04,390 --> 01:17:02,640 say about games even though when i was 1991 01:17:07,990 --> 01:17:04,400 much younger i did and that was 1992 01:17:11,350 --> 01:17:08,000 important in learning i think 1993 01:17:13,430 --> 01:17:11,360 now when it comes to my own stuff 1994 01:17:15,430 --> 01:17:13,440 i'm just not really 1995 01:17:17,030 --> 01:17:15,440 interested at all in fact it's a little 1996 01:17:19,350 --> 01:17:17,040 bit painful and the reason it's a little 1997 01:17:21,590 --> 01:17:19,360 bit painful is taking the example of the 1998 01:17:24,070 --> 01:17:21,600 witness um you know i worked hard on 1999 01:17:25,110 --> 01:17:24,080 that for six and a half years 2000 01:17:27,910 --> 01:17:25,120 right 2001 01:17:30,470 --> 01:17:27,920 and even someone who's smart and like a 2002 01:17:33,270 --> 01:17:30,480 good game reviewer or something who 2003 01:17:34,630 --> 01:17:33,280 comes along and plays the game seriously 2004 01:17:36,070 --> 01:17:34,640 for two weeks 2005 01:17:37,590 --> 01:17:36,080 and pretty much 2006 01:17:38,950 --> 01:17:37,600 plays most of it i mean that's such a 2007 01:17:43,590 --> 01:17:38,960 big game that very few people have 2008 01:17:48,750 --> 01:17:46,310 they have two weeks of experience with 2009 01:17:51,110 --> 01:17:48,760 something that i have 2010 01:17:52,790 --> 01:17:51,120 330 weeks 2011 01:17:58,149 --> 01:17:52,800 thinking about right 2012 01:17:58,159 --> 01:18:02,149 you just can't 2013 01:18:06,950 --> 01:18:04,790 well and 2014 01:18:09,510 --> 01:18:06,960 you know lots of skin in the game and 2015 01:18:11,030 --> 01:18:09,520 like blood and sweat and the person 2016 01:18:13,910 --> 01:18:11,040 writing the review doesn't this is just 2017 01:18:16,310 --> 01:18:13,920 another game that they're they've played 2018 01:18:19,110 --> 01:18:16,320 along with all the others they have very 2019 01:18:21,910 --> 01:18:19,120 little skin in the game and so 2020 01:18:24,830 --> 01:18:21,920 it's this big asymmetry and it makes 2021 01:18:28,390 --> 01:18:24,840 things very uncomfortable 2022 01:18:30,390 --> 01:18:28,400 um and 2023 01:18:32,709 --> 01:18:30,400 for me i don't i don't really want to 2024 01:18:36,390 --> 01:18:32,719 read it you know um 2025 01:18:42,470 --> 01:18:38,709 it doesn't really 2026 01:18:43,270 --> 01:18:42,480 you know 2027 01:18:44,550 --> 01:18:43,280 um 2028 01:18:46,709 --> 01:18:44,560 it doesn't 2029 01:18:49,510 --> 01:18:46,719 like i i know what's in the witness and 2030 01:18:53,030 --> 01:18:49,520 i know what's good and i i know what's 2031 01:18:54,870 --> 01:18:53,040 not good about it um but i doubt 2032 01:18:56,870 --> 01:18:54,880 i doubt that my assessment of what's not 2033 01:18:58,149 --> 01:18:56,880 good about it is going to agree with 2034 01:18:59,430 --> 01:18:58,159 what most people are going to write on 2035 01:19:01,030 --> 01:18:59,440 the internet 2036 01:19:04,550 --> 01:19:01,040 and so therefore 2037 01:19:06,790 --> 01:19:04,560 if my goal is to progress 2038 01:19:08,870 --> 01:19:06,800 i don't necessarily want to 2039 01:19:10,390 --> 01:19:08,880 look that way 2040 01:19:11,830 --> 01:19:10,400 at things 2041 01:19:13,030 --> 01:19:11,840 that don't have much to do with where 2042 01:19:14,550 --> 01:19:13,040 i'm going 2043 01:19:16,070 --> 01:19:14,560 right 2044 01:19:17,830 --> 01:19:16,080 so 2045 01:19:19,990 --> 01:19:17,840 with the witness i read a small number 2046 01:19:21,990 --> 01:19:20,000 of reviews like on the first day and i 2047 01:19:24,310 --> 01:19:22,000 was like yeah i don't need to do this 2048 01:19:27,910 --> 01:19:24,320 this isn't good for me first of all 2049 01:19:34,390 --> 01:19:29,990 it uh 2050 01:19:39,750 --> 01:19:37,910 see where to go for the next thing 2051 01:19:42,310 --> 01:19:39,760 now is it that it doesn't help you at 2052 01:19:44,390 --> 01:19:42,320 all or is it that it's so painful to 2053 01:19:46,149 --> 01:19:44,400 look at that it would hinder you and 2054 01:19:47,750 --> 01:19:46,159 perhaps even mislead you because what 2055 01:19:50,229 --> 01:19:47,760 are the priorities of the reviewer 2056 01:19:51,430 --> 01:19:50,239 aren't yours there's both there's both 2057 01:19:52,870 --> 01:19:51,440 right so 2058 01:19:54,229 --> 01:19:52,880 you know there's all kinds of reviews 2059 01:19:55,669 --> 01:19:54,239 one kind of review is a commercial 2060 01:19:57,110 --> 01:19:55,679 product review 2061 01:19:58,390 --> 01:19:57,120 that's useless to me because i'm not 2062 01:20:00,149 --> 01:19:58,400 making commercial products i 2063 01:20:02,229 --> 01:20:00,159 intentionally make my games less fun 2064 01:20:04,790 --> 01:20:02,239 than they could be quote fun unquote 2065 01:20:06,709 --> 01:20:04,800 right um in order to support other 2066 01:20:09,910 --> 01:20:06,719 aspects of them and so if somebody says 2067 01:20:11,350 --> 01:20:09,920 this game isn't as fun as i wish it was 2068 01:20:14,950 --> 01:20:11,360 i'm like i know 2069 01:20:18,870 --> 01:20:17,030 that's the choice i made when i decide 2070 01:20:21,590 --> 01:20:18,880 you know this isn't avengers infinity 2071 01:20:23,430 --> 01:20:21,600 war right um yeah i get that 2072 01:20:25,189 --> 01:20:23,440 so 2073 01:20:26,470 --> 01:20:25,199 that's one aspect of it now the other 2074 01:20:28,629 --> 01:20:26,480 aspect of it that you mentioned is 2075 01:20:30,870 --> 01:20:28,639 pretty interesting like there is 2076 01:20:34,149 --> 01:20:30,880 like if i work hard on something for six 2077 01:20:35,830 --> 01:20:34,159 and a half years and either people 2078 01:20:39,030 --> 01:20:35,840 dislike it because it's not a commercial 2079 01:20:41,830 --> 01:20:39,040 product or they dislike it because 2080 01:20:43,270 --> 01:20:41,840 it doesn't conform to their idea of what 2081 01:20:45,590 --> 01:20:43,280 the art scene 2082 01:20:47,030 --> 01:20:45,600 in games should be doing right now or 2083 01:20:48,629 --> 01:20:47,040 they just dislike it because they had a 2084 01:20:50,310 --> 01:20:48,639 bad time and it wasn't for them which is 2085 01:20:51,350 --> 01:20:50,320 totally fine right things that i make 2086 01:20:54,229 --> 01:20:51,360 are not 2087 01:20:57,669 --> 01:20:54,239 i don't try to make things for everybody 2088 01:21:02,390 --> 01:21:00,470 there is that aspect of like 2089 01:21:04,070 --> 01:21:02,400 personal pain sometimes like when you 2090 01:21:05,990 --> 01:21:04,080 when you work on something so hard and 2091 01:21:08,149 --> 01:21:06,000 you care about it so much 2092 01:21:10,709 --> 01:21:08,159 and somebody thinks it's 2093 01:21:13,430 --> 01:21:10,719 terrible or you just whatever they say 2094 01:21:15,350 --> 01:21:13,440 mean things about it um 2095 01:21:17,430 --> 01:21:15,360 even if i know intellectually that that 2096 01:21:19,350 --> 01:21:17,440 person is wrong 2097 01:21:22,950 --> 01:21:19,360 and has no standing to be saying these 2098 01:21:25,669 --> 01:21:22,960 things there's you know something about 2099 01:21:26,950 --> 01:21:25,679 the human organism reacting that makes 2100 01:21:29,669 --> 01:21:26,960 it 2101 01:21:31,590 --> 01:21:29,679 to do 2102 01:21:34,950 --> 01:21:31,600 more things 2103 01:21:37,669 --> 01:21:34,960 that could cause criticism right 2104 01:21:38,709 --> 01:21:37,679 and i don't want to be encumbered by 2105 01:21:42,470 --> 01:21:38,719 that 2106 01:21:43,669 --> 01:21:42,480 flinching away from 2107 01:21:45,669 --> 01:21:43,679 um 2108 01:21:47,910 --> 01:21:45,679 whatever right because the next things 2109 01:21:48,709 --> 01:21:47,920 that i do 2110 01:21:53,830 --> 01:21:48,719 um 2111 01:21:57,030 --> 01:21:53,840 about what i choose to do but i'm trying 2112 01:21:58,870 --> 01:21:57,040 hard to make them the 2113 01:22:00,950 --> 01:21:58,880 the best most interesting most important 2114 01:22:03,910 --> 01:22:00,960 things that i know how to do 2115 01:22:07,430 --> 01:22:03,920 and that job is already hard before i 2116 01:22:09,350 --> 01:22:07,440 make it more hard by 2117 01:22:11,510 --> 01:22:09,360 you know 2118 01:22:13,189 --> 01:22:11,520 being hesitant because i felt burned 2119 01:22:14,870 --> 01:22:13,199 because people didn't like something i 2120 01:22:15,750 --> 01:22:14,880 did or whatever right 2121 01:22:17,510 --> 01:22:15,760 and 2122 01:22:18,950 --> 01:22:17,520 this is especially weird in the internet 2123 01:22:21,590 --> 01:22:18,960 age because 2124 01:22:25,110 --> 01:22:23,270 there's just so much more of this kind 2125 01:22:27,510 --> 01:22:25,120 of communication and so much more 2126 01:22:29,430 --> 01:22:27,520 amplification and it's just a well 2127 01:22:31,750 --> 01:22:29,440 understood phenomenon that the negative 2128 01:22:32,950 --> 01:22:31,760 stuff stings more than the positive 2129 01:22:35,030 --> 01:22:32,960 stuff 2130 01:22:37,430 --> 01:22:35,040 helps you right 2131 01:22:41,510 --> 01:22:39,189 like i've heard lots of 2132 01:22:42,629 --> 01:22:41,520 lots of positive feedback 2133 01:22:44,870 --> 01:22:42,639 from 2134 01:22:47,189 --> 01:22:44,880 people who 2135 01:22:49,910 --> 01:22:47,199 you know these games that i've made that 2136 01:22:52,950 --> 01:22:49,920 were very meaningful to them and very 2137 01:22:55,430 --> 01:22:52,960 helpful to them and 2138 01:22:57,350 --> 01:22:55,440 or inspiring or gave them ideas about 2139 01:22:59,110 --> 01:22:57,360 about things all sorts of positive 2140 01:23:02,229 --> 01:22:59,120 things that you could name and those 2141 01:23:06,229 --> 01:23:03,430 all 2142 01:23:08,229 --> 01:23:06,239 certainly make it worth doing this stuff 2143 01:23:09,350 --> 01:23:08,239 but i still mostly remember the negative 2144 01:23:11,270 --> 01:23:09,360 stuff right 2145 01:23:14,390 --> 01:23:11,280 and that's just part of that is that 2146 01:23:15,350 --> 01:23:14,400 that's my job too like when i work on 2147 01:23:17,270 --> 01:23:15,360 something 2148 01:23:18,870 --> 01:23:17,280 um 2149 01:23:21,110 --> 01:23:18,880 going back to that conversation about 2150 01:23:23,030 --> 01:23:21,120 braid that we had before about 2151 01:23:24,550 --> 01:23:23,040 trying to find 2152 01:23:26,390 --> 01:23:24,560 the best 2153 01:23:27,990 --> 01:23:26,400 forms for certain pieces of the 2154 01:23:31,510 --> 01:23:28,000 expression 2155 01:23:34,149 --> 01:23:31,520 to take in order for it to 2156 01:23:35,030 --> 01:23:34,159 build into this rightly made larger 2157 01:23:37,830 --> 01:23:35,040 thing 2158 01:23:40,470 --> 01:23:37,840 that's hard and it involves actually 2159 01:23:42,870 --> 01:23:40,480 exercising acute judgment 2160 01:23:46,629 --> 01:23:44,790 the developing work 2161 01:23:48,390 --> 01:23:46,639 for years 2162 01:23:50,310 --> 01:23:48,400 and on ideas that come up that maybe 2163 01:23:52,149 --> 01:23:50,320 never make it in or whatever like oh 2164 01:23:55,270 --> 01:23:52,159 that's a stupid idea because it doesn't 2165 01:23:58,310 --> 01:23:55,280 do this and it doesn't do that etc right 2166 01:23:59,510 --> 01:23:58,320 um and my my personal critical voice is 2167 01:24:01,030 --> 01:23:59,520 actually 2168 01:24:02,709 --> 01:24:01,040 uh very 2169 01:24:05,030 --> 01:24:02,719 direct and 2170 01:24:07,030 --> 01:24:05,040 very uncompromising 2171 01:24:09,189 --> 01:24:07,040 um sorry your personal critical voice 2172 01:24:10,950 --> 01:24:09,199 toward yourself 2173 01:24:12,550 --> 01:24:10,960 yeah like when i look at something i'm 2174 01:24:13,830 --> 01:24:12,560 working on and like what do i think of 2175 01:24:15,750 --> 01:24:13,840 it right 2176 01:24:18,070 --> 01:24:15,760 and it's not it's not mean 2177 01:24:20,229 --> 01:24:18,080 it's not unnecessarily harsh it's just 2178 01:24:22,070 --> 01:24:20,239 like look here are the deficiencies of 2179 01:24:25,510 --> 01:24:22,080 this thing here are the things i wish 2180 01:24:29,110 --> 01:24:27,270 if you're going to make something good 2181 01:24:31,110 --> 01:24:29,120 you have to spend most of your time 2182 01:24:33,110 --> 01:24:31,120 thinking about those things 2183 01:24:34,950 --> 01:24:33,120 because 2184 01:24:36,709 --> 01:24:34,960 fixing those things is what makes the 2185 01:24:37,750 --> 01:24:36,719 thing better right 2186 01:24:39,430 --> 01:24:37,760 now 2187 01:24:41,030 --> 01:24:39,440 especially the longer you get into 2188 01:24:43,030 --> 01:24:41,040 development of something 2189 01:24:45,430 --> 01:24:43,040 complicated like this there's all sorts 2190 01:24:47,830 --> 01:24:45,440 of great things about it 2191 01:24:49,270 --> 01:24:47,840 that we succeeded at but if i just sit 2192 01:24:51,030 --> 01:24:49,280 there and spend most of my time 2193 01:24:52,310 --> 01:24:51,040 reflecting on all the great things about 2194 01:24:54,390 --> 01:24:52,320 it it's not really getting better 2195 01:24:56,830 --> 01:24:54,400 because we're not working on the things 2196 01:25:03,430 --> 01:24:56,840 holding it back right and 2197 01:25:07,430 --> 01:25:05,270 sometimes like 2198 01:25:09,750 --> 01:25:07,440 judgment gets a bad rap 2199 01:25:11,350 --> 01:25:09,760 you know like people think being 2200 01:25:13,430 --> 01:25:11,360 judgmental is bad and i think there are 2201 01:25:15,270 --> 01:25:13,440 certain kinds of judgmental that are 2202 01:25:16,470 --> 01:25:15,280 probably 2203 01:25:18,550 --> 01:25:16,480 you know 2204 01:25:20,390 --> 01:25:18,560 not good like being overly judgmental 2205 01:25:22,550 --> 01:25:20,400 about other people 2206 01:25:23,669 --> 01:25:22,560 when you don't know anything about them 2207 01:25:24,470 --> 01:25:23,679 right 2208 01:25:26,709 --> 01:25:24,480 um 2209 01:25:29,350 --> 01:25:26,719 but but judgment actually if you're 2210 01:25:31,590 --> 01:25:29,360 trying to build something 2211 01:25:32,470 --> 01:25:31,600 um 2212 01:25:34,149 --> 01:25:32,480 that 2213 01:25:36,950 --> 01:25:34,159 is very complicated and very hard to 2214 01:25:38,550 --> 01:25:36,960 make then judgment is actually very 2215 01:25:40,390 --> 01:25:38,560 important and very useful and actually 2216 01:25:42,550 --> 01:25:40,400 gives you a positive outlet 2217 01:25:44,390 --> 01:25:42,560 for that part of your mind and then 2218 01:25:47,189 --> 01:25:44,400 maybe it doesn't need 2219 01:25:49,669 --> 01:25:47,199 negative or less less productive outlets 2220 01:25:51,830 --> 01:25:49,679 anymore right 2221 01:25:53,510 --> 01:25:51,840 i hope 2222 01:25:54,550 --> 01:25:53,520 let's get back to that witness puzzle 2223 01:25:56,629 --> 01:25:54,560 question 2224 01:25:58,310 --> 01:25:56,639 about how is it that those tetris pieces 2225 01:26:00,950 --> 01:25:58,320 relate to the larger aspects of the 2226 01:26:03,590 --> 01:26:00,960 witness oh i forgot we left that 2227 01:26:04,950 --> 01:26:03,600 several a while ago in the discussion 2228 01:26:06,870 --> 01:26:04,960 when you were putting that together in a 2229 01:26:09,110 --> 01:26:06,880 similar way that you would 2230 01:26:11,430 --> 01:26:09,120 weigh several factors with regard to the 2231 01:26:13,350 --> 01:26:11,440 ring in braid what are you 2232 01:26:14,229 --> 01:26:13,360 using to come up with okay let's use 2233 01:26:15,750 --> 01:26:14,239 these 2234 01:26:17,750 --> 01:26:15,760 let's come up with a puzzle that looks 2235 01:26:19,910 --> 01:26:17,760 like so and so in braid and witness 2236 01:26:23,830 --> 01:26:19,920 specifically tetris pieces it was pretty 2237 01:26:28,550 --> 01:26:25,189 the goals of the witness are pretty 2238 01:26:28,560 --> 01:26:34,470 what i was trying to do there 2239 01:26:38,790 --> 01:26:35,590 i wanted 2240 01:26:42,070 --> 01:26:38,800 a system of puzzles where 2241 01:26:44,070 --> 01:26:42,080 you start out early in the game 2242 01:26:44,950 --> 01:26:44,080 and you don't know what they mean at all 2243 01:26:47,030 --> 01:26:44,960 right 2244 01:26:49,110 --> 01:26:47,040 and then eventually you figure out what 2245 01:26:51,510 --> 01:26:49,120 they mean without having any verbal 2246 01:26:53,510 --> 01:26:51,520 instruction right that was important and 2247 01:26:54,950 --> 01:26:53,520 so there is communication that's 2248 01:26:57,990 --> 01:26:54,960 happening through the game but it's 2249 01:27:01,270 --> 01:26:58,000 happening in this non-verbal way 2250 01:27:04,950 --> 01:27:02,950 and then 2251 01:27:06,629 --> 01:27:04,960 i wanted there to be a way 2252 01:27:09,669 --> 01:27:06,639 for these puzzles 2253 01:27:12,550 --> 01:27:09,679 to for the theme or the idea of each 2254 01:27:15,669 --> 01:27:12,560 puzzle to interact with each other and 2255 01:27:17,990 --> 01:27:15,679 create combinatoric surprise 2256 01:27:19,990 --> 01:27:18,000 uh and delight of of two different kinds 2257 01:27:22,229 --> 01:27:20,000 one like oh that's interesting what 2258 01:27:24,709 --> 01:27:22,239 happens when i see this kind of thing 2259 01:27:26,950 --> 01:27:24,719 together with this kind of thing it 2260 01:27:28,070 --> 01:27:26,960 makes this new 2261 01:27:29,590 --> 01:27:28,080 uh 2262 01:27:31,990 --> 01:27:29,600 it makes me have to think about it in a 2263 01:27:35,270 --> 01:27:32,000 way that i didn't have to yet right and 2264 01:27:35,280 --> 01:27:38,229 you can use 2265 01:27:43,350 --> 01:27:41,350 the other types of of puzzles 2266 01:27:46,950 --> 01:27:43,360 to 2267 01:27:48,709 --> 01:27:46,960 build surprises like hey you think you 2268 01:27:50,070 --> 01:27:48,719 understand this one completely and how 2269 01:27:51,350 --> 01:27:50,080 it all works 2270 01:27:53,830 --> 01:27:51,360 but 2271 01:27:56,229 --> 01:27:53,840 actually 2272 01:27:58,229 --> 01:27:56,239 when interacting with this other thing 2273 01:27:59,990 --> 01:27:58,239 certain things become important or 2274 01:28:01,590 --> 01:28:00,000 salient that weren't before that you 2275 01:28:04,550 --> 01:28:01,600 didn't have to think about 2276 01:28:06,390 --> 01:28:04,560 and you realize that there's details to 2277 01:28:08,470 --> 01:28:06,400 the way things worked 2278 01:28:09,750 --> 01:28:08,480 that you didn't understand or or that 2279 01:28:11,350 --> 01:28:09,760 you assumed but they're actually 2280 01:28:14,149 --> 01:28:11,360 different from what you assumed right 2281 01:28:21,030 --> 01:28:14,159 and and so that's the broad canvas 2282 01:28:21,040 --> 01:28:28,629 specifically with those 2283 01:28:28,639 --> 01:28:31,830 i was trying to do 2284 01:28:31,840 --> 01:28:40,470 something where 2285 01:28:43,669 --> 01:28:41,750 so the kind of puzzles you're talking 2286 01:28:45,510 --> 01:28:43,679 about they're they're all about 2287 01:28:48,550 --> 01:28:45,520 relatively abstract 2288 01:28:49,830 --> 01:28:48,560 concepts because they take place on 2289 01:28:51,590 --> 01:28:49,840 you know on these little idealized 2290 01:28:53,750 --> 01:28:51,600 puzzle boards you walk around this world 2291 01:28:55,189 --> 01:28:53,760 that has you know trees and buildings in 2292 01:28:57,430 --> 01:28:55,199 it and stuff but then you walk up to a 2293 01:29:00,310 --> 01:28:57,440 little puzzle board and you do it and on 2294 01:29:02,390 --> 01:29:00,320 that puzzle board there's things like 2295 01:29:04,229 --> 01:29:02,400 well there's little dots and you know 2296 01:29:06,310 --> 01:29:04,239 it's not much of a spoiler but like you 2297 01:29:07,590 --> 01:29:06,320 have to draw the line through the dots 2298 01:29:10,310 --> 01:29:07,600 right or 2299 01:29:11,830 --> 01:29:10,320 there's different um 2300 01:29:13,590 --> 01:29:11,840 there's different colors of things and 2301 01:29:16,390 --> 01:29:13,600 oh these ones you have to separate from 2302 01:29:18,229 --> 01:29:16,400 each other right so there's 2303 01:29:20,790 --> 01:29:18,239 and and the question was like what are 2304 01:29:24,470 --> 01:29:20,800 different relations of space that we can 2305 01:29:25,910 --> 01:29:24,480 play with which going back to this idea 2306 01:29:29,350 --> 01:29:25,920 about 2307 01:29:30,790 --> 01:29:29,360 reflecting the universe it's like okay 2308 01:29:33,669 --> 01:29:30,800 even 2309 01:29:35,110 --> 01:29:33,679 this simple idealized notion of space 2310 01:29:38,550 --> 01:29:35,120 like you have in these little puzzle 2311 01:29:39,990 --> 01:29:38,560 grids what are the kinds of things 2312 01:29:41,590 --> 01:29:40,000 that we can do 2313 01:29:44,709 --> 01:29:41,600 that like 2314 01:29:48,070 --> 01:29:44,719 what is suggested by 2315 01:29:50,070 --> 01:29:48,080 this idea of space and what what kind of 2316 01:29:51,030 --> 01:29:50,080 interplay can we have 2317 01:29:52,790 --> 01:29:51,040 in that 2318 01:29:55,830 --> 01:29:52,800 domain and so 2319 01:29:59,510 --> 01:29:57,510 with this puzzle area that you're 2320 01:30:01,830 --> 01:29:59,520 talking about 2321 01:30:04,070 --> 01:30:01,840 um 2322 01:30:05,669 --> 01:30:04,080 you know i'd had the idea of 2323 01:30:06,390 --> 01:30:05,679 separating things 2324 01:30:08,070 --> 01:30:06,400 so 2325 01:30:12,390 --> 01:30:08,080 this one was 2326 01:30:16,790 --> 01:30:15,430 sort of combining things 2327 01:30:18,310 --> 01:30:16,800 but in a different there's there's a 2328 01:30:21,510 --> 01:30:18,320 different thing that's about combining 2329 01:30:23,270 --> 01:30:21,520 things in a different way right 2330 01:30:25,510 --> 01:30:23,280 and 2331 01:30:27,990 --> 01:30:25,520 the question was 2332 01:30:32,870 --> 01:30:28,000 just how to 2333 01:30:32,880 --> 01:30:36,709 and it was just easier 2334 01:30:41,510 --> 01:30:38,950 in the game broadly you know these 2335 01:30:43,430 --> 01:30:41,520 panels you can just have arbitrarily 2336 01:30:45,270 --> 01:30:43,440 shaped things on them but in that area i 2337 01:30:47,350 --> 01:30:45,280 kept it to grids because 2338 01:30:52,229 --> 01:30:47,360 it's just easier to 2339 01:30:55,669 --> 01:30:53,510 because well 2340 01:31:00,629 --> 01:30:55,679 so again going back to math and physics 2341 01:31:05,990 --> 01:31:02,790 a grid is actually very 2342 01:31:07,669 --> 01:31:06,000 natural in a certain way right because 2343 01:31:09,270 --> 01:31:07,679 you have 2344 01:31:11,990 --> 01:31:09,280 when something is two-dimensional that 2345 01:31:14,149 --> 01:31:12,000 means there are exactly two directions 2346 01:31:15,430 --> 01:31:14,159 where going in one of those directions 2347 01:31:18,550 --> 01:31:15,440 means you're not going in the other 2348 01:31:20,229 --> 01:31:18,560 direction at all right there they're 2349 01:31:22,229 --> 01:31:20,239 perpendicular to each other is what we 2350 01:31:24,790 --> 01:31:22,239 call that in 2d or orthogonal in higher 2351 01:31:25,990 --> 01:31:24,800 dimensions right and so 2352 01:31:29,110 --> 01:31:26,000 um 2353 01:31:30,950 --> 01:31:29,120 like a regular grid is in some sense the 2354 01:31:33,350 --> 01:31:30,960 simplest way to divide 2355 01:31:35,350 --> 01:31:33,360 a two-dimensional space i mean certainly 2356 01:31:37,510 --> 01:31:35,360 if it's a euclidean space right 2357 01:31:38,310 --> 01:31:37,520 so 2358 01:31:40,149 --> 01:31:38,320 um 2359 01:31:42,229 --> 01:31:40,159 that that was just that it was about 2360 01:31:44,790 --> 01:31:42,239 playing with this idea and so the fact 2361 01:31:46,310 --> 01:31:44,800 that um 2362 01:31:48,950 --> 01:31:46,320 the fact that they're shaped like 2363 01:31:50,950 --> 01:31:48,960 irregular pieces 2364 01:31:53,510 --> 01:31:50,960 was just a way to give more 2365 01:31:55,669 --> 01:31:53,520 possibilities and more grit 2366 01:31:57,510 --> 01:31:55,679 to that there is of course a little bit 2367 01:32:00,470 --> 01:31:57,520 of a mental callback to earlier video 2368 01:32:02,709 --> 01:32:00,480 games like tetris right but but that's 2369 01:32:06,870 --> 01:32:02,719 like secondary or tertiary right you 2370 01:32:14,470 --> 01:32:09,830 fairly blatant reference 2371 01:32:17,590 --> 01:32:16,070 there's one puzzle that i think of is 2372 01:32:19,590 --> 01:32:17,600 having more to do with tetris but 2373 01:32:21,270 --> 01:32:19,600 probably players don't really 2374 01:32:23,510 --> 01:32:21,280 in reality so 2375 01:32:24,950 --> 01:32:23,520 maybe it's not worth talking about um 2376 01:32:29,430 --> 01:32:24,960 but 2377 01:32:34,629 --> 01:32:31,750 had very little of a fictional element 2378 01:32:36,550 --> 01:32:34,639 to it right and just much more of a 2379 01:32:37,830 --> 01:32:36,560 part of constructing this system of 2380 01:32:41,750 --> 01:32:37,840 interacting 2381 01:32:43,750 --> 01:32:41,760 ideas okay now practically speaking i 2382 01:32:46,149 --> 01:32:43,760 may get into your creative process here 2383 01:32:49,430 --> 01:32:46,159 but do you have a google doc with bullet 2384 01:32:51,430 --> 01:32:49,440 points of all the different types of 2385 01:32:53,750 --> 01:32:51,440 puzzle elements like let's say this one 2386 01:32:55,590 --> 01:32:53,760 was shape delineation then another one 2387 01:32:57,669 --> 01:32:55,600 with apple tree is something like visual 2388 01:32:59,990 --> 01:32:57,679 environmental clue yeah and then another 2389 01:33:01,830 --> 01:33:00,000 one may be audio discernment with the 2390 01:33:03,750 --> 01:33:01,840 birds chirping so then do you have 2391 01:33:05,750 --> 01:33:03,760 spoilers everybody 2392 01:33:06,709 --> 01:33:05,760 so then do you have massive spoilers are 2393 01:33:09,990 --> 01:33:06,719 happening 2394 01:33:11,590 --> 01:33:10,000 so do you have a google doc of a or 2395 01:33:13,189 --> 01:33:11,600 whatever doc of a bullet point of these 2396 01:33:14,709 --> 01:33:13,199 are the types of puzzle elements now as 2397 01:33:16,149 --> 01:33:14,719 i progress through the story i would 2398 01:33:17,990 --> 01:33:16,159 like to include more and more of these 2399 01:33:19,669 --> 01:33:18,000 simultaneously or does that happen 2400 01:33:21,750 --> 01:33:19,679 unconsciously or do you not even care if 2401 01:33:23,910 --> 01:33:21,760 that happens 2402 01:33:25,750 --> 01:33:23,920 it's different depending on where 2403 01:33:28,149 --> 01:33:25,760 you are building the thing right in the 2404 01:33:30,550 --> 01:33:28,159 beginning i'm just like i want to find 2405 01:33:32,950 --> 01:33:30,560 enough ideas that even 2406 01:33:35,510 --> 01:33:32,960 are interesting at all right 2407 01:33:35,520 --> 01:33:38,709 and then 2408 01:33:44,950 --> 01:33:41,510 um like putting things in in a 2409 01:33:46,229 --> 01:33:44,960 spreadsheet or something is not a very 2410 01:33:47,830 --> 01:33:46,239 um 2411 01:33:49,750 --> 01:33:47,840 i mean it helps you list them and 2412 01:33:52,070 --> 01:33:49,760 remember what they are but the thing is 2413 01:33:54,390 --> 01:33:52,080 in games um 2414 01:33:55,990 --> 01:33:54,400 it's much better to just build a very 2415 01:33:58,550 --> 01:33:56,000 early version of the game and so that's 2416 01:34:00,310 --> 01:33:58,560 what i did like from the very i would 2417 01:34:02,390 --> 01:34:00,320 say week 2418 01:34:04,149 --> 01:34:02,400 probably week two or three of 2419 01:34:06,070 --> 01:34:04,159 development of the six and a half year 2420 01:34:07,510 --> 01:34:06,080 project i had some version of the game 2421 01:34:08,790 --> 01:34:07,520 where you could walk around and it was 2422 01:34:10,310 --> 01:34:08,800 really ugly 2423 01:34:12,310 --> 01:34:10,320 not much to look at 2424 01:34:14,470 --> 01:34:12,320 not much there but then if i made new 2425 01:34:16,229 --> 01:34:14,480 puzzles i could just put them there i 2426 01:34:17,590 --> 01:34:16,239 could program them first of all and then 2427 01:34:19,350 --> 01:34:17,600 put them there 2428 01:34:21,430 --> 01:34:19,360 by programming them you see how they 2429 01:34:24,709 --> 01:34:21,440 actually behave and whether there are 2430 01:34:26,229 --> 01:34:24,719 ideas in there that you didn't think of 2431 01:34:29,270 --> 01:34:26,239 right whereas if it's just written in a 2432 01:34:33,669 --> 01:34:31,270 it's not doing anything so you can't see 2433 01:34:35,430 --> 01:34:33,679 what it does right and so that was the 2434 01:34:37,830 --> 01:34:35,440 development process was program new 2435 01:34:42,229 --> 01:34:37,840 puzzles put them in the world if i 2436 01:34:47,430 --> 01:34:43,830 where 2437 01:34:48,950 --> 01:34:47,440 of throw them on the map there and we 2438 01:34:50,790 --> 01:34:48,960 would put walls around it or something 2439 01:34:53,990 --> 01:34:50,800 and figure it out later 2440 01:34:55,510 --> 01:34:54,000 actually i think it's still up 2441 01:34:58,229 --> 01:34:55,520 we have a 2442 01:34:59,590 --> 01:34:58,239 blog that we were doing that whole time 2443 01:35:01,270 --> 01:34:59,600 and it shows 2444 01:35:02,310 --> 01:35:01,280 you can see screenshots of what the game 2445 01:35:04,790 --> 01:35:02,320 looked like 2446 01:35:06,950 --> 01:35:04,800 in this state when it was like very 2447 01:35:09,350 --> 01:35:06,960 plain and ugly and just i believe i was 2448 01:35:10,870 --> 01:35:09,360 following it back then okay 2449 01:35:13,270 --> 01:35:10,880 yeah so 2450 01:35:16,229 --> 01:35:13,280 um that was really the primary method of 2451 01:35:18,470 --> 01:35:16,239 organization of the game really 2452 01:35:20,870 --> 01:35:18,480 you know probably the art team when they 2453 01:35:22,950 --> 01:35:20,880 were working on stuff had probably some 2454 01:35:25,109 --> 01:35:22,960 spreadsheets and stuff about who 2455 01:35:25,830 --> 01:35:25,119 was going to work on what when 2456 01:35:29,030 --> 01:35:25,840 but 2457 01:35:31,430 --> 01:35:29,040 the overall ideas of the game it was 2458 01:35:33,109 --> 01:35:31,440 just there in the game 2459 01:35:34,709 --> 01:35:33,119 and that's still true with with what we 2460 01:35:36,870 --> 01:35:34,719 work on now 2461 01:35:37,830 --> 01:35:36,880 why was it being non-verbal so important 2462 01:35:39,270 --> 01:35:37,840 to you 2463 01:35:41,830 --> 01:35:39,280 this is something like in filmmaking 2464 01:35:43,590 --> 01:35:41,840 there's that is don't tell but show is 2465 01:35:46,149 --> 01:35:43,600 it somehow more pure 2466 01:35:49,030 --> 01:35:46,159 or less pure if you are direct it's 2467 01:35:50,629 --> 01:35:49,040 probably related to the personality 2468 01:35:52,870 --> 01:35:50,639 aspect that i was telling you about 2469 01:35:55,669 --> 01:35:52,880 before where i don't like to talk about 2470 01:36:00,070 --> 01:35:55,679 some things like um 2471 01:36:00,080 --> 01:36:06,310 um 2472 01:36:10,149 --> 01:36:08,550 like speech is very linearizing right 2473 01:36:12,229 --> 01:36:10,159 like it goes whether it's spoken or 2474 01:36:14,149 --> 01:36:12,239 written it goes into a series of words 2475 01:36:16,310 --> 01:36:14,159 that then you listen to 2476 01:36:18,629 --> 01:36:16,320 and rebuild into something non-linear in 2477 01:36:21,189 --> 01:36:18,639 your head right and 2478 01:36:23,510 --> 01:36:21,199 that has a certain bandwidth to it of 2479 01:36:25,189 --> 01:36:23,520 what you how much you can do um it 2480 01:36:27,510 --> 01:36:25,199 actually could be quite high if you and 2481 01:36:29,830 --> 01:36:27,520 the person you're talking to have shared 2482 01:36:31,830 --> 01:36:29,840 assumptions about what things mean then 2483 01:36:33,350 --> 01:36:31,840 words call back to what those things 2484 01:36:35,510 --> 01:36:33,360 mean and help you build an l.a that's 2485 01:36:37,590 --> 01:36:35,520 that's why speech works right 2486 01:36:39,270 --> 01:36:37,600 um 2487 01:36:42,149 --> 01:36:39,280 but if you want to tell people about 2488 01:36:44,310 --> 01:36:42,159 something they don't already know 2489 01:36:45,910 --> 01:36:44,320 the the bandwidth is actually pretty low 2490 01:36:48,550 --> 01:36:45,920 because you don't have 2491 01:36:51,590 --> 01:36:48,560 things to refer back to that are 2492 01:36:53,830 --> 01:36:51,600 uh that are big and rich informationally 2493 01:36:55,669 --> 01:36:53,840 um so that's one thing but secondly i 2494 01:36:57,350 --> 01:36:55,679 was just really interested in this idea 2495 01:36:58,950 --> 01:36:57,360 of nonverbal communication and i wanted 2496 01:37:00,550 --> 01:36:58,960 to see what it could do in the medium of 2497 01:37:01,669 --> 01:37:00,560 games like is this something that games 2498 01:37:04,149 --> 01:37:01,679 can do 2499 01:37:06,550 --> 01:37:04,159 that they have a talent for right 2500 01:37:08,790 --> 01:37:06,560 related to other media and i found that 2501 01:37:11,350 --> 01:37:08,800 it seemed to be so 2502 01:37:16,229 --> 01:37:14,390 because in in that game you know 2503 01:37:17,990 --> 01:37:16,239 if somebody gets toward the end of the 2504 01:37:19,510 --> 01:37:18,000 game and they're playing some puzzle 2505 01:37:20,870 --> 01:37:19,520 that they're stuck on it looks 2506 01:37:22,229 --> 01:37:20,880 complicated 2507 01:37:23,590 --> 01:37:22,239 and you ask them what are you trying to 2508 01:37:24,709 --> 01:37:23,600 do tell me everything about what you're 2509 01:37:27,830 --> 01:37:24,719 trying to do if they start trying to 2510 01:37:29,669 --> 01:37:27,840 explain like well you know i'm trying to 2511 01:37:31,109 --> 01:37:29,679 draw this line to go through this thing 2512 01:37:33,350 --> 01:37:31,119 and around this thing but not around 2513 01:37:35,430 --> 01:37:33,360 that thing because with this thing over 2514 01:37:36,550 --> 01:37:35,440 here and if they try to explain to you 2515 01:37:37,910 --> 01:37:36,560 everything that 2516 01:37:38,950 --> 01:37:37,920 that they're trying to do 2517 01:37:41,189 --> 01:37:38,960 um 2518 01:37:42,950 --> 01:37:41,199 it could take five minutes actually for 2519 01:37:45,750 --> 01:37:42,960 for the late game right 2520 01:37:49,189 --> 01:37:47,750 none of that was ever communicated 2521 01:37:51,270 --> 01:37:49,199 verbally ever 2522 01:37:53,669 --> 01:37:51,280 right and and so that's very interesting 2523 01:37:56,709 --> 01:37:53,679 is an interesting study of what could be 2524 01:38:01,189 --> 01:37:56,719 done that way now that said then also 2525 01:38:08,709 --> 01:38:04,229 the 2526 01:38:10,310 --> 01:38:08,719 primarily concerned with was this moment 2527 01:38:12,709 --> 01:38:10,320 of epiphany that i was talking about 2528 01:38:14,629 --> 01:38:12,719 before when you understand something 2529 01:38:15,510 --> 01:38:14,639 that you didn't understand before right 2530 01:38:17,590 --> 01:38:15,520 like 2531 01:38:19,590 --> 01:38:17,600 in a puzzle game when you finally are 2532 01:38:21,430 --> 01:38:19,600 able to solve the puzzle hopefully it's 2533 01:38:22,950 --> 01:38:21,440 not because you did a bunch of brute 2534 01:38:24,629 --> 01:38:22,960 force things and then you finally 2535 01:38:26,790 --> 01:38:24,639 accidentally 2536 01:38:28,149 --> 01:38:26,800 did a thing and it said it's solved 2537 01:38:30,629 --> 01:38:28,159 that's not a very good puzzle right a 2538 01:38:35,030 --> 01:38:30,639 good puzzle is 2539 01:38:37,030 --> 01:38:35,040 you didn't see something now you see it 2540 01:38:38,790 --> 01:38:37,040 and 2541 01:38:39,990 --> 01:38:38,800 now it's very clear 2542 01:38:42,149 --> 01:38:40,000 and 2543 01:38:44,550 --> 01:38:42,159 adds something to your knowledge 2544 01:38:46,070 --> 01:38:44,560 and you can use that 2545 01:38:47,750 --> 01:38:46,080 to solve the puzzle and move on to the 2546 01:38:49,830 --> 01:38:47,760 next thing right 2547 01:38:52,229 --> 01:38:49,840 so 2548 01:38:54,310 --> 01:38:52,239 i felt like a game that's talking at you 2549 01:38:56,870 --> 01:38:54,320 all the time 2550 01:38:58,470 --> 01:38:56,880 was not very helpful because part of so 2551 01:38:59,910 --> 01:38:58,480 part of what i was trying to do 2552 01:39:02,229 --> 01:38:59,920 was 2553 01:39:03,990 --> 01:39:02,239 okay at a very baseline just give people 2554 01:39:05,510 --> 01:39:04,000 a positive experience that has that kind 2555 01:39:07,590 --> 01:39:05,520 of moment of epiphany in it because 2556 01:39:09,109 --> 01:39:07,600 that's interesting and fun and 2557 01:39:10,950 --> 01:39:09,119 nice for people right 2558 01:39:12,790 --> 01:39:10,960 one level above that 2559 01:39:14,870 --> 01:39:12,800 um 2560 01:39:17,030 --> 01:39:14,880 can we create these moments of epiphany 2561 01:39:19,669 --> 01:39:17,040 from different angles on different 2562 01:39:20,550 --> 01:39:19,679 topics all the time to give people a 2563 01:39:22,790 --> 01:39:20,560 sense 2564 01:39:25,590 --> 01:39:22,800 of what all these topics are either 2565 01:39:27,830 --> 01:39:25,600 about space and light and shadow 2566 01:39:30,229 --> 01:39:27,840 and sound or about 2567 01:39:32,149 --> 01:39:30,239 abstract notions like you know number 2568 01:39:33,350 --> 01:39:32,159 and group and all these things 2569 01:39:35,990 --> 01:39:33,360 um 2570 01:39:37,270 --> 01:39:36,000 can we build an appreciation for that 2571 01:39:41,430 --> 01:39:37,280 right 2572 01:39:43,270 --> 01:39:41,440 and then maybe one level above that is 2573 01:39:45,510 --> 01:39:43,280 can we exercise 2574 01:39:48,709 --> 01:39:45,520 people's feeling of epiphany in this 2575 01:39:52,870 --> 01:39:50,310 that shares 2576 01:39:55,669 --> 01:39:52,880 a lot with our world 2577 01:39:58,709 --> 01:39:55,679 even though it's a simpler version so 2578 01:40:00,310 --> 01:39:58,719 this game has lights colors and shadows 2579 01:40:04,629 --> 01:40:00,320 and 2580 01:40:05,750 --> 01:40:04,639 these things in at least in human 2581 01:40:08,870 --> 01:40:05,760 experience 2582 01:40:11,590 --> 01:40:09,669 so 2583 01:40:13,189 --> 01:40:11,600 if we can exercise the feeling of 2584 01:40:14,629 --> 01:40:13,199 epiphany 2585 01:40:16,790 --> 01:40:14,639 well and from enough different 2586 01:40:19,990 --> 01:40:16,800 directions in the field of this game 2587 01:40:23,590 --> 01:40:21,350 give people something that they can 2588 01:40:24,390 --> 01:40:23,600 carry out a little bit 2589 01:40:25,750 --> 01:40:24,400 right 2590 01:40:28,070 --> 01:40:25,760 that 2591 01:40:29,910 --> 01:40:28,080 maybe in the real world they have more 2592 01:40:33,109 --> 01:40:29,920 of a taste of what this 2593 01:40:35,270 --> 01:40:33,119 sudden understanding is is like 2594 01:40:37,270 --> 01:40:35,280 and maybe that can be interesting to 2595 01:40:38,870 --> 01:40:37,280 them in some way and i felt like a game 2596 01:40:40,229 --> 01:40:38,880 that was just talking to you all the 2597 01:40:41,350 --> 01:40:40,239 time 2598 01:40:43,430 --> 01:40:41,360 um 2599 01:40:45,350 --> 01:40:43,440 wasn't good for any of those 2600 01:40:49,669 --> 01:40:45,360 layers right 2601 01:40:52,870 --> 01:40:51,350 i don't know like if somebody tells you 2602 01:40:54,870 --> 01:40:52,880 how to do something 2603 01:40:55,669 --> 01:40:54,880 you didn't really figure anything out 2604 01:40:56,709 --> 01:40:55,679 right 2605 01:40:57,430 --> 01:40:56,719 um 2606 01:40:59,030 --> 01:40:57,440 so 2607 01:41:00,790 --> 01:40:59,040 it's a weird thing too because one of 2608 01:41:02,830 --> 01:41:00,800 the decisions that i'm still not sure if 2609 01:41:04,470 --> 01:41:02,840 it was right 2610 01:41:06,310 --> 01:41:04,480 um 2611 01:41:07,510 --> 01:41:06,320 was how much talking to have in the game 2612 01:41:09,830 --> 01:41:07,520 at all because there are all these 2613 01:41:10,629 --> 01:41:09,840 recordings um from various people that 2614 01:41:13,189 --> 01:41:10,639 are 2615 01:41:15,430 --> 01:41:13,199 the game is like laced with them but 2616 01:41:17,430 --> 01:41:15,440 they're kind of all hidden in corners 2617 01:41:19,270 --> 01:41:17,440 and stuff you probably have to be 2618 01:41:20,470 --> 01:41:19,280 deliberately looking for them to find 2619 01:41:22,390 --> 01:41:20,480 most of them 2620 01:41:24,310 --> 01:41:22,400 um once you know there's a few that are 2621 01:41:25,830 --> 01:41:24,320 like placed out in the open just to give 2622 01:41:27,750 --> 01:41:25,840 people the idea that these things are 2623 01:41:29,430 --> 01:41:27,760 there 2624 01:41:31,109 --> 01:41:29,440 and maybe it would have been the right 2625 01:41:35,750 --> 01:41:31,119 thing to not have any of those and have 2626 01:41:35,760 --> 01:41:39,510 that didn't feel right to me either 2627 01:41:42,070 --> 01:41:41,109 even though it's more pure in a certain 2628 01:41:43,910 --> 01:41:42,080 way 2629 01:41:46,149 --> 01:41:43,920 and and the original idea of the game 2630 01:41:48,709 --> 01:41:46,159 was to have a very explicit storyline in 2631 01:41:50,149 --> 01:41:48,719 it with like a fiction and 2632 01:41:52,470 --> 01:41:50,159 things that were happening like a 2633 01:41:54,790 --> 01:41:52,480 narrator and and all this stuff 2634 01:41:56,390 --> 01:41:54,800 um and i cut that because that didn't 2635 01:41:59,189 --> 01:41:56,400 feel good either so 2636 01:42:01,030 --> 01:41:59,199 it's somewhere in this middle ground but 2637 01:42:03,109 --> 01:42:01,040 so it's weird because there is talking 2638 01:42:05,510 --> 01:42:03,119 in the game but all the talking in the 2639 01:42:06,390 --> 01:42:05,520 game is not at all about the puzzles 2640 01:42:07,430 --> 01:42:06,400 ever 2641 01:42:09,750 --> 01:42:07,440 right 2642 01:42:12,070 --> 01:42:09,760 and you have to kind of ask the game for 2643 01:42:13,270 --> 01:42:12,080 the talking because otherwise you won't 2644 01:42:18,229 --> 01:42:13,280 get it 2645 01:42:23,750 --> 01:42:21,030 um that's a very long 2646 01:42:25,430 --> 01:42:23,760 i i don't know if i can explain that 2647 01:42:27,750 --> 01:42:25,440 very well from the point in the 2648 01:42:32,390 --> 01:42:27,760 conversation where we are 2649 01:42:35,270 --> 01:42:34,390 so he's in there 2650 01:42:38,470 --> 01:42:35,280 as 2651 01:42:43,189 --> 01:42:38,480 one of the videos that you can find 2652 01:42:47,430 --> 01:42:46,149 those videos are supposed to be 2653 01:42:49,430 --> 01:42:47,440 um 2654 01:42:51,990 --> 01:42:49,440 things so as i said earlier when i make 2655 01:42:53,990 --> 01:42:52,000 a game like this it's about things 2656 01:42:56,470 --> 01:42:54,000 that 2657 01:42:57,990 --> 01:42:56,480 i do not have a complete grasp on 2658 01:43:04,390 --> 01:42:58,000 right 2659 01:43:07,830 --> 01:43:06,310 and i wanted to return to this theme of 2660 01:43:11,109 --> 01:43:07,840 like trying to understand the world to 2661 01:43:13,350 --> 01:43:11,119 understand the universe and so 2662 01:43:14,790 --> 01:43:13,360 this is 2663 01:43:16,229 --> 01:43:14,800 i mean i really don't like saying 2664 01:43:19,430 --> 01:43:16,239 anything about what games are about 2665 01:43:20,470 --> 01:43:19,440 right right but one element of this game 2666 01:43:21,990 --> 01:43:20,480 right 2667 01:43:23,270 --> 01:43:22,000 those videos 2668 01:43:25,189 --> 01:43:23,280 um 2669 01:43:27,590 --> 01:43:25,199 illustrate 2670 01:43:30,070 --> 01:43:27,600 the process of understanding what the 2671 01:43:32,229 --> 01:43:30,080 universe is about from the point of view 2672 01:43:33,590 --> 01:43:32,239 of different people who have very very 2673 01:43:35,109 --> 01:43:33,600 different 2674 01:43:41,830 --> 01:43:35,119 views of what the universe is about 2675 01:43:47,189 --> 01:43:44,470 if i want to talk about the pursuit of 2676 01:43:55,510 --> 01:43:47,199 understanding right 2677 01:44:03,590 --> 01:43:56,870 then 2678 01:44:06,870 --> 01:44:05,350 not sure how to say this in the most 2679 01:44:09,910 --> 01:44:06,880 effective way 2680 01:44:13,430 --> 01:44:11,590 it's a mistake to only have one 2681 01:44:16,390 --> 01:44:13,440 perspective and not follow many or not 2682 01:44:20,790 --> 01:44:16,400 be sort of like the temptation is the 2683 01:44:24,390 --> 01:44:20,800 temptation is to present yourself 2684 01:44:27,270 --> 01:44:24,400 to the audience as oh i have i have 2685 01:44:30,149 --> 01:44:27,280 answers about the universe and this 2686 01:44:31,030 --> 01:44:30,159 is how you will discover them right 2687 01:44:32,950 --> 01:44:31,040 and 2688 01:44:36,629 --> 01:44:32,960 um that would not have been truthful for 2689 01:44:38,470 --> 01:44:36,639 me to do that 2690 01:44:40,870 --> 01:44:38,480 so i made it 2691 01:44:44,390 --> 01:44:40,880 i made these things this part of the 2692 01:44:47,590 --> 01:44:45,830 this desire that we spoke of at the 2693 01:44:49,830 --> 01:44:47,600 beginning to understand the universe in 2694 01:44:51,109 --> 01:44:49,840 the best way 2695 01:44:53,590 --> 01:44:51,119 possible 2696 01:44:58,310 --> 01:44:56,149 you know these these videos come from 2697 01:45:00,310 --> 01:44:58,320 different directions 2698 01:45:02,470 --> 01:45:00,320 of understanding things so so one very 2699 01:45:06,070 --> 01:45:02,480 different video the the first video that 2700 01:45:08,709 --> 01:45:06,080 players are likely to find is uh from 2701 01:45:12,950 --> 01:45:08,719 james burke the english documentarian 2702 01:45:15,830 --> 01:45:14,870 it's a very like 2703 01:45:17,510 --> 01:45:15,840 pro 2704 01:45:19,590 --> 01:45:17,520 anti-religion 2705 01:45:22,950 --> 01:45:19,600 um 2706 01:45:24,550 --> 01:45:22,960 way of making sense of the world and 2707 01:45:26,229 --> 01:45:24,560 it's a very eloquent 2708 01:45:31,189 --> 01:45:26,239 like 2709 01:45:33,270 --> 01:45:31,199 well-presented thing right um 2710 01:45:36,790 --> 01:45:33,280 it's a viewpoint that does not really 2711 01:45:37,830 --> 01:45:36,800 satisfy me right i would not if that was 2712 01:45:39,510 --> 01:45:37,840 the way 2713 01:45:41,350 --> 01:45:39,520 that i thought about the world i would 2714 01:45:43,270 --> 01:45:41,360 feel like something was missing from my 2715 01:45:44,470 --> 01:45:43,280 viewpoint um 2716 01:45:46,709 --> 01:45:44,480 but 2717 01:45:49,270 --> 01:45:46,719 uh 2718 01:45:52,870 --> 01:45:49,280 very strong in in some other ways and a 2719 01:45:56,550 --> 01:45:55,510 like in composition with these other 2720 01:45:57,830 --> 01:45:56,560 things 2721 01:46:00,390 --> 01:45:57,840 because that's what i'm always trying to 2722 01:46:03,510 --> 01:46:00,400 do is compose right in composition with 2723 01:46:05,669 --> 01:46:03,520 these other things together 2724 01:46:13,189 --> 01:46:05,679 um they hopefully 2725 01:46:17,669 --> 01:46:15,590 different ways of thinking about 2726 01:46:19,830 --> 01:46:17,679 the universe and 2727 01:46:21,830 --> 01:46:19,840 what it means that that okay and then 2728 01:46:23,750 --> 01:46:21,840 the other thing to say that all were 2729 01:46:25,270 --> 01:46:23,760 very personally important to me at some 2730 01:46:27,669 --> 01:46:25,280 time or another so the reason it's that 2731 01:46:30,070 --> 01:46:27,679 particular video from rupert 2732 01:46:31,590 --> 01:46:30,080 is because i was there in that room 2733 01:46:33,030 --> 01:46:31,600 uh that was 2734 01:46:35,189 --> 01:46:33,040 my first 2735 01:46:38,470 --> 01:46:35,199 exposure to him 2736 01:46:39,830 --> 01:46:38,480 so i was there at that event 2737 01:46:42,070 --> 01:46:39,840 and 2738 01:46:44,709 --> 01:46:42,080 um it was very meaningful to me like i 2739 01:46:47,910 --> 01:46:44,719 really um sometimes you hear people say 2740 01:46:51,030 --> 01:46:49,350 i 2741 01:46:52,070 --> 01:46:51,040 yeah 2742 01:46:53,270 --> 01:46:52,080 you know 2743 01:46:55,669 --> 01:46:53,280 so um 2744 01:46:58,629 --> 01:46:55,679 that's what that was and so all of these 2745 01:47:01,430 --> 01:46:58,639 videos have a very personal element 2746 01:47:03,189 --> 01:47:01,440 to them as well that help pick them out 2747 01:47:04,950 --> 01:47:03,199 from all the things because there are 2748 01:47:06,390 --> 01:47:04,960 many things that could have been in the 2749 01:47:09,510 --> 01:47:06,400 game to like make some kind of 2750 01:47:11,669 --> 01:47:09,520 philosophical point but these ones all 2751 01:47:15,830 --> 01:47:11,679 really mattered to me personally in one 2752 01:47:19,910 --> 01:47:17,830 one of the reasons i'm so interested 2753 01:47:22,149 --> 01:47:19,920 i was and am interested in speaking with 2754 01:47:24,149 --> 01:47:22,159 you is because we have so many 2755 01:47:25,910 --> 01:47:24,159 overlapping interests so one is this 2756 01:47:28,149 --> 01:47:25,920 multi-faceted 2757 01:47:29,990 --> 01:47:28,159 this kaleidoscopic 2758 01:47:31,430 --> 01:47:30,000 approach to understanding truth by 2759 01:47:33,350 --> 01:47:31,440 hearing other people's perspectives 2760 01:47:37,109 --> 01:47:33,360 especially those who disagree with or 2761 01:47:37,910 --> 01:47:37,119 that are so far out from what you accept 2762 01:47:39,510 --> 01:47:37,920 and 2763 01:47:41,270 --> 01:47:39,520 then i also heard you talk about stephen 2764 01:47:43,510 --> 01:47:41,280 wolfram which we're going to talk about 2765 01:47:45,350 --> 01:47:43,520 and so i'm interested in stephen wolfram 2766 01:47:47,270 --> 01:47:45,360 and his physics project i would like to 2767 01:47:48,550 --> 01:47:47,280 get to how you come up with your own 2768 01:47:50,790 --> 01:47:48,560 thoughts 2769 01:47:52,470 --> 01:47:50,800 it sounds like a trivial matter first 2770 01:47:54,310 --> 01:47:52,480 for most people like how is it that you 2771 01:47:57,910 --> 01:47:54,320 have an original thought but i think 2772 01:47:59,990 --> 01:47:57,920 that having your own point of view 2773 01:48:01,590 --> 01:48:00,000 is exceedingly difficult one of the 2774 01:48:02,470 --> 01:48:01,600 reasons i was attracted to initially was 2775 01:48:05,189 --> 01:48:02,480 hearing 2776 01:48:06,550 --> 01:48:05,199 you excoriate the general trends in 2777 01:48:08,709 --> 01:48:06,560 games 2778 01:48:10,629 --> 01:48:08,719 for example even though i'm a huge fan 2779 01:48:12,629 --> 01:48:10,639 of metal gear solid 4 and grand theft 2780 01:48:14,149 --> 01:48:12,639 auto and so on you were saying well 2781 01:48:16,070 --> 01:48:14,159 here's what i don't like about 2782 01:48:17,910 --> 01:48:16,080 so-and-so's story supposedly story 2783 01:48:20,470 --> 01:48:17,920 driven games in them whatever yeah you 2784 01:48:22,790 --> 01:48:20,480 had your own point of view so how is it 2785 01:48:24,870 --> 01:48:22,800 that you come up with your own ideas how 2786 01:48:26,310 --> 01:48:24,880 do you have your own positions 2787 01:48:28,870 --> 01:48:26,320 i mean i would say that it's not 2788 01:48:31,109 --> 01:48:28,880 automatic so 2789 01:48:33,189 --> 01:48:31,119 like i was saying earlier when i got 2790 01:48:35,350 --> 01:48:33,199 into games professionally 2791 01:48:40,390 --> 01:48:35,360 i would read reviews i would read public 2792 01:48:44,470 --> 01:48:43,189 and at that time i didn't necessarily 2793 01:48:45,990 --> 01:48:44,480 have 2794 01:48:47,830 --> 01:48:46,000 i hadn't come to many of these 2795 01:48:49,990 --> 01:48:47,840 conclusions that you're referring to 2796 01:48:52,790 --> 01:48:50,000 that i later talked about 2797 01:48:55,830 --> 01:48:52,800 um but what i did want to do is i just i 2798 01:48:58,229 --> 01:48:55,840 had a desire to be very good at this 2799 01:48:59,270 --> 01:48:58,239 right like i want to 2800 01:49:01,189 --> 01:48:59,280 design 2801 01:49:02,709 --> 01:49:01,199 the most interesting best thing right i 2802 01:49:04,950 --> 01:49:02,719 want to program the most interesting 2803 01:49:09,510 --> 01:49:04,960 best thing and that just 2804 01:49:14,229 --> 01:49:11,510 a motivator 2805 01:49:16,950 --> 01:49:14,239 to 2806 01:49:19,030 --> 01:49:16,960 just work hard on the things and 2807 01:49:21,350 --> 01:49:19,040 keep thinking about them and if you do 2808 01:49:27,350 --> 01:49:24,629 it always has seemed to me that i end up 2809 01:49:29,510 --> 01:49:27,360 eventually forming my own viewpoint 2810 01:49:30,950 --> 01:49:29,520 that's informed by all the things that i 2811 01:49:34,310 --> 01:49:30,960 learned right 2812 01:49:37,109 --> 01:49:34,320 um so it may just be an attribute of 2813 01:49:38,950 --> 01:49:37,119 time and 2814 01:49:41,990 --> 01:49:38,960 effort but i don't actually you know i 2815 01:49:43,270 --> 01:49:42,000 don't know how other people think so i'm 2816 01:49:45,030 --> 01:49:43,280 not sure that i could say anything 2817 01:49:46,709 --> 01:49:45,040 useful there 2818 01:49:49,589 --> 01:49:46,719 do you meditate 2819 01:49:52,070 --> 01:49:49,599 not as much as i should 2820 01:49:55,589 --> 01:49:52,080 but yeah i do so what type of meditation 2821 01:49:57,990 --> 01:49:55,599 is it mindfulness gratefulness 2822 01:49:58,950 --> 01:49:58,000 um you know i almost don't even really 2823 01:50:01,189 --> 01:49:58,960 know 2824 01:50:03,030 --> 01:50:01,199 what kinds of words that people use 2825 01:50:05,589 --> 01:50:03,040 because people use like even the word 2826 01:50:07,270 --> 01:50:05,599 mindfulness i don't know what that means 2827 01:50:08,790 --> 01:50:07,280 and i know a number of different people 2828 01:50:10,390 --> 01:50:08,800 who teach mindfulness and they teach 2829 01:50:13,189 --> 01:50:10,400 different things 2830 01:50:15,109 --> 01:50:13,199 so um or why don't you just describe it 2831 01:50:17,510 --> 01:50:15,119 if you're comfortable doing so well okay 2832 01:50:19,030 --> 01:50:17,520 i have training in a number of things 2833 01:50:21,109 --> 01:50:19,040 um 2834 01:50:23,430 --> 01:50:21,119 and they're all different right 2835 01:50:26,390 --> 01:50:23,440 so i have training in kung fu and tai 2836 01:50:31,430 --> 01:50:28,790 i've done a fair bit of tai chi although 2837 01:50:34,629 --> 01:50:33,430 i wouldn't say it expert level by any 2838 01:50:39,589 --> 01:50:34,639 means 2839 01:50:44,070 --> 01:50:41,669 have been to a number of 2840 01:50:46,229 --> 01:50:44,080 vipassana retreats like the shorter ones 2841 01:50:47,270 --> 01:50:46,239 like 10 days silent retreat kind of 2842 01:50:48,550 --> 01:50:47,280 things 2843 01:50:50,390 --> 01:50:48,560 um 2844 01:50:52,709 --> 01:50:50,400 and i found those to be very interesting 2845 01:50:56,070 --> 01:50:52,719 and effective 2846 01:50:56,080 --> 01:51:00,950 a nice 2847 01:51:06,550 --> 01:51:03,350 like vipassana is 2848 01:51:09,669 --> 01:51:06,560 i personally find it a nice meditation 2849 01:51:12,390 --> 01:51:09,679 to be able to do and sustain if i'm 2850 01:51:14,470 --> 01:51:12,400 somewhere because 2851 01:51:16,310 --> 01:51:14,480 because there's an active component of 2852 01:51:22,149 --> 01:51:16,320 it 2853 01:51:23,589 --> 01:51:22,159 then 2854 01:51:25,430 --> 01:51:23,599 um 2855 01:51:26,870 --> 01:51:25,440 it's easier to not get distracted i 2856 01:51:28,390 --> 01:51:26,880 guess 2857 01:51:30,709 --> 01:51:28,400 that description may not make sense to 2858 01:51:32,870 --> 01:51:30,719 people who haven't done it but um 2859 01:51:35,350 --> 01:51:32,880 you know but but the most powerful one 2860 01:51:37,510 --> 01:51:35,360 um for me has been 2861 01:51:39,189 --> 01:51:37,520 um the kind of meditation that rupert 2862 01:51:40,790 --> 01:51:39,199 talks about and and that some other 2863 01:51:43,750 --> 01:51:40,800 people talk about which 2864 01:51:46,830 --> 01:51:43,760 may or may not be related to mindfulness 2865 01:51:49,430 --> 01:51:46,840 depending on who you're talking to right 2866 01:51:52,550 --> 01:51:49,440 um but definitely 2867 01:51:53,750 --> 01:51:52,560 uh just at at any time 2868 01:51:56,229 --> 01:51:53,760 you know 2869 01:51:57,430 --> 01:51:56,239 uh if i just drop into 2870 01:51:59,350 --> 01:51:57,440 a more 2871 01:52:00,830 --> 01:51:59,360 direct 2872 01:52:03,910 --> 01:52:00,840 mode 2873 01:52:06,470 --> 01:52:03,920 of perceiving and being 2874 01:52:07,510 --> 01:52:06,480 it's a very relaxing thing 2875 01:52:10,149 --> 01:52:07,520 and 2876 01:52:12,870 --> 01:52:10,159 you know at some point i just 2877 01:52:13,830 --> 01:52:12,880 found out how easy it is to do that 2878 01:52:15,510 --> 01:52:13,840 um 2879 01:52:19,990 --> 01:52:15,520 and it's been 2880 01:52:23,430 --> 01:52:21,830 but but i but i can't so so the other 2881 01:52:25,109 --> 01:52:23,440 thing i'll say is i cannot claim to be 2882 01:52:26,149 --> 01:52:25,119 an example in all of these things 2883 01:52:28,629 --> 01:52:26,159 because 2884 01:52:30,390 --> 01:52:28,639 i spend a great deal of time 2885 01:52:32,149 --> 01:52:30,400 programming 2886 01:52:35,510 --> 01:52:32,159 had very little time meditating in 2887 01:52:38,550 --> 01:52:35,520 comparison so i i would not um hold 2888 01:52:42,149 --> 01:52:38,560 myself up in that regard 2889 01:52:47,910 --> 01:52:44,310 why is it important it evokes it evokes 2890 01:52:51,589 --> 01:52:47,920 calmness presence graciousness ideas 2891 01:52:51,599 --> 01:52:54,950 i mean i've always been taught 2892 01:52:58,310 --> 01:52:56,790 by all the people teaching all of these 2893 01:53:00,070 --> 01:52:58,320 kinds of meditations that they're not 2894 01:53:01,990 --> 01:53:00,080 necessarily goal 2895 01:53:04,550 --> 01:53:02,000 oriented 2896 01:53:06,550 --> 01:53:04,560 what i will say is 2897 01:53:09,350 --> 01:53:06,560 and also any goal that's short term i 2898 01:53:11,189 --> 01:53:09,360 don't particularly value anyway so like 2899 01:53:13,990 --> 01:53:11,199 oh if i meditate and it makes me feel 2900 01:53:15,030 --> 01:53:14,000 nice for an hour afterward 2901 01:53:18,310 --> 01:53:15,040 okay cool 2902 01:53:20,149 --> 01:53:18,320 like i like feeling nice but 2903 01:53:23,270 --> 01:53:20,159 is it really that important to me that i 2904 01:53:25,430 --> 01:53:23,280 feel nice right is that in my top 2905 01:53:28,629 --> 01:53:25,440 three priorities for life 2906 01:53:31,990 --> 01:53:29,910 that's actually another thing that i 2907 01:53:34,229 --> 01:53:32,000 realized that i differ from a lot of 2908 01:53:36,709 --> 01:53:34,239 people on for a lot of people 2909 01:53:38,830 --> 01:53:36,719 feeling nice is in the top priorities 2910 01:53:42,950 --> 01:53:38,840 and for me it's not 2911 01:53:45,350 --> 01:53:42,960 so you know um but what i will say is 2912 01:53:46,310 --> 01:53:45,360 that there have been positive effects 2913 01:53:48,870 --> 01:53:46,320 and 2914 01:53:49,830 --> 01:53:48,880 it's just very hard to 2915 01:53:52,709 --> 01:53:49,840 pin 2916 01:53:54,950 --> 01:53:52,719 a particular effect to a particular 2917 01:53:56,470 --> 01:53:54,960 practice or a cause when you talk about 2918 01:53:57,990 --> 01:53:56,480 things that you've been doing 2919 01:53:59,750 --> 01:53:58,000 for a long time 2920 01:54:01,910 --> 01:53:59,760 um 2921 01:54:03,990 --> 01:54:01,920 you did mention on a podcast 2922 01:54:05,430 --> 01:54:04,000 that there's this one question something 2923 01:54:07,669 --> 01:54:05,440 along the lines of are you conscious 2924 01:54:10,149 --> 01:54:07,679 that you're conscious something spyrian 2925 01:54:12,629 --> 01:54:10,159 like rupert spire likes yes and that 2926 01:54:14,070 --> 01:54:12,639 from that question in one second you've 2927 01:54:16,149 --> 01:54:14,080 gotten some insights that have carried 2928 01:54:18,870 --> 01:54:16,159 with you throughout your entire life 2929 01:54:20,709 --> 01:54:18,880 yeah there have definitely been a few um 2930 01:54:23,910 --> 01:54:20,719 occasions where there are things like 2931 01:54:24,870 --> 01:54:23,920 that where like very very briefly 2932 01:54:27,510 --> 01:54:24,880 you know 2933 01:54:30,070 --> 01:54:27,520 um i happened to be in the right state 2934 01:54:32,310 --> 01:54:30,080 at the right time and 2935 01:54:33,350 --> 01:54:32,320 just got over something or unlocked 2936 01:54:34,470 --> 01:54:33,360 something 2937 01:54:35,669 --> 01:54:34,480 you know 2938 01:54:36,870 --> 01:54:35,679 um 2939 01:54:38,229 --> 01:54:36,880 that 2940 01:54:40,950 --> 01:54:38,239 uh 2941 01:54:43,669 --> 01:54:40,960 has has been nice 2942 01:54:45,669 --> 01:54:43,679 has been nice to understand or be over 2943 01:54:47,990 --> 01:54:45,679 or be rid of to understand that i'm not 2944 01:54:48,830 --> 01:54:48,000 bound by right do you mind sharing ones 2945 01:54:51,030 --> 01:54:48,840 that's 2946 01:54:52,229 --> 01:54:51,040 specific that you're comfortable with 2947 01:54:53,750 --> 01:54:52,239 obviously 2948 01:54:56,229 --> 01:54:53,760 um sure 2949 01:54:58,390 --> 01:54:56,239 uh this one is not 2950 01:54:59,910 --> 01:54:58,400 from that kind okay so there's 2951 01:55:05,430 --> 01:54:59,920 there's another kind of meditation i 2952 01:55:11,270 --> 01:55:08,390 also some kind of mindfulness right it's 2953 01:55:12,870 --> 01:55:11,280 a catch-all word um 2954 01:55:14,790 --> 01:55:12,880 you know but it's a kind of inquiry 2955 01:55:18,950 --> 01:55:14,800 where you look 2956 01:55:20,709 --> 01:55:18,960 you you look interiorly to see 2957 01:55:22,070 --> 01:55:20,719 what's going on 2958 01:55:22,870 --> 01:55:22,080 right 2959 01:55:26,310 --> 01:55:22,880 um 2960 01:55:27,669 --> 01:55:26,320 and you know you're just you just 2961 01:55:29,189 --> 01:55:27,679 it's hard to explain to people who 2962 01:55:31,350 --> 01:55:29,199 haven't done this 2963 01:55:34,870 --> 01:55:31,360 what that's like but you just look and 2964 01:55:35,750 --> 01:55:34,880 you see what's happening um 2965 01:55:39,189 --> 01:55:35,760 and 2966 01:55:41,589 --> 01:55:39,199 i had gone to a meditation retreat 2967 01:55:48,470 --> 01:55:44,310 um 2968 01:55:50,709 --> 01:55:48,480 of them that that were doing this 2969 01:55:52,950 --> 01:55:50,719 practice and i had just i had flown back 2970 01:55:55,510 --> 01:55:52,960 from that one and on the plane back i 2971 01:55:59,270 --> 01:55:57,830 felt like i'd understood 2972 01:56:01,270 --> 01:55:59,280 something to a little bit of a further 2973 01:56:02,470 --> 01:56:01,280 level than i had before 2974 01:56:04,390 --> 01:56:02,480 even though 2975 01:56:06,870 --> 01:56:04,400 there was no concrete indicator of that 2976 01:56:08,790 --> 01:56:06,880 i was like i don't i don't know um and 2977 01:56:10,470 --> 01:56:08,800 then i just had good experiences from 2978 01:56:12,310 --> 01:56:10,480 then on like 2979 01:56:13,830 --> 01:56:12,320 so the next day it was i remember it was 2980 01:56:15,669 --> 01:56:13,840 saturday morning and i was living in 2981 01:56:16,950 --> 01:56:15,679 this place in san francisco 2982 01:56:17,830 --> 01:56:16,960 and 2983 01:56:19,990 --> 01:56:17,840 it's 2984 01:56:21,750 --> 01:56:20,000 you know six or seven blocks away from 2985 01:56:23,669 --> 01:56:21,760 some places to eat 2986 01:56:25,430 --> 01:56:23,679 uh 2987 01:56:27,030 --> 01:56:25,440 but the hill is very steep so i would 2988 01:56:29,589 --> 01:56:27,040 drive that six or seven blocks because 2989 01:56:31,990 --> 01:56:29,599 to walk up that hill with a full stomach 2990 01:56:35,830 --> 01:56:32,000 is like very bad right it's like a super 2991 01:56:37,510 --> 01:56:35,840 steep san francisco hill yeah um 2992 01:56:38,550 --> 01:56:37,520 and then i was like 2993 01:56:40,870 --> 01:56:38,560 i had just come back from this 2994 01:56:42,870 --> 01:56:40,880 meditation retreat and i was very grumpy 2995 01:56:45,270 --> 01:56:42,880 i was like oh my god it's saturday i'm 2996 01:56:47,109 --> 01:56:45,280 not going to be able to park anywhere 2997 01:56:49,669 --> 01:56:47,119 and like eat because it's going to be 2998 01:56:50,870 --> 01:56:49,679 all these people out for an hour 2999 01:56:53,350 --> 01:56:50,880 for 3000 01:56:54,950 --> 01:56:53,360 brunch ahead of time and like why can't 3001 01:56:56,470 --> 01:56:54,960 i even just get something to eat in my 3002 01:56:58,629 --> 01:56:56,480 own neighborhood what is wrong it was 3003 01:56:59,910 --> 01:56:58,639 like terrible right 3004 01:57:02,229 --> 01:56:59,920 um 3005 01:57:03,510 --> 01:57:02,239 but i realized so 3006 01:57:05,109 --> 01:57:03,520 you know we have all these stories 3007 01:57:08,070 --> 01:57:05,119 stacked up about ourselves and i 3008 01:57:11,109 --> 01:57:08,080 realized for example um 3009 01:57:12,950 --> 01:57:11,119 oh i have this idea that i get you know 3010 01:57:15,030 --> 01:57:12,960 grumpy in the morning when i don't eat 3011 01:57:16,629 --> 01:57:15,040 which is something you know not totally 3012 01:57:18,470 --> 01:57:16,639 uncommon a number of people feel that 3013 01:57:20,709 --> 01:57:18,480 way um 3014 01:57:23,350 --> 01:57:20,719 and i just had this idea that this was 3015 01:57:25,270 --> 01:57:23,360 part of me and this was part of my it 3016 01:57:26,870 --> 01:57:25,280 was because i have a high metabolism or 3017 01:57:28,550 --> 01:57:26,880 something even though 3018 01:57:29,830 --> 01:57:28,560 i was probably getting kind of chubby at 3019 01:57:32,390 --> 01:57:29,840 that point 3020 01:57:35,990 --> 01:57:33,830 and but 3021 01:57:38,629 --> 01:57:36,000 but i noticed that i was feeling 3022 01:57:40,870 --> 01:57:38,639 this way and i had had this training 3023 01:57:42,790 --> 01:57:40,880 into inquiring into feelings and so i 3024 01:57:44,310 --> 01:57:42,800 was literally like halfway down this 3025 01:57:46,709 --> 01:57:44,320 hill driving down the hill in san 3026 01:57:48,470 --> 01:57:46,719 francisco and i just looked for a second 3027 01:57:49,910 --> 01:57:48,480 at this feeling of hunger that i knew i 3028 01:57:51,750 --> 01:57:49,920 must have had right 3029 01:57:54,310 --> 01:57:51,760 and 3030 01:57:56,390 --> 01:57:54,320 just in in one second i saw oh there's 3031 01:57:58,310 --> 01:57:56,400 an actual feeling of of hunger there 3032 01:57:59,990 --> 01:57:58,320 like a physical 3033 01:58:02,390 --> 01:58:00,000 it's so small 3034 01:58:04,149 --> 01:58:02,400 it's like a tiny tiny pinpoint and it's 3035 01:58:06,870 --> 01:58:04,159 surrounded by 3036 01:58:08,149 --> 01:58:06,880 all this amplification to make a big 3037 01:58:10,390 --> 01:58:08,159 deal out of it and all this 3038 01:58:13,109 --> 01:58:10,400 amplification is made up and if i 3039 01:58:14,790 --> 01:58:13,119 actually just look at the actual feeling 3040 01:58:17,430 --> 01:58:14,800 it's no big deal and i could put up with 3041 01:58:19,669 --> 01:58:17,440 this feeling for a long time right and 3042 01:58:22,870 --> 01:58:19,679 so right there 3043 01:58:24,790 --> 01:58:22,880 um like it wasn't this big you know epic 3044 01:58:26,790 --> 01:58:24,800 i went to meditate for a month and i 3045 01:58:29,030 --> 01:58:26,800 came out in it was just one second in 3046 01:58:30,870 --> 01:58:29,040 one day i realized 3047 01:58:34,229 --> 01:58:30,880 that this whole grumpiness that i 3048 01:58:40,550 --> 01:58:34,239 thought was just part of my personality 3049 01:58:43,669 --> 01:58:42,709 fake essentially right 3050 01:58:45,270 --> 01:58:43,679 um 3051 01:58:47,030 --> 01:58:45,280 like you could imagine how that happens 3052 01:58:48,709 --> 01:58:47,040 maybe you're a baby and you're hungry 3053 01:58:51,350 --> 01:58:48,719 and you realize when you make a big deal 3054 01:58:53,750 --> 01:58:51,360 out of being hungry people bring you 3055 01:58:55,510 --> 01:58:53,760 stuff and that's or something like i 3056 01:58:56,550 --> 01:58:55,520 don't know that's just an idea about how 3057 01:58:59,510 --> 01:58:56,560 it could be 3058 01:59:03,430 --> 01:58:59,520 um but but in that one second while i 3059 01:59:05,510 --> 01:59:03,440 was driving down a hill uh 3060 01:59:06,310 --> 01:59:05,520 i just change that part of myself and 3061 01:59:10,950 --> 01:59:06,320 like 3062 01:59:13,189 --> 01:59:10,960 the same kind of response just naturally 3063 01:59:16,229 --> 01:59:13,199 and any time that i start to 3064 01:59:18,550 --> 01:59:16,239 it's just like no i saw that it's not a 3065 01:59:21,350 --> 01:59:18,560 big deal it's not real like i i see you 3066 01:59:22,709 --> 01:59:21,360 know now that's a relatively 3067 01:59:24,470 --> 01:59:22,719 um 3068 01:59:26,709 --> 01:59:24,480 mundane 3069 01:59:29,430 --> 01:59:26,719 city like being being grumpy because 3070 01:59:30,709 --> 01:59:29,440 you're hungry is a relatively mundane 3071 01:59:31,910 --> 01:59:30,719 um 3072 01:59:33,109 --> 01:59:31,920 situation 3073 01:59:34,550 --> 01:59:33,119 but 3074 01:59:36,709 --> 01:59:34,560 it's probably 3075 01:59:40,070 --> 01:59:36,719 the most concrete one for me where it's 3076 01:59:43,990 --> 01:59:40,080 like oh i saw this ha i saw it happen 3077 01:59:45,589 --> 01:59:44,000 right um at the same time i think that 3078 01:59:46,870 --> 01:59:45,599 when you're engaged in these techniques 3079 01:59:48,950 --> 01:59:46,880 there are lots of things that you don't 3080 01:59:52,149 --> 01:59:48,960 see happen and there may be much deeper 3081 01:59:54,390 --> 01:59:52,159 than than that or 3082 01:59:55,830 --> 01:59:54,400 maybe much more numerous and subtler i 3083 01:59:57,189 --> 01:59:55,840 don't know about deeper deeper is a 3084 01:59:58,790 --> 01:59:57,199 weird word 3085 02:00:00,950 --> 01:59:58,800 um 3086 02:00:03,990 --> 02:00:00,960 but so that's like that's a benefit of 3087 02:00:07,189 --> 02:00:04,000 meditation right i don't have this 3088 02:00:09,270 --> 02:00:07,199 particular problem anymore that i hadn't 3089 02:00:11,270 --> 02:00:09,280 even thought was necessarily because i 3090 02:00:13,990 --> 02:00:11,280 thought it was a physiological process 3091 02:00:16,550 --> 02:00:14,000 right we we have these stories like oh 3092 02:00:19,189 --> 02:00:16,560 there's chemicals in our body in our 3093 02:00:21,109 --> 02:00:19,199 brain that make us feel a certain way 3094 02:00:23,030 --> 02:00:21,119 and like okay 3095 02:00:24,870 --> 02:00:23,040 i'm sure there's something to that but i 3096 02:00:26,470 --> 02:00:24,880 very clearly saw that most of this was 3097 02:00:27,669 --> 02:00:26,480 made up right 3098 02:00:29,270 --> 02:00:27,679 so 3099 02:00:30,629 --> 02:00:29,280 um let's explore that for a little bit 3100 02:00:32,950 --> 02:00:30,639 why do you think that it's made up 3101 02:00:35,910 --> 02:00:32,960 because it sounds intuitively obvious to 3102 02:00:38,310 --> 02:00:35,920 most let's say materialists 3103 02:00:39,990 --> 02:00:38,320 um if you take a pill that has a certain 3104 02:00:42,070 --> 02:00:40,000 amount of a neurochemical or can cause a 3105 02:00:44,629 --> 02:00:42,080 different neuromodulator in your brain 3106 02:00:47,270 --> 02:00:44,639 to be ramped up or ramped down then that 3107 02:00:49,589 --> 02:00:47,280 has an effect on your qualia 3108 02:00:50,870 --> 02:00:49,599 or your perception sure yeah so why do 3109 02:00:52,310 --> 02:00:50,880 you see that as 3110 02:00:55,750 --> 02:00:52,320 not being as 3111 02:00:58,709 --> 02:00:55,760 big of a deal as most people think 3112 02:01:02,149 --> 02:00:58,719 like okay okay i'm not saying that 3113 02:01:06,830 --> 02:01:02,159 you don't have biochemistry that affects 3114 02:01:12,790 --> 02:01:10,070 um i mean i'm not a biologist and even 3115 02:01:15,109 --> 02:01:12,800 most biologists have not gone and 3116 02:01:17,270 --> 02:01:15,119 measured their own processes i mean 3117 02:01:18,790 --> 02:01:17,280 nobody actually has a full view of cause 3118 02:01:20,790 --> 02:01:18,800 and effect in the human body right and 3119 02:01:22,390 --> 02:01:20,800 so we're guessing a lot of the time and 3120 02:01:23,990 --> 02:01:22,400 for me as someone who's scientifically 3121 02:01:26,070 --> 02:01:24,000 educated but not 3122 02:01:28,390 --> 02:01:26,080 biologically scientifically educated 3123 02:01:29,750 --> 02:01:28,400 right i'm making extra levels of guesses 3124 02:01:33,270 --> 02:01:29,760 beyond what a lot of people would and 3125 02:01:34,310 --> 02:01:33,280 it's like oh i've heard stories about 3126 02:01:37,350 --> 02:01:34,320 you know 3127 02:01:39,430 --> 02:01:37,360 how things happen in the body and then 3128 02:01:42,149 --> 02:01:39,440 well here's a way that i feel sometimes 3129 02:01:44,310 --> 02:01:42,159 and i made an explanation earlier in 3130 02:01:45,510 --> 02:01:44,320 life about what must be happening and 3131 02:01:48,550 --> 02:01:45,520 therefore 3132 02:01:52,149 --> 02:01:48,560 it's not really changeable like okay 3133 02:01:53,589 --> 02:01:52,159 for my biochemistry it must be 3134 02:01:55,430 --> 02:01:53,599 that 3135 02:01:58,229 --> 02:01:55,440 this happens and its cause and effect 3136 02:02:00,629 --> 02:01:58,239 but then i got some insight into the 3137 02:02:02,790 --> 02:02:00,639 fact that that wasn't that explanation 3138 02:02:05,669 --> 02:02:02,800 was not true right 3139 02:02:06,790 --> 02:02:05,679 um 3140 02:02:08,550 --> 02:02:06,800 it doesn't mean that there aren't 3141 02:02:10,709 --> 02:02:08,560 physical processes 3142 02:02:11,990 --> 02:02:10,719 right in the physical world it just 3143 02:02:15,030 --> 02:02:12,000 means 3144 02:02:17,589 --> 02:02:15,040 that my particular explanation was naive 3145 02:02:18,550 --> 02:02:17,599 of what was happening right 3146 02:02:21,350 --> 02:02:18,560 so 3147 02:02:24,629 --> 02:02:22,950 i don't know that's again i don't mean 3148 02:02:25,990 --> 02:02:24,639 to make too much of out of that example 3149 02:02:28,870 --> 02:02:26,000 because it's a very small thing but it 3150 02:02:30,629 --> 02:02:28,880 was just it was very concrete and clear 3151 02:02:33,030 --> 02:02:30,639 when you use the word story that this is 3152 02:02:34,709 --> 02:02:33,040 simply a story that one tells oneself 3153 02:02:36,790 --> 02:02:34,719 are you using that in a similar way to 3154 02:02:44,310 --> 02:02:36,800 this is a model that one has or are 3155 02:02:48,149 --> 02:02:46,149 i think that varies based on the person 3156 02:02:50,310 --> 02:02:48,159 i think for somebody who's 3157 02:02:52,310 --> 02:02:50,320 got it some kind of scientific education 3158 02:02:55,830 --> 02:02:52,320 then there's a model attached to a story 3159 02:03:00,709 --> 02:02:59,030 to be frank about it um 3160 02:03:03,669 --> 02:03:00,719 it's pre-model 3161 02:03:06,070 --> 02:03:03,679 no i i just want to say um it's more 3162 02:03:07,350 --> 02:03:06,080 like the story serves as an excuse of 3163 02:03:09,430 --> 02:03:07,360 some kind 3164 02:03:11,589 --> 02:03:09,440 and then the model helps justify the 3165 02:03:12,790 --> 02:03:11,599 excuse 3166 02:03:15,830 --> 02:03:12,800 right 3167 02:03:17,750 --> 02:03:15,840 um interesting like okay 3168 02:03:19,510 --> 02:03:17,760 if i'm grumpy 3169 02:03:22,070 --> 02:03:19,520 uh it's not 3170 02:03:24,950 --> 02:03:22,080 it's certainly not a personality aspect 3171 02:03:26,550 --> 02:03:24,960 that i could change and be better at 3172 02:03:28,950 --> 02:03:26,560 it's just 3173 02:03:30,709 --> 02:03:28,960 how things are because of like chemicals 3174 02:03:34,229 --> 02:03:30,719 right um 3175 02:03:38,149 --> 02:03:36,149 have you heard ian mcgill christ's 3176 02:03:43,589 --> 02:03:38,159 master and its emissary 3177 02:03:44,950 --> 02:03:43,599 um that i saw a portion of that uh 3178 02:03:46,470 --> 02:03:44,960 that interview you did with him because 3179 02:03:48,229 --> 02:03:46,480 it was one of the ones that i checked 3180 02:03:50,390 --> 02:03:48,239 out prior to doing this 3181 02:03:52,149 --> 02:03:50,400 the reason is that but but i haven't you 3182 02:03:55,109 --> 02:03:52,159 know i don't know the original word you 3183 02:03:56,550 --> 02:03:55,119 should read his book that's one of 3184 02:04:00,390 --> 02:03:56,560 a few books 3185 02:04:02,550 --> 02:04:01,750 it's essentially you can think of it as 3186 02:04:11,270 --> 02:04:02,560 the 3187 02:04:13,350 --> 02:04:11,280 post 3188 02:04:15,910 --> 02:04:13,360 oh yeah i mean it's very clear that 3189 02:04:17,270 --> 02:04:15,920 human beings do this all the time right 3190 02:04:20,790 --> 02:04:17,280 um 3191 02:04:22,870 --> 02:04:20,800 like we're in this time when 3192 02:04:25,990 --> 02:04:22,880 we 3193 02:04:29,830 --> 02:04:26,000 uh think very highly of 3194 02:04:31,669 --> 02:04:29,840 being scientific being rational right 3195 02:04:32,950 --> 02:04:31,679 that that the world is some objective 3196 02:04:34,629 --> 02:04:32,960 thing the rules of which can be 3197 02:04:36,310 --> 02:04:34,639 understood and then 3198 02:04:38,229 --> 02:04:36,320 you can 3199 02:04:40,310 --> 02:04:38,239 have an understanding 3200 02:04:42,390 --> 02:04:40,320 in detail of those rules and use that to 3201 02:04:44,550 --> 02:04:42,400 formulate the plans that are the best or 3202 02:04:49,990 --> 02:04:44,560 something right 3203 02:04:54,870 --> 02:04:52,950 um 3204 02:04:57,350 --> 02:04:54,880 let's say you have 10 people in a room 3205 02:04:59,830 --> 02:04:57,360 who all say they're doing that 3206 02:05:02,390 --> 02:04:59,840 okay maybe maybe three of the people are 3207 02:05:04,310 --> 02:05:02,400 really trying to do it 3208 02:05:06,069 --> 02:05:04,320 but they're fallible as human beings and 3209 02:05:10,069 --> 02:05:06,079 so 3210 02:05:11,669 --> 02:05:10,079 help steer the conclusions right but 3211 02:05:14,629 --> 02:05:11,679 then the other seven people aren't even 3212 02:05:16,069 --> 02:05:14,639 trying the other seven people are 3213 02:05:18,470 --> 02:05:16,079 uh 3214 02:05:20,709 --> 02:05:18,480 just pretending to care about being 3215 02:05:22,950 --> 02:05:20,719 objective and going according to 3216 02:05:25,270 --> 02:05:22,960 principle and really are just doing the 3217 02:05:27,910 --> 02:05:25,280 thing that human beings always do 3218 02:05:31,910 --> 02:05:29,030 just 3219 02:05:34,390 --> 02:05:31,920 whatever they think helps them right now 3220 02:05:36,390 --> 02:05:34,400 right and and oh here's an excuse here's 3221 02:05:38,709 --> 02:05:36,400 a way that people currently socially 3222 02:05:40,550 --> 02:05:38,719 believe is justified 3223 02:05:42,629 --> 02:05:40,560 like we have this picture where the 3224 02:05:44,950 --> 02:05:42,639 people standing over there 3225 02:05:47,350 --> 02:05:44,960 are the people who are smart and correct 3226 02:05:49,669 --> 02:05:47,360 so i'm gonna go stand over there right 3227 02:05:51,830 --> 02:05:49,679 as opposed to being drawn to stand over 3228 02:05:53,589 --> 02:05:51,840 there by 3229 02:05:55,830 --> 02:05:53,599 a priori 3230 02:05:57,350 --> 02:05:55,840 understanding and belief in this kind of 3231 02:05:59,510 --> 02:05:57,360 a thing right 3232 02:06:01,669 --> 02:05:59,520 and so like that's as old as humanity 3233 02:06:02,550 --> 02:06:01,679 right it's going on now it's it's gone 3234 02:06:04,550 --> 02:06:02,560 on 3235 02:06:06,550 --> 02:06:04,560 forever and 3236 02:06:08,709 --> 02:06:06,560 um 3237 02:06:11,030 --> 02:06:08,719 and people will say that no no i am 3238 02:06:13,430 --> 02:06:11,040 standing here because of an a priori 3239 02:06:15,189 --> 02:06:13,440 dispassionate assessment yes but but 3240 02:06:17,109 --> 02:06:15,199 you'll see over time and and maybe 3241 02:06:18,709 --> 02:06:17,119 that's related to what i was saying 3242 02:06:21,430 --> 02:06:18,719 at the beginning about pundits versus 3243 02:06:23,990 --> 02:06:21,440 not um 3244 02:06:26,550 --> 02:06:24,000 you see eventually who those people are 3245 02:06:30,550 --> 02:06:28,229 i don't know how much that matters 3246 02:06:31,830 --> 02:06:30,560 because it's just 3247 02:06:33,189 --> 02:06:31,840 because as soon as you see how those 3248 02:06:34,709 --> 02:06:33,199 people are now you're in some new 3249 02:06:35,589 --> 02:06:34,719 situation where there are different 3250 02:06:37,270 --> 02:06:35,599 people 3251 02:06:38,069 --> 02:06:37,280 who you don't you know who you don't 3252 02:06:39,430 --> 02:06:38,079 know 3253 02:06:40,870 --> 02:06:39,440 so maybe you just have to make good 3254 02:06:42,870 --> 02:06:40,880 friends who you trust and go through 3255 02:06:45,589 --> 02:06:42,880 life that way 3256 02:06:47,669 --> 02:06:45,599 so while we're speaking about models and 3257 02:06:48,870 --> 02:06:47,679 rationality and science and using that 3258 02:06:50,310 --> 02:06:48,880 to 3259 02:06:52,950 --> 02:06:50,320 build up one's 3260 02:06:54,470 --> 02:06:52,960 world view or as i say veltan xiaohung 3261 02:06:56,470 --> 02:06:54,480 you you said that you were reading a 3262 02:06:58,470 --> 02:06:56,480 book called a new kind of science which 3263 02:07:00,229 --> 02:06:58,480 is stephen wolfram's yes they found it 3264 02:07:01,669 --> 02:07:00,239 extremely interesting i'm curious what 3265 02:07:05,030 --> 02:07:01,679 aspects of it 3266 02:07:09,350 --> 02:07:06,870 it's interesting because in that book i 3267 02:07:11,109 --> 02:07:09,360 think he hinted at 3268 02:07:12,629 --> 02:07:11,119 the kinds of things that he's doing very 3269 02:07:15,270 --> 02:07:12,639 explicitly now 3270 02:07:17,830 --> 02:07:15,280 right where he's trying to 3271 02:07:21,189 --> 02:07:17,840 build a theory of the universe 3272 02:07:22,790 --> 02:07:21,199 uh based on cellul cellular i can't the 3273 02:07:24,950 --> 02:07:22,800 word cellular 3274 02:07:29,270 --> 02:07:24,960 cellular automata yeah though it's hyper 3275 02:07:29,280 --> 02:07:31,589 and 3276 02:07:35,830 --> 02:07:33,109 you know that's a little bit related to 3277 02:07:37,270 --> 02:07:35,840 the kind of thing that i think about but 3278 02:07:39,430 --> 02:07:37,280 but in a different sphere right he's 3279 02:07:41,589 --> 02:07:39,440 looking at okay here's this certain 3280 02:07:43,270 --> 02:07:41,599 class of models of 3281 02:07:44,950 --> 02:07:43,280 what are essentially simulations where 3282 02:07:47,270 --> 02:07:44,960 they take in a state 3283 02:07:48,709 --> 02:07:47,280 at time t and they output a state at 3284 02:07:50,870 --> 02:07:48,719 time t plus one but if you're trying to 3285 02:07:53,030 --> 02:07:50,880 have an elevated view 3286 02:07:54,149 --> 02:07:53,040 t is not necessarily time because if 3287 02:07:55,669 --> 02:07:54,159 you're building this model you're 3288 02:07:58,629 --> 02:07:55,679 standing outside of the time that's 3289 02:08:00,310 --> 02:07:58,639 interior to the model 3290 02:08:02,310 --> 02:08:00,320 and you're just trying to understand it 3291 02:08:05,109 --> 02:08:02,320 and see what it does and maybe pick 3292 02:08:07,189 --> 02:08:05,119 design parameters 3293 02:08:09,189 --> 02:08:07,199 like you've got a large space within 3294 02:08:12,069 --> 02:08:09,199 which you can navigate by tuning design 3295 02:08:14,709 --> 02:08:12,079 parameters and you try to pick the ones 3296 02:08:17,350 --> 02:08:14,719 that give you the most interesting and 3297 02:08:18,950 --> 02:08:17,360 powerful thing right 3298 02:08:20,709 --> 02:08:18,960 so i think that's very interesting i 3299 02:08:24,149 --> 02:08:20,719 don't know like i'm not a physicist 3300 02:08:24,950 --> 02:08:24,159 right so i do not actually know 3301 02:08:27,189 --> 02:08:24,960 um 3302 02:08:30,550 --> 02:08:27,199 what his chances are of doing something 3303 02:08:33,030 --> 02:08:30,560 with that right um 3304 02:08:35,109 --> 02:08:33,040 and furthermore there's sort of the the 3305 02:08:36,629 --> 02:08:35,119 metaphysical question of 3306 02:08:39,910 --> 02:08:36,639 if he succeeds 3307 02:08:42,790 --> 02:08:39,920 to some arbitrary degree of 3308 02:08:44,149 --> 02:08:42,800 specificity in 3309 02:08:47,669 --> 02:08:44,159 reproducing 3310 02:08:49,350 --> 02:08:47,679 known laws and or predicting new things 3311 02:08:50,790 --> 02:08:49,360 i mean 3312 02:08:52,550 --> 02:08:50,800 of course predicting new things is 3313 02:08:54,790 --> 02:08:52,560 always like the gold standard of like 3314 02:08:57,510 --> 02:08:54,800 how you know you're into something um 3315 02:09:00,149 --> 02:08:57,520 but there's always the question of 3316 02:09:04,950 --> 02:09:02,390 is this just one of a large number of 3317 02:09:06,950 --> 02:09:04,960 models that are isomorphic to each other 3318 02:09:09,990 --> 02:09:06,960 and because he likes cellular automata 3319 02:09:12,950 --> 02:09:10,000 he found the cellular automata one which 3320 02:09:14,550 --> 02:09:12,960 which would be a big deal anyway right 3321 02:09:16,709 --> 02:09:14,560 but it doesn't really answer the 3322 02:09:18,709 --> 02:09:16,719 question of like 3323 02:09:20,790 --> 02:09:18,719 our cellular automata fundamental or 3324 02:09:21,669 --> 02:09:20,800 something you know 3325 02:09:27,030 --> 02:09:21,679 um 3326 02:09:30,229 --> 02:09:28,790 like he probably has some angles in 3327 02:09:32,550 --> 02:09:30,239 which he would argue 3328 02:09:35,109 --> 02:09:32,560 that it does having to do with with 3329 02:09:37,430 --> 02:09:35,119 computational uh irreducibility and 3330 02:09:38,870 --> 02:09:37,440 stuff like that 3331 02:09:41,750 --> 02:09:38,880 okay speaking of computational 3332 02:09:43,270 --> 02:09:41,760 irreducibility okay wolfram thinks free 3333 02:09:45,350 --> 02:09:43,280 will is tied to that 3334 02:09:47,109 --> 02:09:45,360 i'm curious 3335 02:09:49,109 --> 02:09:47,119 but the way that he you the way that he 3336 02:09:51,830 --> 02:09:49,119 defines free will i don't think is the 3337 02:09:54,069 --> 02:09:51,840 way that most people would think 3338 02:09:55,430 --> 02:09:54,079 of the word free will being defined 3339 02:09:58,310 --> 02:09:55,440 more that you can't predict your own 3340 02:09:59,750 --> 02:09:58,320 actions it has to do with predictivity 3341 02:10:01,750 --> 02:09:59,760 either way do you believe that people 3342 02:10:03,189 --> 02:10:01,760 have free will 3343 02:10:11,030 --> 02:10:03,199 or do you believe that you have free 3344 02:10:11,040 --> 02:10:16,069 you're asking the hard questions today 3345 02:10:20,950 --> 02:10:18,229 what i think is that 3346 02:10:25,350 --> 02:10:20,960 the idea of free will 3347 02:10:29,589 --> 02:10:27,109 is 3348 02:10:32,229 --> 02:10:29,599 it takes as assumptions backgrounding 3349 02:10:34,790 --> 02:10:32,239 the for the question to make sense 3350 02:10:38,069 --> 02:10:34,800 it requires a picture 3351 02:10:40,709 --> 02:10:38,079 of reality that is too simple 3352 02:10:42,870 --> 02:10:40,719 and that by the time you develop a 3353 02:10:44,149 --> 02:10:42,880 picture of reality that is sophisticated 3354 02:10:46,790 --> 02:10:44,159 enough 3355 02:10:48,149 --> 02:10:46,800 that question kind of doesn't make sense 3356 02:10:50,870 --> 02:10:48,159 anymore 3357 02:10:52,310 --> 02:10:50,880 um i'm not claiming that i'm 3358 02:10:54,310 --> 02:10:52,320 at that level of understanding of 3359 02:10:58,709 --> 02:10:54,320 reality but i am saying 3360 02:11:01,990 --> 02:11:00,310 yeah can you explain to me the simple 3361 02:11:04,629 --> 02:11:02,000 background assumptions that go into a 3362 02:11:06,390 --> 02:11:04,639 question like that and then how with 3363 02:11:08,470 --> 02:11:06,400 more articulated assumptions or more 3364 02:11:10,709 --> 02:11:08,480 advanced assumptions that dissolves the 3365 02:11:13,030 --> 02:11:10,719 question i mean i i feel like this is 3366 02:11:14,709 --> 02:11:13,040 ground that has been covered 3367 02:11:17,910 --> 02:11:14,719 at least okay i mean i don't know i'm 3368 02:11:39,270 --> 02:11:17,920 often very unsatisfied by discussions 3369 02:11:44,310 --> 02:11:42,229 the problem is to do to do a convincing 3370 02:11:46,629 --> 02:11:44,320 explanation on this requires going into 3371 02:11:48,629 --> 02:11:46,639 a lot of like subtopics that 3372 02:11:50,790 --> 02:11:48,639 if people who who haven't heard them 3373 02:11:52,470 --> 02:11:50,800 before hear them first from me i'm not 3374 02:11:53,830 --> 02:11:52,480 going to give a particularly convincing 3375 02:11:55,510 --> 02:11:53,840 version of them because it's not my 3376 02:11:58,229 --> 02:11:55,520 shtick i don't go around 3377 02:12:00,709 --> 02:11:58,239 talking about free will but um there are 3378 02:12:02,229 --> 02:12:00,719 for example um things you can google 3379 02:12:03,830 --> 02:12:02,239 that will give you good starting points 3380 02:12:06,229 --> 02:12:03,840 so for example 3381 02:12:09,510 --> 02:12:06,239 there's a thing called 3382 02:12:11,030 --> 02:12:09,520 the the second time around problem right 3383 02:12:12,310 --> 02:12:11,040 which is that 3384 02:12:14,069 --> 02:12:12,320 uh 3385 02:12:16,149 --> 02:12:14,079 it seems to be 3386 02:12:17,350 --> 02:12:16,159 indistinguishable 3387 02:12:19,030 --> 02:12:17,360 whether 3388 02:12:20,870 --> 02:12:19,040 uh 3389 02:12:23,669 --> 02:12:20,880 like this is the first time things were 3390 02:12:25,990 --> 02:12:23,679 happening and we chose what could happen 3391 02:12:27,430 --> 02:12:26,000 or whether it's a fully deterministic 3392 02:12:29,270 --> 02:12:27,440 playback 3393 02:12:31,030 --> 02:12:29,280 of that and so that's a simpler question 3394 02:12:32,709 --> 02:12:31,040 that you could start with like 3395 02:12:34,950 --> 02:12:32,719 how would i even know the difference 3396 02:12:37,750 --> 02:12:34,960 between those two things because in the 3397 02:12:38,790 --> 02:12:37,760 first time around 3398 02:12:40,470 --> 02:12:38,800 so our 3399 02:12:42,950 --> 02:12:40,480 our reasons for believing we have free 3400 02:12:44,790 --> 02:12:42,960 will are the primary one is that we feel 3401 02:12:46,830 --> 02:12:44,800 like it right we feel like we have free 3402 02:12:49,669 --> 02:12:46,840 will 3403 02:12:51,669 --> 02:12:49,679 um maybe the first time we felt like we 3404 02:12:52,790 --> 02:12:51,679 had free will because we had free will 3405 02:12:54,629 --> 02:12:52,800 right 3406 02:12:56,229 --> 02:12:54,639 um but the second time it's a 3407 02:12:57,910 --> 02:12:56,239 reproduction of the first time so we 3408 02:13:00,550 --> 02:12:57,920 have to feel the same way or it's not a 3409 02:13:03,510 --> 02:13:00,560 good reproduction 3410 02:13:04,870 --> 02:13:03,520 but it's a deterministic reproduction so 3411 02:13:07,750 --> 02:13:04,880 it's not like we could have changed our 3412 02:13:09,750 --> 02:13:07,760 mind right and so 3413 02:13:11,910 --> 02:13:09,760 thinking about a simpler sub problem 3414 02:13:13,990 --> 02:13:11,920 like that is much easier than thinking 3415 02:13:16,310 --> 02:13:14,000 about the problem of 3416 02:13:17,430 --> 02:13:16,320 the actual whole universe that we're in 3417 02:13:20,069 --> 02:13:17,440 right now 3418 02:13:22,069 --> 02:13:20,079 um but by thinking about smaller 3419 02:13:24,229 --> 02:13:22,079 problems like that 3420 02:13:26,069 --> 02:13:24,239 you can broaden your horizons in a 3421 02:13:27,430 --> 02:13:26,079 certain way you can broaden the scope of 3422 02:13:30,870 --> 02:13:27,440 things 3423 02:13:31,669 --> 02:13:30,880 that you think about right 3424 02:13:33,830 --> 02:13:31,679 um 3425 02:13:35,830 --> 02:13:33,840 and so 3426 02:13:38,229 --> 02:13:35,840 in that second time around problem kind 3427 02:13:40,950 --> 02:13:38,239 of case it's unclear whether you had 3428 02:13:42,229 --> 02:13:40,960 free will or not because 3429 02:13:43,990 --> 02:13:42,239 which one of those are you in the 3430 02:13:46,229 --> 02:13:44,000 original or the replay changes the 3431 02:13:48,709 --> 02:13:46,239 answer but then it's exactly the same 3432 02:13:50,629 --> 02:13:48,719 experience in both of them so 3433 02:13:52,310 --> 02:13:50,639 uh 3434 02:13:54,950 --> 02:13:52,320 is that one experience or two 3435 02:13:56,790 --> 02:13:54,960 experiences do you even know right do 3436 02:13:58,950 --> 02:13:56,800 they like map to the same thing or are 3437 02:14:03,589 --> 02:13:58,960 they two separate right 3438 02:14:08,310 --> 02:14:06,229 dang oh you know so for people who know 3439 02:14:09,669 --> 02:14:08,320 a bit of quantum mechanics right you 3440 02:14:10,870 --> 02:14:09,679 know that there are 3441 02:14:13,589 --> 02:14:10,880 uh 3442 02:14:16,390 --> 02:14:13,599 the everettians have become 3443 02:14:17,750 --> 02:14:16,400 quite well represented currently um in 3444 02:14:19,109 --> 02:14:17,760 terms of the way that people interpret 3445 02:14:20,870 --> 02:14:19,119 what's happening and 3446 02:14:22,950 --> 02:14:20,880 the way to interpret things from an 3447 02:14:24,069 --> 02:14:22,960 everettian standpoint is 3448 02:14:26,149 --> 02:14:24,079 that just 3449 02:14:26,950 --> 02:14:26,159 all things that can happen do happen 3450 02:14:27,990 --> 02:14:26,960 right 3451 02:14:29,750 --> 02:14:28,000 and so 3452 02:14:31,589 --> 02:14:29,760 what does it mean to have free will in 3453 02:14:33,589 --> 02:14:31,599 that case it doesn't mean what people 3454 02:14:35,430 --> 02:14:33,599 naively think determinism means which is 3455 02:14:37,189 --> 02:14:35,440 that only one thing happens and must 3456 02:14:39,189 --> 02:14:37,199 happen it's like no 3457 02:14:41,109 --> 02:14:39,199 actually a bunch of things happen but 3458 02:14:43,189 --> 02:14:41,119 then does it 3459 02:14:48,629 --> 02:14:43,199 maybe 3460 02:14:50,629 --> 02:14:48,639 orthogonal to that in some sense anyway 3461 02:14:53,270 --> 02:14:50,639 because it changes the waiting on how 3462 02:14:56,870 --> 02:14:53,280 much of things happen or not like it's 3463 02:14:58,550 --> 02:14:56,880 unclear but so i think that 3464 02:15:00,470 --> 02:14:58,560 rather than trying to answer this 3465 02:15:03,430 --> 02:15:00,480 question directly of do we have free 3466 02:15:05,830 --> 02:15:03,440 will i think the best that people can do 3467 02:15:07,270 --> 02:15:05,840 right now is like go to the gym and work 3468 02:15:09,669 --> 02:15:07,280 out right 3469 02:15:11,830 --> 02:15:09,679 and like pump some iron get buff and 3470 02:15:13,030 --> 02:15:11,840 come back later and answer these 3471 02:15:14,069 --> 02:15:13,040 questions 3472 02:15:15,510 --> 02:15:14,079 um 3473 02:15:16,550 --> 02:15:15,520 do you mean that metaphorically go to 3474 02:15:19,149 --> 02:15:16,560 the gym 3475 02:15:23,270 --> 02:15:19,159 yeah but you know it might help 3476 02:15:24,709 --> 02:15:23,280 non-metaphorically as well um 3477 02:15:26,629 --> 02:15:24,719 so what do you mean metaphorically by 3478 02:15:28,470 --> 02:15:26,639 that do you mean go study philosophy go 3479 02:15:30,709 --> 02:15:28,480 live your life go 3480 02:15:32,069 --> 02:15:30,719 try and develop a skill 3481 02:15:34,229 --> 02:15:32,079 i mean if you're if you're interested in 3482 02:15:36,629 --> 02:15:34,239 the question of free will then 3483 02:15:38,709 --> 02:15:36,639 thinking about these sub-problems i 3484 02:15:41,189 --> 02:15:38,719 think can very quickly get you at least 3485 02:15:43,030 --> 02:15:41,199 to a point where you realize why the the 3486 02:15:44,870 --> 02:15:43,040 question as originally posed is too 3487 02:15:46,870 --> 02:15:44,880 simple to really make sense 3488 02:15:49,430 --> 02:15:46,880 but that's then been replaced by all 3489 02:15:52,229 --> 02:15:49,440 these possibilities of how things could 3490 02:15:54,390 --> 02:15:52,239 be are those possibilities fictional are 3491 02:15:57,270 --> 02:15:54,400 they real 3492 02:15:58,709 --> 02:15:57,280 that's sort of the material you would be 3493 02:16:01,990 --> 02:15:58,719 contending with 3494 02:16:06,149 --> 02:16:02,000 um in that domain but then 3495 02:16:11,430 --> 02:16:09,589 then there's maybe equivalent questions 3496 02:16:15,030 --> 02:16:11,440 that are something like 3497 02:16:16,870 --> 02:16:15,040 do i have free will but that are 3498 02:16:19,589 --> 02:16:16,880 um 3499 02:16:21,830 --> 02:16:19,599 more answerable and maybe more specific 3500 02:16:23,350 --> 02:16:21,840 right 3501 02:16:26,069 --> 02:16:23,360 okay we'll get to some rapid fire 3502 02:16:27,430 --> 02:16:26,079 questions okay we have so many audience 3503 02:16:29,109 --> 02:16:27,440 questions we probably won't get a chance 3504 02:16:30,149 --> 02:16:29,119 to go through all of them oh no that's a 3505 02:16:31,270 --> 02:16:30,159 lot 3506 02:16:33,750 --> 02:16:31,280 and this is 3507 02:16:36,469 --> 02:16:33,760 legal-sized paper 3508 02:16:39,270 --> 02:16:36,479 bullet points okay so one of the 3509 02:16:41,110 --> 02:16:39,280 questions so these next few are from me 3510 02:16:43,190 --> 02:16:41,120 i want to know if you've watched super 3511 02:16:45,429 --> 02:16:43,200 bunny hops review of the witness or 3512 02:16:47,349 --> 02:16:45,439 joseph anderson's review of the witness 3513 02:16:49,589 --> 02:16:47,359 no 3514 02:16:51,270 --> 02:16:49,599 do you watch video game donkey 3515 02:16:53,030 --> 02:16:51,280 sometimes 3516 02:16:54,950 --> 02:16:53,040 man i'm a huge fan of video games he's 3517 02:16:57,429 --> 02:16:54,960 very funny 3518 02:16:59,270 --> 02:16:57,439 okay what is your opinion on no this is 3519 02:17:01,349 --> 02:16:59,280 an open-ended one but please answer 3520 02:17:03,910 --> 02:17:01,359 succinctly briefly 3521 02:17:09,589 --> 02:17:03,920 what's your opinion on vr 3522 02:17:14,309 --> 02:17:11,589 but not for the reason people think 3523 02:17:16,950 --> 02:17:14,319 especially vr developers right so people 3524 02:17:20,549 --> 02:17:16,960 think that vr is about 3525 02:17:21,910 --> 02:17:20,559 uh being more immersed in a game so that 3526 02:17:23,669 --> 02:17:21,920 it feels 3527 02:17:24,870 --> 02:17:23,679 real 3528 02:17:26,709 --> 02:17:24,880 um 3529 02:17:29,270 --> 02:17:26,719 and therefore it can be more compelling 3530 02:17:31,509 --> 02:17:29,280 or something and nobody in the game 3531 02:17:33,110 --> 02:17:31,519 industry seems to want to hear this but 3532 02:17:35,509 --> 02:17:33,120 like there is a little bit of truth to 3533 02:17:37,030 --> 02:17:35,519 that that immersion i will get back to 3534 02:17:40,230 --> 02:17:37,040 it in a minute about what's true about 3535 02:17:41,910 --> 02:17:40,240 it but it's mostly false because 3536 02:17:43,589 --> 02:17:41,920 when you're watching a good movie you're 3537 02:17:45,030 --> 02:17:43,599 immersed when you're reading a good book 3538 02:17:46,549 --> 02:17:45,040 you're immersed when you're listening to 3539 02:17:48,389 --> 02:17:46,559 music that you find beautiful you're 3540 02:17:50,469 --> 02:17:48,399 immersed like immersion 3541 02:17:53,190 --> 02:17:50,479 doesn't require you to wear a bucket on 3542 02:17:56,870 --> 02:17:53,200 your head right that's uncomfortable and 3543 02:17:56,880 --> 02:18:00,870 now 3544 02:18:04,629 --> 02:18:02,870 the thing the thing that it does do 3545 02:18:07,509 --> 02:18:04,639 that's immersive is 3546 02:18:09,589 --> 02:18:07,519 you get a tighter feedback loop between 3547 02:18:11,110 --> 02:18:09,599 your propriocept deceptive sense like 3548 02:18:12,309 --> 02:18:11,120 where your head's moving and like what 3549 02:18:14,870 --> 02:18:12,319 you see 3550 02:18:16,549 --> 02:18:14,880 which is absent when you're playing like 3551 02:18:18,070 --> 02:18:16,559 a 3d game on a monitor because the 3552 02:18:19,110 --> 02:18:18,080 monitor doesn't move in response to your 3553 02:18:21,509 --> 02:18:19,120 head so 3554 02:18:24,230 --> 02:18:21,519 it it incorporates a little bit more of 3555 02:18:26,230 --> 02:18:24,240 your body and this is the more important 3556 02:18:28,709 --> 02:18:26,240 part i think um 3557 02:18:30,629 --> 02:18:28,719 just the tracking on both the headset 3558 02:18:31,910 --> 02:18:30,639 and the controllers 3559 02:18:33,270 --> 02:18:31,920 um 3560 02:18:34,549 --> 02:18:33,280 tends to be very good these days 3561 02:18:36,709 --> 02:18:34,559 actually better on the controllers than 3562 02:18:38,709 --> 02:18:36,719 the headset um 3563 02:18:40,309 --> 02:18:38,719 and what that means 3564 02:18:42,629 --> 02:18:40,319 is you have more bandwidth for 3565 02:18:44,629 --> 02:18:42,639 communicating to the game 3566 02:18:46,389 --> 02:18:44,639 right um in ways that are natural 3567 02:18:48,309 --> 02:18:46,399 because you know how to move your hands 3568 02:18:49,750 --> 02:18:48,319 you know how to move your head right and 3569 02:18:52,230 --> 02:18:49,760 you can move your body to move your head 3570 02:18:54,389 --> 02:18:52,240 around to change where you are and those 3571 02:18:55,509 --> 02:18:54,399 are relatively natural things compared 3572 02:18:56,709 --> 02:18:55,519 to 3573 02:18:58,230 --> 02:18:56,719 you know i'm using this mouse and 3574 02:18:59,270 --> 02:18:58,240 keyboard or something which is not 3575 02:19:01,589 --> 02:18:59,280 something 3576 02:19:03,509 --> 02:19:01,599 that came naturally to humans before we 3577 02:19:04,870 --> 02:19:03,519 invented it right you can learn it in 3578 02:19:06,629 --> 02:19:04,880 that way that we learn to drive and 3579 02:19:07,910 --> 02:19:06,639 stuff but it's it's one step more 3580 02:19:09,910 --> 02:19:07,920 removed and so 3581 02:19:10,790 --> 02:19:09,920 the opportunity of vr 3582 02:19:14,709 --> 02:19:10,800 is 3583 02:19:18,790 --> 02:19:15,990 um 3584 02:19:22,309 --> 02:19:18,800 in order to create experiences 3585 02:19:24,790 --> 02:19:22,319 that are um 3586 02:19:26,629 --> 02:19:24,800 better in some way defeat right so if 3587 02:19:29,190 --> 02:19:26,639 you think about if i'm playing a 3d game 3588 02:19:31,589 --> 02:19:29,200 with a mouse and keyboard my mouse is 3589 02:19:33,589 --> 02:19:31,599 like let's call that two analog degrees 3590 02:19:35,429 --> 02:19:33,599 of freedom it's even not that much but 3591 02:19:37,270 --> 02:19:35,439 whatever and then maybe the keyboard i 3592 02:19:39,270 --> 02:19:37,280 have like five or six keys i'm gonna hit 3593 02:19:40,870 --> 02:19:39,280 so it's like five or six bits 3594 02:19:42,950 --> 02:19:40,880 plus two 3595 02:19:45,270 --> 02:19:42,960 scalar numbers right 3596 02:19:47,030 --> 02:19:45,280 it's more like vr's advantage isn't that 3597 02:19:49,270 --> 02:19:47,040 it inputs something that's more 3598 02:19:51,510 --> 02:19:49,280 immersive to you it's more what you 3599 02:19:53,030 --> 02:19:51,520 output that the game can then use that's 3600 02:19:55,030 --> 02:19:53,040 the one that is the most overlooked i 3601 02:19:56,550 --> 02:19:55,040 think yes so you know just to quantify 3602 02:19:58,230 --> 02:19:56,560 again in 3603 02:20:00,550 --> 02:19:58,240 these are technically six dof 3604 02:20:01,990 --> 02:20:00,560 controllers because there's in 3d space 3605 02:20:05,429 --> 02:20:02,000 there's three degrees of translation and 3606 02:20:07,429 --> 02:20:05,439 three of rotation so you have like 18 3607 02:20:10,630 --> 02:20:07,439 scalars compared to two in your mouse 3608 02:20:11,830 --> 02:20:10,640 and it's not actually that much because 3609 02:20:13,510 --> 02:20:11,840 humans don't really use them 3610 02:20:14,950 --> 02:20:13,520 independently but it's still it's like a 3611 02:20:17,030 --> 02:20:14,960 lot more right 3612 02:20:19,349 --> 02:20:17,040 um and so 3613 02:20:21,910 --> 02:20:19,359 until now games 3614 02:20:23,670 --> 02:20:21,920 mostly talk and don't listen very much 3615 02:20:25,670 --> 02:20:23,680 you know like think about if you're 3616 02:20:27,750 --> 02:20:25,680 playing a game at 4k 3617 02:20:30,950 --> 02:20:27,760 at 24 bit color 3618 02:20:33,670 --> 02:20:30,960 at 60 frames per second that's like 3619 02:20:36,389 --> 02:20:33,680 a lot of bits per second coming at you 3620 02:20:38,950 --> 02:20:36,399 the number of bits per second going in 3621 02:20:40,550 --> 02:20:38,960 is like 3622 02:20:43,510 --> 02:20:40,560 several orders of magnitude less than 3623 02:20:44,389 --> 02:20:43,520 that right like way less 3624 02:20:47,349 --> 02:20:44,399 so 3625 02:20:48,950 --> 02:20:47,359 um what can you do when you have more 3626 02:20:51,349 --> 02:20:48,960 we don't exactly know because i think 3627 02:20:53,590 --> 02:20:51,359 designers dropped the ball a little bit 3628 02:20:55,270 --> 02:20:53,600 in this last wave of vr i think this 3629 02:20:57,670 --> 02:20:55,280 last wave of vr 3630 02:20:59,590 --> 02:20:57,680 would have like people usually think oh 3631 02:21:02,309 --> 02:20:59,600 it's because the hardware technology 3632 02:21:04,150 --> 02:21:02,319 isn't good enough um i do 3633 02:21:07,030 --> 02:21:04,160 think vr will get more successful as the 3634 02:21:09,510 --> 02:21:07,040 hardware gets better but 3635 02:21:11,670 --> 02:21:09,520 um i think designers dropped the ball 3636 02:21:14,389 --> 02:21:11,680 and it would have been more successful 3637 02:21:15,830 --> 02:21:14,399 if designers had understood 3638 02:21:17,590 --> 02:21:15,840 the opportunity 3639 02:21:19,030 --> 02:21:17,600 and taken advantage of it 3640 02:21:21,670 --> 02:21:19,040 you called it a wave 3641 02:21:24,830 --> 02:21:21,680 meaning that we're on the lower end now 3642 02:21:28,790 --> 02:21:24,840 yeah it's pretty clear at this point 3643 02:21:30,950 --> 02:21:28,800 that vr like okay so when 3644 02:21:33,110 --> 02:21:30,960 you know when palmer lucky started 3645 02:21:35,510 --> 02:21:33,120 oculus and then you know valve had also 3646 02:21:37,349 --> 02:21:35,520 been working on vr at that time and then 3647 02:21:39,590 --> 02:21:37,359 sony got into it and like everybody was 3648 02:21:41,429 --> 02:21:39,600 releasing vr systems 3649 02:21:43,429 --> 02:21:41,439 there was this possibility at that time 3650 02:21:45,910 --> 02:21:43,439 that maybe this is like the future of 3651 02:21:48,230 --> 02:21:45,920 all this stuff from now like it's just 3652 02:21:50,389 --> 02:21:48,240 going to be this gets better and 3653 02:21:53,750 --> 02:21:50,399 you know i think most of the people who 3654 02:21:55,990 --> 02:21:53,760 bought vr systems during that time those 3655 02:21:57,510 --> 02:21:56,000 are like in their closet right now or 3656 02:22:00,150 --> 02:21:57,520 something or they're not being used 3657 02:22:01,910 --> 02:22:00,160 daily right that's true for me and so 3658 02:22:04,309 --> 02:22:01,920 um 3659 02:22:08,309 --> 02:22:05,910 what causes people to get those things 3660 02:22:10,790 --> 02:22:08,319 out of their closet or you know what 3661 02:22:12,870 --> 02:22:10,800 what's the next system that does better 3662 02:22:15,030 --> 02:22:12,880 that won't go into the closet quite so 3663 02:22:17,510 --> 02:22:15,040 fast right 3664 02:22:20,070 --> 02:22:17,520 are you planning on making a vr game and 3665 02:22:23,030 --> 02:22:20,080 or do you have ideas for vr games i have 3666 02:22:24,630 --> 02:22:23,040 lots of ideas for vr games um not super 3667 02:22:26,230 --> 02:22:24,640 super deep ones they're just more like 3668 02:22:28,230 --> 02:22:26,240 starting points because like i said this 3669 02:22:30,469 --> 02:22:28,240 process of making games is pretty hard 3670 02:22:31,429 --> 02:22:30,479 and you have to get really into it um 3671 02:22:33,110 --> 02:22:31,439 and 3672 02:22:34,389 --> 02:22:33,120 we never really started on any of these 3673 02:22:38,070 --> 02:22:34,399 ideas so it's hard to say where they 3674 02:22:47,190 --> 02:22:41,830 for sure 3675 02:22:49,429 --> 02:22:47,200 i see interesting places to start 3676 02:22:51,670 --> 02:22:49,439 for a studio of our size we can't really 3677 02:22:54,389 --> 02:22:51,680 make vr games right now because we can't 3678 02:22:56,790 --> 02:22:54,399 afford to because if nobody buys it 3679 02:22:59,750 --> 02:22:56,800 i see out of business right um that 3680 02:23:01,670 --> 02:22:59,760 might change in the future um but at 3681 02:23:03,590 --> 02:23:01,680 this time it's just not really something 3682 02:23:05,910 --> 02:23:03,600 that we could do 3683 02:23:06,870 --> 02:23:05,920 have you played the stanley parable 3684 02:23:08,309 --> 02:23:06,880 yeah 3685 02:23:10,790 --> 02:23:08,319 what do you think of it i know you don't 3686 02:23:12,230 --> 02:23:10,800 like to espouse 3687 02:23:14,389 --> 02:23:12,240 i mean the things that i remember the 3688 02:23:16,469 --> 02:23:14,399 most about the stanley parable are just 3689 02:23:17,590 --> 02:23:16,479 you know the character of the narrator 3690 02:23:18,710 --> 02:23:17,600 right 3691 02:23:20,230 --> 02:23:18,720 and 3692 02:23:21,750 --> 02:23:20,240 you know the way it's playing with 3693 02:23:22,870 --> 02:23:21,760 breaking the fourth wall with regard to 3694 02:23:23,990 --> 02:23:22,880 the narration and all that like all 3695 02:23:25,990 --> 02:23:24,000 things that you know like they're 3696 02:23:27,910 --> 02:23:26,000 obvious right but i think it was 3697 02:23:29,590 --> 02:23:27,920 it was a really interesting and funny 3698 02:23:30,389 --> 02:23:29,600 execution of that 3699 02:23:31,990 --> 02:23:30,399 um 3700 02:23:33,750 --> 02:23:32,000 all that was there so stanley parable 3701 02:23:36,790 --> 02:23:33,760 originally if i remember correctly was 3702 02:23:38,230 --> 02:23:36,800 like a free small demo kind of a thing 3703 02:23:41,030 --> 02:23:38,240 and then the bigger game came 3704 02:23:42,950 --> 02:23:41,040 substantially later um but i felt like a 3705 02:23:44,870 --> 02:23:42,960 lot of this stuff was nailed actually in 3706 02:23:47,190 --> 02:23:44,880 the original version and then the bigger 3707 02:23:48,550 --> 02:23:47,200 game just did more of it 3708 02:23:50,550 --> 02:23:48,560 i would say 3709 02:23:53,270 --> 02:23:50,560 what do you think of open ai as applied 3710 02:23:55,190 --> 02:23:53,280 to video games 3711 02:23:56,550 --> 02:23:55,200 i don't know like 3712 02:23:58,630 --> 02:23:56,560 i'm not really that familiar with 3713 02:24:01,429 --> 02:23:58,640 everything openai is doing like i know 3714 02:24:03,830 --> 02:24:01,439 you know they've done the gpt models of 3715 02:24:05,830 --> 02:24:03,840 you know language processing and then 3716 02:24:08,070 --> 02:24:05,840 people have found weird ways of applying 3717 02:24:09,990 --> 02:24:08,080 that to all sorts of things that are not 3718 02:24:11,830 --> 02:24:10,000 the original application i don't know 3719 02:24:14,630 --> 02:24:11,840 what else they're working on 3720 02:24:16,469 --> 02:24:14,640 i do think that 3721 02:24:17,910 --> 02:24:16,479 like that general kind of deep learning 3722 02:24:19,830 --> 02:24:17,920 neural network thing has a lot of 3723 02:24:21,750 --> 02:24:19,840 applicability in games 3724 02:24:24,230 --> 02:24:21,760 um 3725 02:24:27,670 --> 02:24:24,240 places that come to mind right away are 3726 02:24:29,910 --> 02:24:27,680 like making animations more believable 3727 02:24:31,990 --> 02:24:29,920 that's interesting stuff like that maybe 3728 02:24:33,349 --> 02:24:32,000 uh 3729 02:24:35,910 --> 02:24:33,359 making 3730 02:24:37,190 --> 02:24:35,920 voice synthesis finally happen right 3731 02:24:39,510 --> 02:24:37,200 because there's this thing where in a 3732 02:24:42,790 --> 02:24:41,429 you have voice you have voice actors 3733 02:24:44,469 --> 02:24:42,800 reading 3734 02:24:46,710 --> 02:24:44,479 pre-written stuff and if you're trying 3735 02:24:47,670 --> 02:24:46,720 to do a world like like fallout or 3736 02:24:49,030 --> 02:24:47,680 something where a lot of different 3737 02:24:50,550 --> 02:24:49,040 things could happen 3738 02:24:52,630 --> 02:24:50,560 you just have to pre-record a bunch of 3739 02:24:54,230 --> 02:24:52,640 lines but the actors can't really act 3740 02:24:55,990 --> 02:24:54,240 the lines that well because it's this 3741 02:24:57,830 --> 02:24:56,000 super non-linear space of like they 3742 02:24:59,670 --> 02:24:57,840 don't know what's happening right 3743 02:25:01,429 --> 02:24:59,680 also honestly 3744 02:25:05,590 --> 02:25:01,439 the 3745 02:25:07,670 --> 02:25:05,600 record this kind of acting 3746 02:25:08,710 --> 02:25:07,680 is not actually conducive to good acting 3747 02:25:10,309 --> 02:25:08,720 so 3748 02:25:12,309 --> 02:25:10,319 the actors who are good have done a 3749 02:25:15,030 --> 02:25:12,319 really good job of like working within 3750 02:25:16,309 --> 02:25:15,040 that format to generate good results 3751 02:25:25,429 --> 02:25:16,319 right 3752 02:25:29,190 --> 02:25:26,790 i forgot where i was going to go from 3753 02:25:31,510 --> 02:25:29,200 there but uh you were thinking of 3754 02:25:33,830 --> 02:25:31,520 applications of open ai to video games 3755 02:25:35,910 --> 02:25:33,840 yeah i mean so oh so there's sort of a 3756 02:25:38,710 --> 02:25:35,920 trade-off right i think 3757 02:25:40,389 --> 02:25:38,720 if you wanted to do a game like that by 3758 02:25:42,630 --> 02:25:40,399 actually generating the text 3759 02:25:45,270 --> 02:25:42,640 procedurally and then having a character 3760 02:25:47,349 --> 02:25:45,280 speak it with like an ai generated voice 3761 02:25:49,590 --> 02:25:47,359 i think in the short term 3762 02:25:51,270 --> 02:25:49,600 that's not as good of acting 3763 02:25:52,870 --> 02:25:51,280 nearly as like if you have an actual 3764 02:25:54,230 --> 02:25:52,880 actor do it 3765 02:25:55,990 --> 02:25:54,240 but then again there's lots of video 3766 02:25:57,190 --> 02:25:56,000 games with bad acting and people think 3767 02:25:57,910 --> 02:25:57,200 that's fine 3768 02:26:00,070 --> 02:25:57,920 so 3769 02:26:01,590 --> 02:26:00,080 maybe you can make a trade-off where the 3770 02:26:02,950 --> 02:26:01,600 amount of stuff you could do in the game 3771 02:26:05,349 --> 02:26:02,960 is so much higher or the amount of 3772 02:26:06,790 --> 02:26:05,359 possibility space is so much bigger that 3773 02:26:08,309 --> 02:26:06,800 it's fine that the acting isn't 3774 02:26:11,349 --> 02:26:08,319 necessarily that good and you 3775 02:26:12,550 --> 02:26:11,359 consciously make that trade off right 3776 02:26:14,630 --> 02:26:12,560 what's your 3777 02:26:15,830 --> 02:26:14,640 thoughts on the potential of unreal 3778 02:26:17,110 --> 02:26:15,840 engine 5 3779 02:26:18,790 --> 02:26:17,120 do you see it as completely game 3780 02:26:21,670 --> 02:26:18,800 changing 3781 02:26:23,750 --> 02:26:21,680 um i mean it's doing 3782 02:26:26,070 --> 02:26:23,760 i i don't use off-the-shelf engines 3783 02:26:27,030 --> 02:26:26,080 right i'm i'm a do-it-yourself kind of 3784 02:26:29,510 --> 02:26:27,040 guy 3785 02:26:33,510 --> 02:26:31,910 part of what i value in having our own 3786 02:26:34,870 --> 02:26:33,520 company is the ability to craft 3787 02:26:37,110 --> 02:26:34,880 something technically that will do 3788 02:26:39,590 --> 02:26:37,120 exactly what we want right um 3789 02:26:42,710 --> 02:26:39,600 i think engines like that are useful for 3790 02:26:44,950 --> 02:26:42,720 a lot of people obviously um 3791 02:26:46,710 --> 02:26:44,960 with unreal i think that they're 3792 02:26:47,429 --> 02:26:46,720 they're 3793 02:26:49,349 --> 02:26:47,439 like 3794 02:26:50,710 --> 02:26:49,359 the stuff they showed off this year if 3795 02:26:52,950 --> 02:26:50,720 it was this year and not late last year 3796 02:26:54,550 --> 02:26:52,960 i've sort of lost 3797 02:26:58,469 --> 02:26:54,560 my remembrance of when they announced 3798 02:27:01,190 --> 02:26:58,479 like the nanite stuff and all that um 3799 02:27:04,389 --> 02:27:01,200 i mean i think that's just the latest 3800 02:27:08,630 --> 02:27:06,469 the kind of unreal engine playbook that 3801 02:27:10,389 --> 02:27:08,640 they've been following 3802 02:27:13,429 --> 02:27:10,399 since um 3803 02:27:15,270 --> 02:27:13,439 since the beginning really 3804 02:27:17,349 --> 02:27:15,280 so that's been successful for them 3805 02:27:19,830 --> 02:27:17,359 obviously right like they build things 3806 02:27:21,429 --> 02:27:19,840 that look really good 3807 02:27:23,830 --> 02:27:21,439 people want to use those things in their 3808 02:27:25,190 --> 02:27:23,840 games and so they license the engine and 3809 02:27:27,590 --> 02:27:25,200 this is 3810 02:27:29,590 --> 02:27:27,600 another step of that it is another step 3811 02:27:31,510 --> 02:27:29,600 of that in a time when it's harder to do 3812 02:27:34,550 --> 02:27:31,520 so that's really interesting like in the 3813 02:27:35,990 --> 02:27:34,560 early days of games 3814 02:27:38,150 --> 02:27:36,000 in the very beginning 3815 02:27:40,230 --> 02:27:38,160 it was just people like mostly john 3816 02:27:42,870 --> 02:27:40,240 carmack um 3817 02:27:45,190 --> 02:27:42,880 figuring out how to do stuff in 3d at 3818 02:27:47,270 --> 02:27:45,200 all in real time right but then once we 3819 02:27:48,550 --> 02:27:47,280 kind of had the basics of that 3820 02:27:50,230 --> 02:27:48,560 um 3821 02:27:53,349 --> 02:27:50,240 there was a great deal of like computer 3822 02:27:55,830 --> 02:27:53,359 graphics research that had been done 3823 02:28:00,150 --> 02:27:55,840 that was still mostly too slow for real 3824 02:28:02,309 --> 02:28:00,160 time but that we could figure out how to 3825 02:28:04,389 --> 02:28:02,319 incorporate elements of and and go 3826 02:28:06,710 --> 02:28:04,399 forward right and so we kind of had a 3827 02:28:07,670 --> 02:28:06,720 road map for a while like oh how do we 3828 02:28:11,270 --> 02:28:07,680 do 3829 02:28:12,550 --> 02:28:11,280 that in real time on the hardware that 3830 02:28:13,910 --> 02:28:12,560 we have and that's a very concrete 3831 02:28:15,510 --> 02:28:13,920 problem right 3832 02:28:17,110 --> 02:28:15,520 um 3833 02:28:18,469 --> 02:28:17,120 now it's like 3834 02:28:20,309 --> 02:28:18,479 well we kind of caught up with 3835 02:28:21,670 --> 02:28:20,319 everything that's obviously good like 3836 02:28:24,150 --> 02:28:21,680 you know 3837 02:28:26,389 --> 02:28:24,160 something like a pixar movie does do way 3838 02:28:28,070 --> 02:28:26,399 more expensive rendering than we do but 3839 02:28:30,309 --> 02:28:28,080 it's unclear how much of that is really 3840 02:28:33,510 --> 02:28:30,319 conducive to real time and 3841 02:28:35,270 --> 02:28:33,520 whatever and um so 3842 02:28:37,270 --> 02:28:35,280 there's not like a clear road map 3843 02:28:39,349 --> 02:28:37,280 anymore like there used to be and so 3844 02:28:42,230 --> 02:28:39,359 if this is your job is to advance the 3845 02:28:43,670 --> 02:28:42,240 field now you're kind of striking out in 3846 02:28:46,070 --> 02:28:43,680 your own direction and so that's what 3847 02:28:47,510 --> 02:28:46,080 they've been doing here and 3848 02:28:49,590 --> 02:28:47,520 it looks like they've been doing that 3849 02:28:51,190 --> 02:28:49,600 successfully we'll see 3850 02:28:54,150 --> 02:28:51,200 i think there's some downsides to that 3851 02:28:55,190 --> 02:28:54,160 kind of model that they were advertising 3852 02:28:57,030 --> 02:28:55,200 um 3853 02:28:58,790 --> 02:28:57,040 just practical downsides in terms of how 3854 02:29:00,550 --> 02:28:58,800 do you make a game but 3855 02:29:02,710 --> 02:29:00,560 that's also what i thought when they 3856 02:29:05,590 --> 02:29:02,720 gave the demos 3857 02:29:07,030 --> 02:29:05,600 for what became gears of war i was like 3858 02:29:08,309 --> 02:29:07,040 i don't know how i would ever deal with 3859 02:29:10,070 --> 02:29:08,319 this and then that became industry 3860 02:29:12,070 --> 02:29:10,080 standard so we'll see 3861 02:29:13,670 --> 02:29:12,080 i was looking up some of the tech demos 3862 02:29:17,510 --> 02:29:13,680 on that night it seems like what's being 3863 02:29:19,990 --> 02:29:17,520 done is revolutionary and i don't know 3864 02:29:21,750 --> 02:29:20,000 i don't know what it is what that secret 3865 02:29:24,070 --> 02:29:21,760 sauce is that allows them to render so 3866 02:29:25,190 --> 02:29:24,080 many polygons 3867 02:29:27,429 --> 02:29:25,200 they've actually published some 3868 02:29:29,990 --> 02:29:27,439 technical papers that explain it right i 3869 02:29:31,830 --> 02:29:30,000 think they're so not worried about 3870 02:29:33,190 --> 02:29:31,840 other engines catching up to them that 3871 02:29:35,270 --> 02:29:33,200 they're just like here's how we do it 3872 02:29:36,389 --> 02:29:35,280 mostly because a lot of in something 3873 02:29:38,870 --> 02:29:36,399 like that 3874 02:29:40,630 --> 02:29:38,880 a lot of what makes it work is just that 3875 02:29:42,389 --> 02:29:40,640 you got in there and really figured out 3876 02:29:44,150 --> 02:29:42,399 like hundreds of little practical 3877 02:29:45,910 --> 02:29:44,160 problems right and they probably didn't 3878 02:29:48,710 --> 02:29:45,920 publish all those 3879 02:29:49,830 --> 02:29:48,720 because how would you right um 3880 02:29:51,670 --> 02:29:49,840 but yeah i think there are some 3881 02:29:53,349 --> 02:29:51,680 relatively in-depth explanations if 3882 02:29:55,030 --> 02:29:53,359 you're interested and now do you see 3883 02:29:56,950 --> 02:29:55,040 that as game changing outside of the 3884 02:29:58,870 --> 02:29:56,960 visual aspects like it's visual eye 3885 02:30:00,389 --> 02:29:58,880 candy do you see it as actually changing 3886 02:30:01,670 --> 02:30:00,399 the mechanics of the game or the way 3887 02:30:05,429 --> 02:30:01,680 that 3888 02:30:07,510 --> 02:30:05,439 they can spend it elsewhere or they can 3889 02:30:08,870 --> 02:30:07,520 use it to test 3890 02:30:10,630 --> 02:30:08,880 mechanically 3891 02:30:12,469 --> 02:30:10,640 yeah no design wise i don't see an 3892 02:30:14,150 --> 02:30:12,479 obvious thing that that does 3893 02:30:15,670 --> 02:30:14,160 um it's an obvious increase in the 3894 02:30:17,110 --> 02:30:15,680 visual fidelity that you could have in a 3895 02:30:18,469 --> 02:30:17,120 scene right 3896 02:30:20,150 --> 02:30:18,479 um 3897 02:30:21,830 --> 02:30:20,160 that said 3898 02:30:23,830 --> 02:30:21,840 like the way that they pitched it in at 3899 02:30:25,990 --> 02:30:23,840 least one of the things that i saw was 3900 02:30:27,590 --> 02:30:26,000 um hey your artists don't have to deal 3901 02:30:28,550 --> 02:30:27,600 with all these level of detail tools and 3902 02:30:30,070 --> 02:30:28,560 whatever 3903 02:30:32,309 --> 02:30:30,080 they can just 3904 02:30:34,950 --> 02:30:32,319 dump this source polygons that they're 3905 02:30:36,950 --> 02:30:34,960 working with into the game and run with 3906 02:30:38,389 --> 02:30:36,960 that and on the one hand that sounds 3907 02:30:39,510 --> 02:30:38,399 very easy right 3908 02:30:41,590 --> 02:30:39,520 on the other hand that sounds like a 3909 02:30:43,590 --> 02:30:41,600 giant pain in the ass because now the 3910 02:30:45,110 --> 02:30:43,600 amount of data that i have in source 3911 02:30:47,510 --> 02:30:45,120 control is like 3912 02:30:49,590 --> 02:30:47,520 several orders of magnitude bigger and 3913 02:30:52,070 --> 02:30:49,600 like that becomes its own 3914 02:30:53,510 --> 02:30:52,080 like i want to see what people do about 3915 02:30:56,070 --> 02:30:53,520 that right 3916 02:31:04,469 --> 02:30:59,110 that said it well and also it does seem 3917 02:31:07,190 --> 02:31:05,910 just because it's a little too high-end 3918 02:31:09,510 --> 02:31:07,200 but that's the history of all these 3919 02:31:10,630 --> 02:31:09,520 things is they get built they get 3920 02:31:13,670 --> 02:31:10,640 announced 3921 02:31:16,150 --> 02:31:13,680 they're probably too slow to really use 3922 02:31:18,389 --> 02:31:16,160 right now but then next generation or a 3923 02:31:19,110 --> 02:31:18,399 few years go by and things get faster 3924 02:31:20,070 --> 02:31:19,120 and 3925 02:31:21,830 --> 02:31:20,080 then 3926 02:31:23,830 --> 02:31:21,840 you know so that's the same playbook 3927 02:31:25,750 --> 02:31:23,840 that's been going on for a long time now 3928 02:31:28,790 --> 02:31:25,760 that said systems aren't getting as much 3929 02:31:30,630 --> 02:31:28,800 faster over time as they used to um but 3930 02:31:32,150 --> 02:31:30,640 still yeah i don't know like i would 3931 02:31:33,349 --> 02:31:32,160 just like to see i'm interested to see 3932 02:31:35,030 --> 02:31:33,359 what they do with it and where they go 3933 02:31:36,550 --> 02:31:35,040 with it all right we're going to get to 3934 02:31:38,870 --> 02:31:36,560 audience questions 3935 02:31:40,790 --> 02:31:38,880 okay this one comes from forcefield i 3936 02:31:43,110 --> 02:31:40,800 want so bad to ask jonathan blow if he's 3937 02:31:44,870 --> 02:31:43,120 familiar with the work of henry berkson 3938 02:31:46,870 --> 02:31:44,880 the theme of the witness resonates so 3939 02:31:49,670 --> 02:31:46,880 much with his philosophy and all of what 3940 02:31:51,349 --> 02:31:49,680 jonathan said in in this interview just 3941 02:31:53,190 --> 02:31:51,359 underscores that i don't know why he 3942 02:31:54,550 --> 02:31:53,200 says in this interview 3943 02:31:56,469 --> 02:31:54,560 maybe i pulled this from someone's 3944 02:31:57,910 --> 02:31:56,479 youtube comment 3945 02:31:59,990 --> 02:31:57,920 so okay 3946 02:32:01,429 --> 02:32:00,000 so my understanding of henry bergson 3947 02:32:02,950 --> 02:32:01,439 this is funny because it came up 3948 02:32:06,230 --> 02:32:02,960 actually also in that other interview of 3949 02:32:07,990 --> 02:32:06,240 yours that i was watching um 3950 02:32:10,230 --> 02:32:08,000 my impression of him is that he was 3951 02:32:12,790 --> 02:32:10,240 quite prolific and said a lot of things 3952 02:32:15,349 --> 02:32:12,800 right and and 3953 02:32:17,270 --> 02:32:15,359 i don't know very much 3954 02:32:20,950 --> 02:32:17,280 i i don't have a comprehensive picture 3955 02:32:25,349 --> 02:32:20,960 of what he did um my impression of him 3956 02:32:28,070 --> 02:32:25,359 from what i did see which is maybe um 3957 02:32:29,510 --> 02:32:28,080 you know some long-form articles about 3958 02:32:30,950 --> 02:32:29,520 that time 3959 02:32:33,429 --> 02:32:30,960 combined with 3960 02:32:35,349 --> 02:32:33,439 i think i have a book of his and tried 3961 02:32:39,270 --> 02:32:35,359 to read a little bit of it is that i'm 3962 02:32:44,790 --> 02:32:41,670 to the kind of things that he said and 3963 02:32:45,830 --> 02:32:44,800 wrote but that is a relatively ignorant 3964 02:32:46,950 --> 02:32:45,840 statement 3965 02:32:48,230 --> 02:32:46,960 because you don't know enough yet 3966 02:32:49,830 --> 02:32:48,240 because i don't i don't totally know 3967 02:32:51,510 --> 02:32:49,840 yeah it's just like 3968 02:32:53,349 --> 02:32:51,520 we're surrounded by so much information 3969 02:32:54,870 --> 02:32:53,359 that we have to early on make judgments 3970 02:32:57,349 --> 02:32:54,880 about what to look further into and what 3971 02:33:00,230 --> 02:32:57,359 to ignore and i put him in the to ignore 3972 02:33:02,389 --> 02:33:00,240 pile but that might be wrong right right 3973 02:33:04,950 --> 02:33:02,399 okay so this question comes from steph 3974 02:33:07,670 --> 02:33:04,960 how do you achieve subconscious artistic 3975 02:33:09,750 --> 02:33:07,680 expression in game making so for example 3976 02:33:12,550 --> 02:33:09,760 beethoven said that music just came to 3977 02:33:14,469 --> 02:33:12,560 him he channeled it more than anything 3978 02:33:15,510 --> 02:33:14,479 and david lynch said that great ideas 3979 02:33:17,270 --> 02:33:15,520 are like 3980 02:33:18,830 --> 02:33:17,280 big fish in our subconscious that we 3981 02:33:21,270 --> 02:33:18,840 have to catch 3982 02:33:23,270 --> 02:33:21,280 yes he may he wrote a book about that 3983 02:33:24,870 --> 02:33:23,280 called catching the big fish 3984 02:33:26,630 --> 02:33:24,880 it's very short and easy to read for 3985 02:33:29,750 --> 02:33:26,640 people who are interested 3986 02:33:29,760 --> 02:33:34,150 i mean i don't have anything to add 3987 02:33:37,590 --> 02:33:35,429 how is it that you allow your 3988 02:33:39,670 --> 02:33:37,600 subconscious to create 3989 02:33:42,150 --> 02:33:39,680 i mean i don't like if i try too hard to 3990 02:33:44,150 --> 02:33:42,160 make it happen then i'm trying too hard 3991 02:33:46,309 --> 02:33:44,160 and it's either not good or it doesn't 3992 02:33:49,990 --> 02:33:46,319 really happen right so i've definitely 3993 02:33:50,950 --> 02:33:50,000 been the beneficiary of ideas popping up 3994 02:33:52,309 --> 02:33:50,960 right 3995 02:33:54,309 --> 02:33:52,319 um 3996 02:33:56,070 --> 02:33:54,319 i have a speech that i did about this 3997 02:33:57,429 --> 02:33:56,080 topic that i could link to i'll have to 3998 02:33:59,030 --> 02:33:57,439 dig it up and 3999 02:34:01,510 --> 02:33:59,040 email you afterwards maybe you can put 4000 02:34:04,150 --> 02:34:01,520 it in notes or something 4001 02:34:05,830 --> 02:34:04,160 i i've been the beneficiary of this kind 4002 02:34:07,190 --> 02:34:05,840 of thing sometimes not as much as i 4003 02:34:08,469 --> 02:34:07,200 would like 4004 02:34:14,309 --> 02:34:08,479 and 4005 02:34:17,590 --> 02:34:15,910 it always makes the work that i do 4006 02:34:19,429 --> 02:34:17,600 better 4007 02:34:22,230 --> 02:34:19,439 when those come in 4008 02:34:25,270 --> 02:34:23,510 i don't 4009 02:34:29,270 --> 02:34:25,280 like if i could tell you how to do it i 4010 02:34:32,630 --> 02:34:31,190 i do think that working hard on 4011 02:34:34,790 --> 02:34:32,640 something 4012 02:34:36,150 --> 02:34:34,800 is one of the ingredients 4013 02:34:37,990 --> 02:34:36,160 um 4014 02:34:39,910 --> 02:34:38,000 you know you can't just be lazy and not 4015 02:34:41,030 --> 02:34:39,920 care about something and get these kind 4016 02:34:42,870 --> 02:34:41,040 of ideas 4017 02:34:46,630 --> 02:34:42,880 you have to really care about it and 4018 02:34:48,150 --> 02:34:46,640 want to know aside from that 4019 02:34:50,150 --> 02:34:48,160 i don't know man 4020 02:34:51,590 --> 02:34:50,160 um 4021 02:34:53,429 --> 02:34:51,600 all right well we'll move on to the next 4022 02:34:55,510 --> 02:34:53,439 one steven brent says it seems to me 4023 02:34:57,190 --> 02:34:55,520 that you jonathan blow 4024 02:34:59,030 --> 02:34:57,200 one of your goals as a game designer is 4025 02:35:00,870 --> 02:34:59,040 to produce not just a physical response 4026 02:35:02,710 --> 02:35:00,880 in the player but to cultivate a state 4027 02:35:04,150 --> 02:35:02,720 of mind or awareness 4028 02:35:07,270 --> 02:35:04,160 do you think that video games are 4029 02:35:09,510 --> 02:35:07,280 uniquely suited for this goal over other 4030 02:35:13,110 --> 02:35:09,520 media other forms of media or 4031 02:35:17,590 --> 02:35:14,950 they have their own thing that they can 4032 02:35:19,910 --> 02:35:17,600 do i mean we covered this earlier right 4033 02:35:25,110 --> 02:35:22,550 there are things about the medium that 4034 02:35:28,070 --> 02:35:25,120 we haven't yet completely figured out 4035 02:35:30,630 --> 02:35:28,080 that are ways of expressing 4036 02:35:32,950 --> 02:35:30,640 things that are different 4037 02:35:35,429 --> 02:35:32,960 from what other media 4038 02:35:36,870 --> 02:35:35,439 do and that doesn't just mean the way is 4039 02:35:38,710 --> 02:35:36,880 different it means that the thing you're 4040 02:35:41,750 --> 02:35:38,720 actually expressing is different you 4041 02:35:43,429 --> 02:35:41,760 know like if you read a poem in a book 4042 02:35:45,510 --> 02:35:43,439 that's different than listening to 4043 02:35:46,469 --> 02:35:45,520 someone say a poem it's very different 4044 02:35:48,790 --> 02:35:46,479 right 4045 02:35:53,030 --> 02:35:50,790 the the meaning that you get from the 4046 02:35:56,790 --> 02:35:53,040 thing is just different in each of those 4047 02:35:58,790 --> 02:35:56,800 cases and so games has its own version 4048 02:36:01,030 --> 02:35:58,800 of that and something later that comes 4049 02:36:02,950 --> 02:36:01,040 after games will also have its own 4050 02:36:06,790 --> 02:36:02,960 version of that right 4051 02:36:10,710 --> 02:36:09,510 i don't think that there's anything 4052 02:36:12,790 --> 02:36:10,720 that 4053 02:36:14,230 --> 02:36:12,800 like it's not like games are better at 4054 02:36:16,710 --> 02:36:14,240 everything than anything else i think 4055 02:36:18,389 --> 02:36:16,720 games are worse at some things and quite 4056 02:36:19,990 --> 02:36:18,399 vocally have said that i think games are 4057 02:36:22,150 --> 02:36:20,000 worse at storytelling 4058 02:36:24,790 --> 02:36:22,160 than the traditional storytelling media 4059 02:36:27,270 --> 02:36:24,800 which gets some people very mad but i 4060 02:36:28,550 --> 02:36:27,280 think it's pretty obvious and 4061 02:36:30,309 --> 02:36:28,560 yeah um 4062 02:36:32,870 --> 02:36:30,319 however uh 4063 02:36:34,469 --> 02:36:32,880 that doesn't so it's 4064 02:36:37,190 --> 02:36:34,479 it's not like it's better than other 4065 02:36:39,590 --> 02:36:37,200 things but it is 4066 02:36:41,830 --> 02:36:39,600 its own 4067 02:36:43,110 --> 02:36:41,840 very useful direction at which to come 4068 02:36:45,750 --> 02:36:43,120 at things and 4069 02:36:47,429 --> 02:36:45,760 most of which is to date underutilized 4070 02:36:49,830 --> 02:36:47,439 right 4071 02:36:51,510 --> 02:36:49,840 maybe someday we'll start doing it in a 4072 02:36:55,030 --> 02:36:51,520 bigger 4073 02:36:57,030 --> 02:36:55,040 more powerful way we'll see 4074 02:36:58,469 --> 02:36:57,040 puja sony says 4075 02:37:03,110 --> 02:36:58,479 do you think video games can be designed 4076 02:37:03,120 --> 02:37:10,469 such as being implemented as therapy 4077 02:37:13,670 --> 02:37:12,710 as said no 4078 02:37:15,349 --> 02:37:13,680 right 4079 02:37:17,510 --> 02:37:15,359 um 4080 02:37:19,510 --> 02:37:17,520 like i don't know very much about 4081 02:37:21,910 --> 02:37:19,520 actual mental illness right so i'm not 4082 02:37:26,870 --> 02:37:21,920 about to prescribe any way of dealing 4083 02:37:31,830 --> 02:37:29,510 i think a game could be an ingredient in 4084 02:37:34,070 --> 02:37:31,840 something but i should certainly 4085 02:37:35,990 --> 02:37:34,080 for the foreseeable future if i were to 4086 02:37:40,630 --> 02:37:36,000 plan some regime of how to deal with 4087 02:37:44,150 --> 02:37:42,630 to talk to who's very competent in 4088 02:37:47,190 --> 02:37:44,160 dealing with mental illness and who has 4089 02:37:50,150 --> 02:37:47,200 a lot of experience and who can make 4090 02:37:51,750 --> 02:37:50,160 uh very informed and very likely 4091 02:37:53,910 --> 02:37:51,760 beneficial choices about how to deal 4092 02:37:55,590 --> 02:37:53,920 with it and then among the choices that 4093 02:37:56,790 --> 02:37:55,600 that person picks 4094 02:37:58,309 --> 02:37:56,800 maybe there could be some game 4095 02:37:59,910 --> 02:37:58,319 approaches in there 4096 02:38:02,070 --> 02:37:59,920 right it's not like it's not like you 4097 02:38:03,910 --> 02:38:02,080 could play a game 4098 02:38:05,349 --> 02:38:03,920 that acts like a pill that you take that 4099 02:38:07,830 --> 02:38:05,359 would cure mental illness that's just 4100 02:38:09,910 --> 02:38:07,840 not gonna be a thing yeah it seems clear 4101 02:38:12,469 --> 02:38:09,920 that some video games for many people 4102 02:38:13,990 --> 02:38:12,479 are therapeutic they say this game got 4103 02:38:15,590 --> 02:38:14,000 me out of my depression this game helped 4104 02:38:17,349 --> 02:38:15,600 me see so-and-so from another 4105 02:38:19,750 --> 02:38:17,359 perspective oh yeah that was a thing i 4106 02:38:20,950 --> 02:38:19,760 want to say though too sure 4107 02:38:23,990 --> 02:38:20,960 um 4108 02:38:25,590 --> 02:38:24,000 they definitely can be very beneficial 4109 02:38:27,110 --> 02:38:25,600 before you get to the point of mental 4110 02:38:29,830 --> 02:38:27,120 illness right 4111 02:38:31,990 --> 02:38:29,840 um if if you were in danger of having 4112 02:38:33,830 --> 02:38:32,000 some kind of a spiral downward or just 4113 02:38:36,150 --> 02:38:33,840 even in making people's lives better 4114 02:38:38,070 --> 02:38:36,160 however 4115 02:38:40,830 --> 02:38:38,080 we don't really use them that way 4116 02:38:43,429 --> 02:38:40,840 and actually a lot of 4117 02:38:46,710 --> 02:38:43,439 games i think are net negative maybe 4118 02:38:48,469 --> 02:38:46,720 most games in that 4119 02:38:50,309 --> 02:38:48,479 they seem fun they seem interesting they 4120 02:38:52,309 --> 02:38:50,319 seem compelling and and maybe they are 4121 02:38:55,110 --> 02:38:52,319 those things in the short term 4122 02:38:57,590 --> 02:38:55,120 but they cause you to make trade-offs 4123 02:38:59,750 --> 02:38:57,600 that are bad in the long term right and 4124 02:39:01,030 --> 02:38:59,760 that make you un less happy in the long 4125 02:39:02,309 --> 02:39:01,040 term 4126 02:39:04,150 --> 02:39:02,319 right so if you just sit there playing 4127 02:39:06,309 --> 02:39:04,160 like world of warcraft every day for 10 4128 02:39:08,389 --> 02:39:06,319 years 4129 02:39:10,070 --> 02:39:08,399 was that really a good thing to do i 4130 02:39:11,910 --> 02:39:10,080 have to advise people against things 4131 02:39:14,790 --> 02:39:11,920 like that it doesn't seem very good to 4132 02:39:18,790 --> 02:39:16,870 it sounds similar to social media where 4133 02:39:20,630 --> 02:39:18,800 initially could be connecting connecting 4134 02:39:21,510 --> 02:39:20,640 you with your family and your friends 4135 02:39:24,710 --> 02:39:21,520 but then 4136 02:39:29,349 --> 02:39:24,720 maybe in week one even it becomes 4137 02:39:33,590 --> 02:39:31,110 yeah i mean there are many things in 4138 02:39:36,389 --> 02:39:33,600 life like that but i think 4139 02:39:38,389 --> 02:39:36,399 once we unpacked computers and software 4140 02:39:40,070 --> 02:39:38,399 we like discovered a whole bunch of new 4141 02:39:42,309 --> 02:39:40,080 ones right 4142 02:39:44,550 --> 02:39:42,319 social media is definitely one 4143 02:39:46,309 --> 02:39:44,560 um social media probably more dangerous 4144 02:39:48,550 --> 02:39:46,319 than video games right video games get a 4145 02:39:50,230 --> 02:39:48,560 bad rap but i think social media 4146 02:39:52,710 --> 02:39:50,240 is worse 4147 02:39:54,230 --> 02:39:52,720 um 4148 02:39:57,270 --> 02:39:54,240 but but games you think it should be 4149 02:40:03,270 --> 02:39:58,950 i don't know maybe 4150 02:40:06,469 --> 02:40:04,630 sorry if i'm putting you on the spot 4151 02:40:08,150 --> 02:40:06,479 it's just i'm curious no no no no i just 4152 02:40:10,630 --> 02:40:08,160 i don't know what i think with regard 4153 02:40:12,389 --> 02:40:10,640 because broadly speaking 4154 02:40:14,150 --> 02:40:12,399 i think we have way too much regulation 4155 02:40:16,230 --> 02:40:14,160 right now in too many places that are 4156 02:40:17,750 --> 02:40:16,240 unhelpful that doesn't mean there isn't 4157 02:40:20,950 --> 02:40:17,760 regulation that could be made that would 4158 02:40:21,830 --> 02:40:20,960 be helpful in specific places like so on 4159 02:40:24,550 --> 02:40:21,840 net 4160 02:40:26,309 --> 02:40:24,560 i think we need to delete a lot of laws 4161 02:40:28,710 --> 02:40:26,319 um 4162 02:40:30,550 --> 02:40:28,720 but maybe that's a place where we could 4163 02:40:36,070 --> 02:40:30,560 have some i don't know 4164 02:40:39,510 --> 02:40:38,389 yeah all right 4165 02:40:41,269 --> 02:40:39,520 james r 4166 02:40:43,349 --> 02:40:41,279 wants to know what are his thoughts on 4167 02:40:46,950 --> 02:40:43,359 mind uploading digital consciousness and 4168 02:40:52,710 --> 02:40:49,590 i think those ideas 4169 02:40:56,309 --> 02:40:54,469 again they're 4170 02:40:58,150 --> 02:40:56,319 we're in this world 4171 02:40:59,429 --> 02:40:58,160 where people get excited about ideas 4172 02:41:00,630 --> 02:40:59,439 like that that haven't been fully 4173 02:41:01,990 --> 02:41:00,640 thought out 4174 02:41:04,070 --> 02:41:02,000 all right so similar to the free will 4175 02:41:06,230 --> 02:41:04,080 question being simplistic yes it's too 4176 02:41:09,349 --> 02:41:06,240 simple so so let me let me at least say 4177 02:41:11,830 --> 02:41:09,359 why so that people don't get mad um so 4178 02:41:13,750 --> 02:41:11,840 uploading your brain into a computer 4179 02:41:15,510 --> 02:41:13,760 right and then you're supposed to be a 4180 02:41:16,870 --> 02:41:15,520 conscious dude who like walks around and 4181 02:41:18,309 --> 02:41:16,880 does all sorts of cool stuff inside the 4182 02:41:20,469 --> 02:41:18,319 computer all right well 4183 02:41:21,990 --> 02:41:20,479 that implies 4184 02:41:23,349 --> 02:41:22,000 that 4185 02:41:25,269 --> 02:41:23,359 thinking is what 4186 02:41:26,469 --> 02:41:25,279 makes you conscious because that's like 4187 02:41:28,389 --> 02:41:26,479 the computer would be doing simple 4188 02:41:30,710 --> 02:41:28,399 manipulation we already know that's not 4189 02:41:32,870 --> 02:41:30,720 true and in fact anyone who's 4190 02:41:34,870 --> 02:41:32,880 been done any successful meditation at 4191 02:41:36,469 --> 02:41:34,880 all for even like a minute 4192 02:41:37,830 --> 02:41:36,479 knows that thinking is not what makes 4193 02:41:39,990 --> 02:41:37,840 you conscious thinking is a thing that 4194 02:41:40,790 --> 02:41:40,000 you're conscious of right 4195 02:41:44,469 --> 02:41:40,800 so 4196 02:41:46,150 --> 02:41:44,479 you have to be talking about 4197 02:41:48,150 --> 02:41:46,160 replicating something besides the 4198 02:41:49,510 --> 02:41:48,160 thinking part that's actually the vast 4199 02:41:52,150 --> 02:41:49,520 majority of your experience okay so 4200 02:41:54,469 --> 02:41:52,160 that's part a part b 4201 02:41:58,309 --> 02:41:56,469 if that is suddenly conscious why why 4202 02:41:59,750 --> 02:41:58,319 are other things that computers are 4203 02:42:01,269 --> 02:41:59,760 already doing not conscious they're 4204 02:42:03,670 --> 02:42:01,279 pretty complicated 4205 02:42:05,269 --> 02:42:03,680 right um and if something a computer 4206 02:42:06,630 --> 02:42:05,279 does can be conscious 4207 02:42:08,710 --> 02:42:06,640 um 4208 02:42:10,950 --> 02:42:08,720 why 4209 02:42:13,750 --> 02:42:10,960 like what's a computation do you even 4210 02:42:16,230 --> 02:42:13,760 know like i actually don't understand to 4211 02:42:17,830 --> 02:42:16,240 this day what a computation is right i 4212 02:42:19,030 --> 02:42:17,840 still am trying to understand that and 4213 02:42:21,269 --> 02:42:19,040 so 4214 02:42:23,269 --> 02:42:21,279 there's this rhetorical magic doing a 4215 02:42:25,670 --> 02:42:23,279 lot of work where like oh if a computer 4216 02:42:27,269 --> 02:42:25,680 is computing things and simulating you 4217 02:42:28,550 --> 02:42:27,279 then that simulation will be conscious 4218 02:42:30,710 --> 02:42:28,560 and it's like 4219 02:42:32,309 --> 02:42:30,720 if that's true 4220 02:42:33,590 --> 02:42:32,319 then it has some implications that you 4221 02:42:35,190 --> 02:42:33,600 haven't thought about 4222 02:42:37,110 --> 02:42:35,200 that maybe other things are conscious 4223 02:42:38,550 --> 02:42:37,120 that you don't think are conscious or 4224 02:42:41,590 --> 02:42:38,560 that maybe 4225 02:42:45,190 --> 02:42:43,750 you know maybe maybe material has 4226 02:42:47,269 --> 02:42:45,200 aspects to it 4227 02:42:48,870 --> 02:42:47,279 if you have a materialist view maybe 4228 02:42:51,830 --> 02:42:48,880 material has aspects to it that you 4229 02:42:53,670 --> 02:42:51,840 haven't considered right and so 4230 02:42:56,070 --> 02:42:53,680 um it's i don't want to try to make the 4231 02:42:57,110 --> 02:42:56,080 full complete case here for that because 4232 02:42:59,030 --> 02:42:57,120 i haven't 4233 02:43:01,349 --> 02:42:59,040 prepared it or thought about it lately 4234 02:43:02,870 --> 02:43:01,359 um but i i will say one of the speeches 4235 02:43:04,389 --> 02:43:02,880 that i gave a 4236 02:43:06,790 --> 02:43:04,399 private version of a year ago that i 4237 02:43:07,990 --> 02:43:06,800 want to give a full version of is um you 4238 02:43:10,150 --> 02:43:08,000 know one version of this is the 4239 02:43:12,309 --> 02:43:10,160 simulation argument is has been pretty 4240 02:43:14,389 --> 02:43:12,319 popular among people who 4241 02:43:16,070 --> 02:43:14,399 who talk about stuff and that is like oh 4242 02:43:18,309 --> 02:43:16,080 if you do the math it's actually likely 4243 02:43:20,469 --> 02:43:18,319 that we're living in a simulation right 4244 02:43:21,830 --> 02:43:20,479 now that's in a computer right and so 4245 02:43:23,190 --> 02:43:21,840 therefore of course you could simulate 4246 02:43:25,670 --> 02:43:23,200 yourself in another computer because you 4247 02:43:27,110 --> 02:43:25,680 already are in one and like 4248 02:43:29,750 --> 02:43:27,120 i think that argument is basically 4249 02:43:30,710 --> 02:43:29,760 meaningless and i can make a pretty good 4250 02:43:31,750 --> 02:43:30,720 case 4251 02:43:34,309 --> 02:43:31,760 as to 4252 02:43:36,150 --> 02:43:34,319 why it doesn't actually mean anything 4253 02:43:38,950 --> 02:43:36,160 but it probably takes an hour to make 4254 02:43:43,110 --> 02:43:41,110 or more or two hours 4255 02:43:44,550 --> 02:43:43,120 yeah the next question comes from tom 4256 02:43:46,469 --> 02:43:44,560 this is quite long but most of it is 4257 02:43:48,790 --> 02:43:46,479 plotted thank you kurt for arranging 4258 02:43:50,309 --> 02:43:48,800 this interview a very pleasant surprise 4259 02:43:51,750 --> 02:43:50,319 which has motivated me to comment for 4260 02:43:53,670 --> 02:43:51,760 the first time 4261 02:43:54,950 --> 02:43:53,680 thank you mr blow for your willingness 4262 02:43:57,990 --> 02:43:54,960 to be interviewed here are my two 4263 02:43:59,670 --> 02:43:58,000 questions what further insights into the 4264 02:44:03,110 --> 02:43:59,680 tension between the analytical and 4265 02:44:05,190 --> 02:44:03,120 rational versus intuitive slash supra 4266 02:44:07,429 --> 02:44:05,200 rational mindsets presented in the 4267 02:44:09,590 --> 02:44:07,439 witness have you seen 4268 02:44:12,230 --> 02:44:09,600 have you had since its initial release 4269 02:44:14,389 --> 02:44:12,240 okay wait let me think about how to 4270 02:44:16,150 --> 02:44:14,399 yeah please reread the sentence at least 4271 02:44:18,070 --> 02:44:16,160 what further insights into the tension 4272 02:44:19,590 --> 02:44:18,080 between the analytical mind and the 4273 02:44:21,269 --> 02:44:19,600 intuitive mind 4274 02:44:23,990 --> 02:44:21,279 presented in the witness have you had 4275 02:44:25,750 --> 02:44:24,000 since its initial release 4276 02:44:27,429 --> 02:44:25,760 i i mean i understand the question i 4277 02:44:29,750 --> 02:44:27,439 would say that i don't 4278 02:44:33,190 --> 02:44:29,760 break it down that way for myself i 4279 02:44:35,349 --> 02:44:33,200 understand so that is um 4280 02:44:37,349 --> 02:44:35,359 that is a dichotomy 4281 02:44:39,670 --> 02:44:37,359 that we toss around 4282 02:44:41,510 --> 02:44:39,680 like our society has tossed around and 4283 02:44:43,030 --> 02:44:41,520 has found to be useful in thinking about 4284 02:44:44,950 --> 02:44:43,040 things sometimes 4285 02:44:46,950 --> 02:44:44,960 it's not really the way i thought about 4286 02:44:49,269 --> 02:44:46,960 what i was doing there 4287 02:44:51,830 --> 02:44:49,279 necessarily or 4288 02:44:53,030 --> 02:44:51,840 maybe it's a little bit related but 4289 02:44:55,190 --> 02:44:53,040 but again 4290 02:44:57,670 --> 02:44:55,200 um i wouldn't be satisfied by thinking 4291 02:44:59,190 --> 02:44:57,680 about things in that way 4292 02:45:01,190 --> 02:44:59,200 yeah okay then his second question is 4293 02:45:03,670 --> 02:45:01,200 have you heard of jonathan pagel's work 4294 02:45:06,389 --> 02:45:03,680 concerning symbols understood as basic 4295 02:45:08,870 --> 02:45:06,399 structures of reality 4296 02:45:12,150 --> 02:45:08,880 um i've heard of it i'm not familiar 4297 02:45:15,030 --> 02:45:13,750 yeah he said i would like this is the 4298 02:45:17,510 --> 02:45:15,040 end of it it's not a question i would 4299 02:45:19,110 --> 02:45:17,520 like to kindly ask you kurt to send my 4300 02:45:32,389 --> 02:45:19,120 and many other people around here 4301 02:45:35,910 --> 02:45:33,830 well that's great it's always nice to 4302 02:45:38,389 --> 02:45:35,920 hear you know like 4303 02:45:40,309 --> 02:45:38,399 we work so hard on these things 4304 02:45:41,269 --> 02:45:40,319 you know it's it's always good to hear 4305 02:45:44,790 --> 02:45:41,279 when 4306 02:45:47,110 --> 02:45:44,800 someone 4307 02:45:51,190 --> 02:45:47,120 chris marola any puzzle games in the 4308 02:45:55,830 --> 02:45:53,750 well um so right around the time the 4309 02:45:58,389 --> 02:45:55,840 witness came out a couple months later a 4310 02:46:01,190 --> 02:45:58,399 game came out called steven sausage roll 4311 02:46:02,630 --> 02:46:01,200 which sounds like a very silly name 4312 02:46:07,670 --> 02:46:02,640 it really is one of the best puzzle 4313 02:46:11,110 --> 02:46:09,510 i recommend people play it 4314 02:46:13,750 --> 02:46:11,120 i i don't want to spoil anything i can't 4315 02:46:18,710 --> 02:46:16,550 you may bounce off it it's pretty hard 4316 02:46:20,150 --> 02:46:18,720 but if you're interested in puzzle games 4317 02:46:22,830 --> 02:46:20,160 it's amazing 4318 02:46:24,950 --> 02:46:22,840 i got to play it actually 4319 02:46:26,710 --> 02:46:24,960 before uh the witness came out because i 4320 02:46:29,910 --> 02:46:26,720 was playing a pre-release version and i 4321 02:46:31,429 --> 02:46:29,920 had this feeling like wow this might be 4322 02:46:32,550 --> 02:46:31,439 better than the kind of stuff that i'm 4323 02:46:34,469 --> 02:46:32,560 doing 4324 02:46:36,830 --> 02:46:34,479 that's i mean that's 4325 02:46:39,830 --> 02:46:36,840 pretty amazing to see 4326 02:46:41,269 --> 02:46:39,840 but also worrisome it's like oh man is 4327 02:46:44,710 --> 02:46:41,279 this thing that i'm working on gonna 4328 02:46:46,790 --> 02:46:44,720 actually be good um 4329 02:46:47,670 --> 02:46:46,800 there's some other games that came out 4330 02:46:52,070 --> 02:46:47,680 since 4331 02:46:55,590 --> 02:46:53,750 i mean i really like those actronics 4332 02:46:57,670 --> 02:46:55,600 games which are kind of puzzly they're 4333 02:46:59,349 --> 02:46:57,680 kind of a lot about programming 4334 02:47:01,190 --> 02:46:59,359 there's one particular game of his 4335 02:47:02,630 --> 02:47:01,200 called opus magnum that i think is very 4336 02:47:04,070 --> 02:47:02,640 approachable 4337 02:47:06,230 --> 02:47:04,080 um 4338 02:47:10,950 --> 02:47:06,240 so 4339 02:47:13,830 --> 02:47:12,230 you just said 4340 02:47:15,910 --> 02:47:13,840 man i don't know if my game will be any 4341 02:47:18,150 --> 02:47:15,920 good now when you say that what are you 4342 02:47:21,030 --> 02:47:18,160 referring to as being good is it if 4343 02:47:23,349 --> 02:47:21,040 people enjoy them is it if people like 4344 02:47:24,389 --> 02:47:23,359 that's an overstatement because 4345 02:47:25,590 --> 02:47:24,399 like 4346 02:47:27,190 --> 02:47:25,600 the feeling was more it's an 4347 02:47:28,469 --> 02:47:27,200 oversimplification because i knew it was 4348 02:47:29,349 --> 02:47:28,479 good right 4349 02:47:31,670 --> 02:47:29,359 um 4350 02:47:35,269 --> 02:47:31,680 for my you know again for my metric of 4351 02:47:39,349 --> 02:47:35,279 what's good um but 4352 02:47:43,750 --> 02:47:42,389 there there's a certain uh 4353 02:47:45,349 --> 02:47:43,760 way 4354 02:47:47,590 --> 02:47:45,359 that we went into at length before about 4355 02:47:49,110 --> 02:47:47,600 going into a possibility space of a game 4356 02:47:51,510 --> 02:47:49,120 of like what how things work and 4357 02:47:53,670 --> 02:47:51,520 discovering what can happen 4358 02:47:55,190 --> 02:47:53,680 from that and and finding the best 4359 02:47:56,550 --> 02:47:55,200 things and giving them to the player 4360 02:47:57,349 --> 02:47:56,560 right and 4361 02:47:59,269 --> 02:47:57,359 um 4362 02:48:01,349 --> 02:47:59,279 i had done a bunch of talks where i 4363 02:48:03,030 --> 02:48:01,359 discussed that process but i hadn't 4364 02:48:05,190 --> 02:48:03,040 really seen much in the way of other 4365 02:48:07,030 --> 02:48:05,200 games that did that and steven sausage 4366 02:48:08,790 --> 02:48:07,040 roll actually does that 4367 02:48:11,030 --> 02:48:08,800 um 4368 02:48:15,510 --> 02:48:11,040 and 4369 02:48:15,520 --> 02:48:19,269 very happy that i got to play it so 4370 02:48:24,790 --> 02:48:21,349 it does that in a different way i would 4371 02:48:27,349 --> 02:48:24,800 say than the witness did and so 4372 02:48:29,030 --> 02:48:27,359 it was like wow 4373 02:48:32,870 --> 02:48:29,040 somebody else is doing the same kind of 4374 02:48:36,870 --> 02:48:34,870 whereas i thought i was sort of the only 4375 02:48:37,910 --> 02:48:36,880 person doing it i guess is the feeling 4376 02:48:39,269 --> 02:48:37,920 right so 4377 02:48:41,190 --> 02:48:39,279 it's a good feeling because you don't 4378 02:48:43,269 --> 02:48:41,200 feel as alone anymore 4379 02:48:45,190 --> 02:48:43,279 have you reached out to the developer 4380 02:48:49,110 --> 02:48:45,200 oh um i mean he sent me a pre-release 4381 02:48:51,190 --> 02:48:49,120 copy so you know he's someone who i've 4382 02:48:54,790 --> 02:48:51,200 never met in person but you know knew 4383 02:48:56,950 --> 02:48:54,800 about and we'd corresponded and stuff 4384 02:48:59,670 --> 02:48:56,960 champion chap asks i seem to remember 4385 02:49:01,349 --> 02:48:59,680 john saying he has fantasia 4386 02:49:03,269 --> 02:49:01,359 could you ask him 4387 02:49:05,269 --> 02:49:03,279 if he if well if he does and does it 4388 02:49:06,710 --> 02:49:05,279 show in the game design 4389 02:49:09,510 --> 02:49:06,720 um 4390 02:49:11,830 --> 02:49:09,520 yes we'll define for the people out 4391 02:49:16,150 --> 02:49:13,510 this is something it's a relatively new 4392 02:49:17,269 --> 02:49:16,160 concept i think from the past couple 4393 02:49:18,870 --> 02:49:17,279 decades 4394 02:49:20,710 --> 02:49:18,880 um 4395 02:49:22,150 --> 02:49:20,720 uh but the idea is 4396 02:49:23,429 --> 02:49:22,160 um 4397 02:49:25,429 --> 02:49:23,439 some people 4398 02:49:26,870 --> 02:49:25,439 when they close their eyes and you ask 4399 02:49:29,269 --> 02:49:26,880 them to visualize something they 4400 02:49:30,389 --> 02:49:29,279 actually see a picture of some kind i do 4401 02:49:32,150 --> 02:49:30,399 not 4402 02:49:34,230 --> 02:49:32,160 i don't 4403 02:49:36,550 --> 02:49:34,240 um it's not that i can't because i have 4404 02:49:39,190 --> 02:49:36,560 in rare occasions seen quite vivid 4405 02:49:41,750 --> 02:49:39,200 mental pictures but from day to day i 4406 02:49:45,429 --> 02:49:41,760 simply don't have a picture 4407 02:49:48,630 --> 02:49:47,110 does that show up in the design i don't 4408 02:49:51,510 --> 02:49:48,640 know i mean 4409 02:49:52,389 --> 02:49:51,520 probably in some way because it's part 4410 02:50:03,030 --> 02:49:52,399 of 4411 02:50:08,150 --> 02:50:05,349 brian mauch asks 4412 02:50:11,110 --> 02:50:08,160 ask why the industry has gone to 4413 02:50:12,870 --> 02:50:11,120 and why studios and publishers are 4414 02:50:14,070 --> 02:50:12,880 comfortable releasing unfinished games 4415 02:50:16,070 --> 02:50:14,080 full of bugs 4416 02:50:18,309 --> 02:50:16,080 at full triple a prices 4417 02:50:20,150 --> 02:50:18,319 because they can because people can buy 4418 02:50:22,710 --> 02:50:20,160 them but also games have legitimately 4419 02:50:24,790 --> 02:50:22,720 gotten harder and harder to make 4420 02:50:28,550 --> 02:50:24,800 because they're so complicated and 4421 02:50:42,070 --> 02:50:31,269 i 4422 02:50:49,910 --> 02:50:42,080 and 4423 02:50:52,309 --> 02:50:49,920 that seems to be succeeding but who know 4424 02:50:54,469 --> 02:50:52,319 like having a programming language be 4425 02:50:57,590 --> 02:50:54,479 adopted by the world is like a whole 4426 02:51:08,230 --> 02:50:57,600 thing and who knows if that will happen 4427 02:51:11,910 --> 02:51:10,150 also the thing to say is that people 4428 02:51:13,510 --> 02:51:11,920 have been saying some variation of that 4429 02:51:16,469 --> 02:51:13,520 the entire time i've been in the games 4430 02:51:19,910 --> 02:51:16,479 industry right it used to be 4431 02:51:21,910 --> 02:51:19,920 aaa games are so unimaginative and 4432 02:51:23,590 --> 02:51:21,920 uh 4433 02:51:24,630 --> 02:51:23,600 you know don't don't do anything 4434 02:51:25,510 --> 02:51:24,640 creative 4435 02:51:31,349 --> 02:51:25,520 um 4436 02:51:32,950 --> 02:51:31,359 it used to be well there was a time when 4437 02:51:35,030 --> 02:51:32,960 it was that they were super buggy when 4438 02:51:37,190 --> 02:51:35,040 we were first starting to do 3d 4439 02:51:38,550 --> 02:51:37,200 uh because it was so hard and then we 4440 02:51:40,150 --> 02:51:38,560 kind of figured it out and they became 4441 02:51:41,590 --> 02:51:40,160 less buggy for a while but now they're 4442 02:51:43,429 --> 02:51:41,600 more buggy again because they're more 4443 02:51:45,830 --> 02:51:43,439 complicated um 4444 02:51:48,469 --> 02:51:45,840 i'm not sure that games are uniquely bad 4445 02:51:49,590 --> 02:51:48,479 in that respect now it's just aaa doing 4446 02:51:52,630 --> 02:51:49,600 their thing 4447 02:51:56,950 --> 02:51:54,950 james jones asks do you have any ideas 4448 02:51:58,950 --> 02:51:56,960 on using neuralink or any other brain 4449 02:52:01,990 --> 02:51:58,960 software interfaces in the future 4450 02:52:03,750 --> 02:52:02,000 no i mean with that kind of thing 4451 02:52:06,150 --> 02:52:03,760 what you have in your mind right now is 4452 02:52:07,269 --> 02:52:06,160 like what you imagine it might be like 4453 02:52:09,429 --> 02:52:07,279 you don't know what it's going to be 4454 02:52:11,910 --> 02:52:09,439 like right and you can't design for 4455 02:52:15,510 --> 02:52:11,920 something unless you know what it is so 4456 02:52:19,429 --> 02:52:15,520 we just have to see 4457 02:52:21,269 --> 02:52:19,439 okay ein ethne says oh exciting as i'm a 4458 02:52:23,110 --> 02:52:21,279 software engineer question for him do 4459 02:52:25,269 --> 02:52:23,120 you use machine learning and or ai 4460 02:52:27,590 --> 02:52:25,279 development when working on game design 4461 02:52:29,590 --> 02:52:27,600 and development if so how 4462 02:52:31,990 --> 02:52:29,600 uh not on any current projects there's 4463 02:52:33,590 --> 02:52:32,000 one that we were doing um 4464 02:52:34,870 --> 02:52:33,600 for a little bit but 4465 02:52:36,870 --> 02:52:34,880 it turned out we were working on too 4466 02:52:39,670 --> 02:52:36,880 many things at once so that's on pause 4467 02:52:41,590 --> 02:52:39,680 right now but we were using it to 4468 02:52:44,950 --> 02:52:41,600 try and generate 4469 02:52:46,469 --> 02:52:44,960 facial animation from uh vocal tracks so 4470 02:52:48,150 --> 02:52:46,479 a little bit the opposite of what i was 4471 02:52:50,389 --> 02:52:48,160 talking about before but like if you 4472 02:52:52,469 --> 02:52:50,399 have a voice actor read some lines 4473 02:52:53,830 --> 02:52:52,479 and it's well acted and all that stuff 4474 02:52:55,429 --> 02:52:53,840 now you want the character on the screen 4475 02:52:58,790 --> 02:52:55,439 to like say the lines and have their 4476 02:53:00,630 --> 02:52:58,800 face move in the right way there's 4477 02:53:02,630 --> 02:53:00,640 historically you might try to record 4478 02:53:03,750 --> 02:53:02,640 that by having the actor like wear all 4479 02:53:04,710 --> 02:53:03,760 this stuff 4480 02:53:06,469 --> 02:53:04,720 and then 4481 02:53:08,150 --> 02:53:06,479 you know but but there's a lot of 4482 02:53:10,469 --> 02:53:08,160 drawbacks to that 4483 02:53:13,510 --> 02:53:10,479 so we were like hey can we just generate 4484 02:53:15,830 --> 02:53:13,520 the animation and we had uh some 4485 02:53:18,309 --> 02:53:15,840 beginning of that but we hadn't gotten 4486 02:53:20,230 --> 02:53:18,319 very far before we pushed pause on the 4487 02:53:21,750 --> 02:53:20,240 project 4488 02:53:23,510 --> 02:53:21,760 there's this great youtube channel 4489 02:53:25,349 --> 02:53:23,520 called two minute papers 4490 02:53:27,349 --> 02:53:25,359 do you subscribe to it 4491 02:53:30,070 --> 02:53:27,359 no but i've seen a couple of them i 4492 02:53:31,990 --> 02:53:30,080 think man like every week or so it makes 4493 02:53:34,070 --> 02:53:32,000 me wonder man the implications of this 4494 02:53:36,309 --> 02:53:34,080 for game development but it's also like 4495 02:53:37,990 --> 02:53:36,319 you hear about there's a pill that works 4496 02:53:39,830 --> 02:53:38,000 in rats such that they can eat as much 4497 02:53:41,750 --> 02:53:39,840 food as they want and they don't get 4498 02:53:44,230 --> 02:53:41,760 fat and then you then you wonder well 4499 02:53:47,429 --> 02:53:44,240 man that'll be great once it comes to 4500 02:53:48,710 --> 02:53:47,439 humans and then it does way too long 4501 02:53:50,630 --> 02:53:48,720 yeah 4502 02:53:52,550 --> 02:53:50,640 okay so this guy 4503 02:53:55,190 --> 02:53:52,560 this guy named 4504 02:53:57,349 --> 02:53:55,200 johannes norbaca from a programming 4505 02:53:59,910 --> 02:53:57,359 language designers perspective 4506 02:54:01,830 --> 02:53:59,920 where jai has been described as 4507 02:54:03,670 --> 02:54:01,840 data oriented 4508 02:54:06,710 --> 02:54:03,680 what is his opinion on other data 4509 02:54:08,150 --> 02:54:06,720 oriented languages like erlang elixir 4510 02:54:09,670 --> 02:54:08,160 clojure 4511 02:54:11,590 --> 02:54:09,680 and 4512 02:54:13,510 --> 02:54:11,600 in context to that what languages 4513 02:54:15,670 --> 02:54:13,520 virtual machines and paradigms inspired 4514 02:54:17,429 --> 02:54:15,680 you while you were designing jai 4515 02:54:19,030 --> 02:54:17,439 so how does it compare contrast to other 4516 02:54:22,309 --> 02:54:19,040 data oriented all those languages 4517 02:54:23,750 --> 02:54:22,319 mentioned seemed very different to me so 4518 02:54:25,510 --> 02:54:23,760 and and i 4519 02:54:27,990 --> 02:54:25,520 some of them i know more about how they 4520 02:54:29,750 --> 02:54:28,000 work than others so i i find it hard to 4521 02:54:30,950 --> 02:54:29,760 make a statement that crosses all of 4522 02:54:33,429 --> 02:54:30,960 those um 4523 02:54:35,910 --> 02:54:33,439 i also would say i wouldn't necessarily 4524 02:54:37,590 --> 02:54:35,920 say data oriented is 4525 02:54:38,790 --> 02:54:37,600 the motivator behind what i'm doing i 4526 02:54:41,349 --> 02:54:38,800 think it's 4527 02:54:44,309 --> 02:54:41,359 compatible with a data oriented approach 4528 02:54:47,030 --> 02:54:44,319 but i wouldn't say that that's 4529 02:54:49,590 --> 02:54:47,040 the lens from which it's being designed 4530 02:54:54,790 --> 02:54:49,600 um 4531 02:54:57,510 --> 02:54:55,990 it's going to be hard to say this in a 4532 02:54:59,429 --> 02:54:57,520 way that's going to be taken correctly 4533 02:55:00,950 --> 02:54:59,439 but like 4534 02:55:03,349 --> 02:55:00,960 lisp and 4535 02:55:05,349 --> 02:55:03,359 standard ml of new jersey which is like 4536 02:55:07,349 --> 02:55:05,359 a later functional language that i used 4537 02:55:09,750 --> 02:55:07,359 in the early 90s um 4538 02:55:11,830 --> 02:55:09,760 our inspirations but not in any obvious 4539 02:55:14,469 --> 02:55:11,840 way because the way this language works 4540 02:55:15,429 --> 02:55:14,479 is nothing like the way those work but 4541 02:55:17,990 --> 02:55:15,439 um 4542 02:55:19,590 --> 02:55:18,000 like lisp especially was a messy 4543 02:55:20,870 --> 02:55:19,600 programming language that was pretty bad 4544 02:55:22,550 --> 02:55:20,880 in a lot of ways like there's a lot of 4545 02:55:24,230 --> 02:55:22,560 lisp evangelists that say like oh it's 4546 02:55:26,150 --> 02:55:24,240 great it's actually pretty bad in a lot 4547 02:55:28,309 --> 02:55:26,160 of ways but it had some things about it 4548 02:55:31,110 --> 02:55:28,319 that were really good and that never 4549 02:55:32,550 --> 02:55:31,120 really were reproduced 4550 02:55:35,030 --> 02:55:32,560 at least certainly not in systems 4551 02:55:35,830 --> 02:55:35,040 languages like c 4552 02:55:38,309 --> 02:55:35,840 and 4553 02:55:40,150 --> 02:55:38,319 the failure to reproduce those things 4554 02:55:41,830 --> 02:55:40,160 has led to a lot of practical problems 4555 02:55:44,150 --> 02:55:41,840 today 4556 02:55:45,990 --> 02:55:44,160 so for example in in any interpreted 4557 02:55:49,110 --> 02:55:46,000 language so even like python today or 4558 02:55:51,030 --> 02:55:49,120 something but going back to lisp 4559 02:55:52,790 --> 02:55:51,040 you don't need to have a build process 4560 02:55:55,190 --> 02:55:52,800 to know what the program is it's just 4561 02:55:56,630 --> 02:55:55,200 like whatever file you load first loads 4562 02:55:57,990 --> 02:55:56,640 some other files 4563 02:56:00,150 --> 02:55:58,000 and then it starts running because it's 4564 02:56:02,550 --> 02:56:00,160 an interpreted language and so 4565 02:56:04,150 --> 02:56:02,560 your program defines itself in that way 4566 02:56:06,710 --> 02:56:04,160 right whereas in languages like c and 4567 02:56:09,590 --> 02:56:06,720 all the languages that came down from c 4568 02:56:11,349 --> 02:56:09,600 that's not true you like need an entire 4569 02:56:13,030 --> 02:56:11,359 at least one probably multiple 4570 02:56:15,030 --> 02:56:13,040 programming languages outside your 4571 02:56:16,950 --> 02:56:15,040 original language to say what the 4572 02:56:18,870 --> 02:56:16,960 program is to define what all the files 4573 02:56:21,830 --> 02:56:18,880 are and how they get put together 4574 02:56:24,309 --> 02:56:21,840 and that's a very severe deficiency 4575 02:56:26,710 --> 02:56:24,319 actually but nobody seems to take that 4576 02:56:29,910 --> 02:56:26,720 deficiency seriously but we all suffer 4577 02:56:31,349 --> 02:56:29,920 from it all the time so um 4578 02:56:33,429 --> 02:56:31,359 it's things like that it's like okay 4579 02:56:35,190 --> 02:56:33,439 let's do a systems language but let's 4580 02:56:38,309 --> 02:56:35,200 take this good part about lisp that we 4581 02:56:40,150 --> 02:56:38,319 figured out in like freaking 1965 4582 02:56:41,349 --> 02:56:40,160 right and actually bring that to these 4583 02:56:42,550 --> 02:56:41,359 languages 4584 02:56:46,070 --> 02:56:42,560 um 4585 02:56:49,910 --> 02:56:47,910 laura labu wants to know what connects 4586 02:56:54,230 --> 02:56:49,920 him for what connects you john to 4587 02:56:56,070 --> 02:56:54,240 non-dualist teachers like rupert spyra 4588 02:56:57,990 --> 02:56:56,080 what connects me i mean aren't we all 4589 02:56:59,590 --> 02:56:58,000 connected right 4590 02:57:03,030 --> 02:56:59,600 um 4591 02:57:08,950 --> 02:57:06,790 you know i i ran into rupert's teachings 4592 02:57:10,870 --> 02:57:08,960 somewhere and i resonated 4593 02:57:16,469 --> 02:57:10,880 with them quite well 4594 02:57:20,150 --> 02:57:18,070 i don't know i don't know what more i 4595 02:57:21,030 --> 02:57:20,160 don't know why it resonated with you 4596 02:57:23,030 --> 02:57:21,040 well 4597 02:57:30,230 --> 02:57:23,040 i wouldn't even say that i just would 4598 02:57:30,240 --> 02:57:32,790 um 4599 02:57:37,269 --> 02:57:34,630 it's very hard to say things about this 4600 02:57:39,110 --> 02:57:37,279 without feeling like i'm telling people 4601 02:57:40,950 --> 02:57:39,120 what they should do or what they should 4602 02:57:44,150 --> 02:57:40,960 resonate with or 4603 02:57:46,309 --> 02:57:44,160 etcetera right it's your own opinion 4604 02:57:48,230 --> 02:57:46,319 yeah i mean i think all of us are drawn 4605 02:57:49,269 --> 02:57:48,240 to things and 4606 02:57:51,110 --> 02:57:49,279 you know 4607 02:57:52,070 --> 02:57:51,120 repelled by other things 4608 02:57:54,630 --> 02:57:52,080 um 4609 02:57:59,030 --> 02:57:54,640 i wouldn't say 4610 02:58:06,070 --> 02:58:01,750 like sometimes the impulses that draw us 4611 02:58:09,910 --> 02:58:08,469 impulses to be respected and paid 4612 02:58:12,630 --> 02:58:09,920 attention to and sometimes those 4613 02:58:13,590 --> 02:58:12,640 impulses are like 4614 02:58:15,750 --> 02:58:13,600 you know 4615 02:58:17,429 --> 02:58:15,760 shallower and 4616 02:58:20,309 --> 02:58:17,439 maybe things that we would be better to 4617 02:58:24,070 --> 02:58:20,319 do without right and so 4618 02:58:26,150 --> 02:58:24,080 um so i don't think like it's a very 4619 02:58:27,670 --> 02:58:26,160 contemporary statement to say oh well 4620 02:58:29,110 --> 02:58:27,680 people just like different things and 4621 02:58:31,030 --> 02:58:29,120 it's all equally good i don't think it's 4622 02:58:34,469 --> 02:58:31,040 actually all equally good 4623 02:58:39,510 --> 02:58:36,469 and i think that this idea that it's all 4624 02:58:41,590 --> 02:58:39,520 equally good is kind of part of why 4625 02:58:42,710 --> 02:58:41,600 society we're at a stagnant point right 4626 02:58:45,349 --> 02:58:42,720 now 4627 02:58:48,150 --> 02:58:45,359 um but all that said 4628 02:58:50,150 --> 02:58:48,160 i it is a rather personal thing 4629 02:58:55,110 --> 02:58:50,160 what 4630 02:58:55,990 --> 02:58:55,120 with me and 4631 02:58:58,150 --> 02:58:56,000 um 4632 02:59:01,990 --> 02:58:58,160 to try to project that on onto other 4633 02:59:04,630 --> 02:59:02,000 people i don't think is my job and so if 4634 02:59:06,950 --> 02:59:04,640 i make a game that 4635 02:59:09,030 --> 02:59:06,960 deals with material like this it's a 4636 02:59:10,150 --> 02:59:09,040 challenge to do that without attempting 4637 02:59:12,389 --> 02:59:10,160 to 4638 02:59:14,469 --> 02:59:12,399 throw throw it at you 4639 02:59:15,990 --> 02:59:14,479 so that it tries to stick or something 4640 02:59:17,429 --> 02:59:16,000 right that's not 4641 02:59:18,150 --> 02:59:17,439 you know it's a different thing it's 4642 02:59:19,910 --> 02:59:18,160 like oh you're not trying to 4643 02:59:22,150 --> 02:59:19,920 indoctrinate anyone or nor do you want 4644 02:59:23,349 --> 02:59:22,160 it to feel like that yeah it's just like 4645 02:59:25,990 --> 02:59:23,359 hey 4646 02:59:27,590 --> 02:59:26,000 look at this thing and 4647 02:59:29,349 --> 02:59:27,600 if you want to 4648 02:59:30,550 --> 02:59:29,359 and maybe there's an opportunity for you 4649 02:59:32,469 --> 02:59:30,560 to have 4650 02:59:33,990 --> 02:59:32,479 some kind of feeling like i had in the 4651 02:59:36,309 --> 02:59:34,000 process of encountering this material 4652 02:59:38,950 --> 02:59:36,319 but maybe not right and if not that's 4653 02:59:41,190 --> 02:59:38,960 cool but if so that's great 4654 02:59:43,030 --> 02:59:41,200 right and so 4655 02:59:44,630 --> 02:59:43,040 maybe we've gone far afield from the 4656 02:59:46,150 --> 02:59:44,640 original question but 4657 02:59:48,870 --> 02:59:46,160 that's how i feel about it 4658 02:59:51,670 --> 02:59:48,880 you also mentioned that this insistence 4659 02:59:53,510 --> 02:59:51,680 that there is no 4660 02:59:55,510 --> 02:59:53,520 skill or competence or that we're all 4661 02:59:57,429 --> 02:59:55,520 equal in some manner is one of the 4662 02:59:59,830 --> 02:59:57,439 reasons why we're at a societal 4663 03:00:02,230 --> 02:59:59,840 stagnation point okay so firstly what's 4664 03:00:03,269 --> 03:00:02,240 meant by this stagnation and then how is 4665 03:00:12,389 --> 03:00:03,279 it 4666 03:00:14,389 --> 03:00:12,399 okay so to go back to that insistence 4667 03:00:15,750 --> 03:00:14,399 it comes from something that's true 4668 03:00:18,469 --> 03:00:15,760 originally and it's just over 4669 03:00:20,150 --> 03:00:18,479 extrapolated right the thing that's true 4670 03:00:22,630 --> 03:00:20,160 is that 4671 03:00:25,910 --> 03:00:22,640 you know we're all born here and none of 4672 03:00:27,830 --> 03:00:25,920 us is better than anybody else and 4673 03:00:29,910 --> 03:00:27,840 we're all equivalent to each other in 4674 03:00:33,750 --> 03:00:29,920 some way right there but for the grace 4675 03:00:35,510 --> 03:00:33,760 of god go i kind of realization right um 4676 03:00:37,590 --> 03:00:35,520 but that doesn't mean you can't make bad 4677 03:00:45,670 --> 03:00:37,600 choices and that doesn't mean that 4678 03:00:49,830 --> 03:00:47,510 i mean okay see when you talk start 4679 03:00:57,349 --> 03:00:49,840 talking about spiritual stuff 4680 03:00:57,359 --> 03:01:00,870 let me just 4681 03:01:03,990 --> 03:01:02,550 when you start talking about spiritual 4682 03:01:06,790 --> 03:01:04,000 stuff 4683 03:01:08,309 --> 03:01:06,800 you almost can't say anything because 4684 03:01:10,150 --> 03:01:08,319 what even what i just said is not 4685 03:01:12,790 --> 03:01:10,160 actually true that you can't 4686 03:01:14,550 --> 03:01:12,800 of course you can't make bad choices 4687 03:01:18,070 --> 03:01:14,560 um it's actually not possible to make 4688 03:01:22,710 --> 03:01:20,550 if you go to the world 4689 03:01:24,710 --> 03:01:22,720 of human beings just trying to do human 4690 03:01:26,710 --> 03:01:24,720 being life stuff then you can make bad 4691 03:01:30,150 --> 03:01:26,720 choices right so 4692 03:01:35,510 --> 03:01:33,670 we we somehow have a society where 4693 03:01:38,550 --> 03:01:35,520 we kind of want to think that that's not 4694 03:01:40,630 --> 03:01:38,560 true like if somebody 4695 03:01:43,750 --> 03:01:40,640 if somebody ends up in an unfortunate 4696 03:01:46,230 --> 03:01:43,760 place it's because of the forces that 4697 03:01:49,429 --> 03:01:46,240 were acting on them right they were 4698 03:01:51,349 --> 03:01:49,439 under privileged and had a bad 4699 03:01:53,670 --> 03:01:51,359 you know 4700 03:01:55,429 --> 03:01:53,680 were under you fell into the undertow of 4701 03:01:57,670 --> 03:01:55,439 society whatever right 4702 03:01:59,110 --> 03:01:57,680 and all that is true 4703 03:02:02,790 --> 03:01:59,120 to some degree 4704 03:02:03,590 --> 03:02:02,800 but at the same time 4705 03:02:07,750 --> 03:02:03,600 if 4706 03:02:11,830 --> 03:02:07,760 this idea that people are 4707 03:02:15,190 --> 03:02:11,840 also responsible for themselves 4708 03:02:17,349 --> 03:02:15,200 there's no energy to go to a good place 4709 03:02:19,750 --> 03:02:17,359 that comes from anywhere right 4710 03:02:21,269 --> 03:02:19,760 so if you want to go to a good place 4711 03:02:22,630 --> 03:02:21,279 there are some 4712 03:02:24,150 --> 03:02:22,640 attitudes 4713 03:02:26,230 --> 03:02:24,160 that are much more conducive to that 4714 03:02:29,110 --> 03:02:26,240 than other attitudes and i think 4715 03:02:31,990 --> 03:02:29,120 we've got some attitudes that 4716 03:02:34,309 --> 03:02:32,000 don't help and 4717 03:02:36,630 --> 03:02:34,319 you know personally 4718 03:02:38,309 --> 03:02:36,640 i see this at all levels of society so 4719 03:02:41,190 --> 03:02:38,319 like if you look at people who are the 4720 03:02:42,469 --> 03:02:41,200 experts in various things 4721 03:02:45,750 --> 03:02:42,479 or who 4722 03:02:47,670 --> 03:02:45,760 uh who are the societally um 4723 03:02:49,429 --> 03:02:47,680 designated experts like the people who 4724 03:02:50,870 --> 03:02:49,439 have the degrees 4725 03:02:52,710 --> 03:02:50,880 the people who have the positions in 4726 03:02:54,150 --> 03:02:52,720 government and whatever i don't think 4727 03:02:55,910 --> 03:02:54,160 most of those people are very good at 4728 03:02:58,150 --> 03:02:55,920 what they do there are occasional 4729 03:03:01,110 --> 03:02:58,160 outliers right but for the most part 4730 03:03:02,950 --> 03:03:01,120 it's just we set up a system of how do 4731 03:03:03,830 --> 03:03:02,960 you rise in the ranks of these various 4732 03:03:04,710 --> 03:03:03,840 things 4733 03:03:06,710 --> 03:03:04,720 um 4734 03:03:08,710 --> 03:03:06,720 those systems were founded 4735 03:03:10,630 --> 03:03:08,720 originally 4736 03:03:13,429 --> 03:03:10,640 in ways that were functional 4737 03:03:16,309 --> 03:03:13,439 you know like like originally having a 4738 03:03:17,910 --> 03:03:16,319 phd was a really big deal right 4739 03:03:20,630 --> 03:03:17,920 now it's 4740 03:03:22,469 --> 03:03:20,640 well and when we set up that system 4741 03:03:23,830 --> 03:03:22,479 it was a system to help with that kind 4742 03:03:27,590 --> 03:03:23,840 of learning and discovery of new 4743 03:03:29,910 --> 03:03:27,600 knowledge now getting a phd is basically 4744 03:03:30,790 --> 03:03:29,920 filling out a tax form 4745 03:03:32,710 --> 03:03:30,800 but 4746 03:03:34,950 --> 03:03:32,720 it takes four or five years 4747 03:03:36,630 --> 03:03:34,960 not for everybody some people do phds 4748 03:03:38,070 --> 03:03:36,640 that are actually 4749 03:03:40,550 --> 03:03:38,080 closer to the spirit of what the 4750 03:03:42,389 --> 03:03:40,560 original thing was but we've kind of 4751 03:03:43,670 --> 03:03:42,399 slowly over time replaced the original 4752 03:03:45,750 --> 03:03:43,680 thing with this other thing that is 4753 03:03:46,870 --> 03:03:45,760 actually quite different right 4754 03:03:51,910 --> 03:03:46,880 and 4755 03:03:55,110 --> 03:03:51,920 um 4756 03:03:58,790 --> 03:03:57,510 there are consequences to that i think 4757 03:04:00,950 --> 03:03:58,800 and 4758 03:04:03,990 --> 03:04:00,960 that's all i mean we're getting into 4759 03:04:08,710 --> 03:04:04,000 like personal rants at this point 4760 03:04:12,150 --> 03:04:10,389 that's but that's that's how i feel 4761 03:04:14,309 --> 03:04:12,160 about it 4762 03:04:17,030 --> 03:04:14,319 mr k wants to know what the f is going 4763 03:04:19,349 --> 03:04:17,040 on what the f is kojima working on i 4764 03:04:21,269 --> 03:04:19,359 have no idea i live in the us he lives 4765 03:04:23,030 --> 03:04:21,279 in does he still live in japan or did he 4766 03:04:25,510 --> 03:04:23,040 move i don't think so i think he's in 4767 03:04:27,429 --> 03:04:25,520 america now okay well that shows you how 4768 03:04:28,790 --> 03:04:27,439 much i know kojima production on there 4769 03:04:30,550 --> 03:04:28,800 yeah 4770 03:04:32,150 --> 03:04:30,560 xenoevil says i suppose the main 4771 03:04:34,070 --> 03:04:32,160 question i have is why he thinks the 4772 03:04:36,070 --> 03:04:34,080 success of braid didn't lead to more 4773 03:04:37,269 --> 03:04:36,080 copycat games it's still pretty much one 4774 03:04:39,190 --> 03:04:37,279 of a kind 4775 03:04:41,910 --> 03:04:39,200 okay actually 4776 03:04:45,349 --> 03:04:41,920 there sort of were copycat games 4777 03:04:47,429 --> 03:04:45,359 but in a different way and 4778 03:04:49,190 --> 03:04:47,439 because the motivation was different 4779 03:04:50,550 --> 03:04:49,200 right so 4780 03:04:52,630 --> 03:04:50,560 as we discussed 4781 03:04:54,070 --> 03:04:52,640 when doing braid 4782 03:04:57,030 --> 03:04:54,080 part of the motivation was an 4783 03:05:00,309 --> 03:04:57,040 exploration of the universe in like how 4784 03:05:04,070 --> 03:05:01,990 make a little mini universe that has 4785 03:05:06,710 --> 03:05:04,080 these fascinating aspects that in some 4786 03:05:09,670 --> 03:05:06,720 way reflects the big universe back at us 4787 03:05:11,830 --> 03:05:09,680 in an interesting way right 4788 03:05:13,750 --> 03:05:11,840 what the game is taken to be by a lot of 4789 03:05:15,590 --> 03:05:13,760 people who play it 4790 03:05:17,750 --> 03:05:15,600 as well as many people who would want to 4791 03:05:19,910 --> 03:05:17,760 copy it is like well it's a fun 4792 03:05:22,950 --> 03:05:19,920 platformer game and it's got some trippy 4793 03:05:25,269 --> 03:05:22,960 time stuff which is true actually right 4794 03:05:27,030 --> 03:05:25,279 but the goal wasn't exactly to do trippy 4795 03:05:28,309 --> 03:05:27,040 time stuff you know 4796 03:05:30,230 --> 03:05:28,319 um 4797 03:05:32,150 --> 03:05:30,240 if you start to make a game and your 4798 03:05:33,590 --> 03:05:32,160 goal is to do trippy time stuff which 4799 03:05:35,349 --> 03:05:33,600 you might do if you were going to make a 4800 03:05:37,030 --> 03:05:35,359 copycat game there's a lot easier ways 4801 03:05:38,790 --> 03:05:37,040 to do it because it's actually pretty 4802 03:05:41,030 --> 03:05:38,800 hard to program the system that has all 4803 03:05:42,790 --> 03:05:41,040 these different time behaviors that all 4804 03:05:45,349 --> 03:05:42,800 mesh in the same 4805 03:05:47,590 --> 03:05:45,359 simulator it's much easier to like make 4806 03:05:49,269 --> 03:05:47,600 a game where the fiction is about time 4807 03:05:50,870 --> 03:05:49,279 travel because anybody can write a story 4808 03:05:52,790 --> 03:05:50,880 about time travel right 4809 03:05:54,870 --> 03:05:52,800 and then um 4810 03:05:56,389 --> 03:05:54,880 maybe we'll have some animated scenes 4811 03:05:58,950 --> 03:05:56,399 that you can make the animation go 4812 03:06:01,030 --> 03:05:58,960 backwards and it looks cool like 4813 03:06:02,950 --> 03:06:01,040 there's a castle that's destroyed and 4814 03:06:04,950 --> 03:06:02,960 you press rewind and it undestroys 4815 03:06:06,309 --> 03:06:04,960 itself and that looks cool right there 4816 03:06:08,070 --> 03:06:06,319 are definitely a number of games who 4817 03:06:09,349 --> 03:06:08,080 have done stuff like that 4818 03:06:12,550 --> 03:06:09,359 um 4819 03:06:17,030 --> 03:06:12,560 and those things are just a lot easier 4820 03:06:19,990 --> 03:06:18,710 there's no need to do the hard thing if 4821 03:06:22,230 --> 03:06:20,000 you're just trying to make money or 4822 03:06:23,429 --> 03:06:22,240 whatever would be your reason or even if 4823 03:06:25,269 --> 03:06:23,439 you're just trying to do something that 4824 03:06:30,469 --> 03:06:25,279 looks cool 4825 03:06:30,479 --> 03:06:33,190 uh 4826 03:06:38,389 --> 03:06:35,830 yeah there i i'm not aware of any game 4827 03:06:39,990 --> 03:06:38,399 that is a copycat of braid in the deep 4828 03:06:43,510 --> 03:06:40,000 sense and i think it's just because 4829 03:06:45,990 --> 03:06:43,520 there's easier things to do 4830 03:06:47,990 --> 03:06:46,000 okay this person wes lord wants to know 4831 03:06:49,750 --> 03:06:48,000 it i'd love to hear more about john's 4832 03:06:51,750 --> 03:06:49,760 past struggles and with burnout and 4833 03:06:53,590 --> 03:06:51,760 motivation and his approach to getting 4834 03:06:55,269 --> 03:06:53,600 work done how his approach to getting 4835 03:06:57,190 --> 03:06:55,279 work done has changed 4836 03:06:59,190 --> 03:06:57,200 i mean i have a whole speech about that 4837 03:07:02,309 --> 03:06:59,200 that i can link you to as well all right 4838 03:07:04,070 --> 03:07:02,319 please do okay 4839 03:07:05,269 --> 03:07:04,080 um 4840 03:07:06,790 --> 03:07:05,279 you know in terms of individual 4841 03:07:08,950 --> 03:07:06,800 motivation i'll say one other thing 4842 03:07:10,469 --> 03:07:08,960 which is 4843 03:07:11,990 --> 03:07:10,479 i mean obviously this was a very short 4844 03:07:13,429 --> 03:07:12,000 question and i don't know the 4845 03:07:15,910 --> 03:07:13,439 questioner's background and all these 4846 03:07:18,710 --> 03:07:15,920 things but a lot of the time i get a lot 4847 03:07:22,150 --> 03:07:18,720 of questions these days by like 4848 03:07:23,990 --> 03:07:22,160 people who are asking how how do you do 4849 03:07:25,590 --> 03:07:24,000 a lot of work or how do you get started 4850 03:07:28,230 --> 03:07:25,600 and all that and 4851 03:07:30,870 --> 03:07:28,240 very often these questions 4852 03:07:32,550 --> 03:07:30,880 are themselves a procrastination 4853 03:07:34,790 --> 03:07:32,560 right it's like 4854 03:07:35,910 --> 03:07:34,800 obviously i'm in the state where i can't 4855 03:07:38,150 --> 03:07:35,920 do 4856 03:07:41,030 --> 03:07:38,160 a lot of work right now so i need 4857 03:07:42,070 --> 03:07:41,040 somebody to give me the answer before i 4858 03:07:45,510 --> 03:07:42,080 can 4859 03:07:47,110 --> 03:07:45,520 and actually the secret is you sit down 4860 03:07:49,190 --> 03:07:47,120 and decide to do it 4861 03:07:51,110 --> 03:07:49,200 that's all it is right 4862 03:07:52,870 --> 03:07:51,120 um 4863 03:07:55,510 --> 03:07:52,880 seinfeld is like that that's his famous 4864 03:07:56,710 --> 03:07:55,520 advice to comics to comedians um yeah 4865 03:07:58,790 --> 03:07:56,720 comedians always want to know what's the 4866 03:08:00,150 --> 03:07:58,800 secret he says just work stop talking 4867 03:08:02,469 --> 03:08:00,160 about it yeah 4868 03:08:05,190 --> 03:08:02,479 because that's it's like oh 4869 03:08:07,510 --> 03:08:05,200 someday i have permission to not 4870 03:08:10,469 --> 03:08:07,520 actually do this work until someday 4871 03:08:12,710 --> 03:08:10,479 somebody bestows upon me the magical 4872 03:08:15,190 --> 03:08:12,720 you know i don't know baton from olympic 4873 03:08:17,590 --> 03:08:15,200 baton right it's that's not how it is 4874 03:08:19,510 --> 03:08:17,600 it's like you make a baton and run with 4875 03:08:22,790 --> 03:08:19,520 it that's that's actually how it is and 4876 03:08:26,070 --> 03:08:23,590 now 4877 03:08:28,070 --> 03:08:26,080 it might be that 4878 03:08:29,429 --> 03:08:28,080 people 4879 03:08:31,030 --> 03:08:29,439 don't want to work that much on 4880 03:08:32,469 --> 03:08:31,040 something maybe they don't actually 4881 03:08:34,870 --> 03:08:32,479 think it's as important as they would 4882 03:08:37,030 --> 03:08:34,880 like to think it is right like what you 4883 03:08:38,870 --> 03:08:37,040 intellectually think should be important 4884 03:08:40,870 --> 03:08:38,880 versus how you actually respond to 4885 03:08:44,469 --> 03:08:40,880 things is very different and you might 4886 03:08:45,990 --> 03:08:44,479 have a a mismatch there um 4887 03:08:47,510 --> 03:08:46,000 maybe you there's nothing that's 4888 03:08:50,630 --> 03:08:47,520 important enough to you yet maybe you 4889 03:08:52,710 --> 03:08:50,640 haven't discovered that and so 4890 03:08:53,990 --> 03:08:52,720 maybe you go to the gym and work out for 4891 03:08:56,230 --> 03:08:54,000 a while right 4892 03:08:58,070 --> 03:08:56,240 um 4893 03:09:01,750 --> 03:08:58,080 yeah that's probably enough on that 4894 03:09:04,469 --> 03:09:01,760 topic bc one and zero many people have 4895 03:09:08,469 --> 03:09:04,479 said some similar sentiments please beta 4896 03:09:09,830 --> 03:09:08,479 access to jai i will pay 100 for access 4897 03:09:13,269 --> 03:09:09,840 we're you know we're working on rolling 4898 03:09:15,190 --> 03:09:13,279 it out wider it's been um 4899 03:09:17,349 --> 03:09:15,200 so one of my goals 4900 03:09:19,590 --> 03:09:17,359 in doing this language has been to solve 4901 03:09:20,950 --> 03:09:19,600 problems that 4902 03:09:22,550 --> 03:09:20,960 are happening with the way things are 4903 03:09:24,550 --> 03:09:22,560 currently done and one of those problems 4904 03:09:26,469 --> 03:09:24,560 is we have all this messy software that 4905 03:09:28,550 --> 03:09:26,479 doesn't really work and why do we have 4906 03:09:30,070 --> 03:09:28,560 that well people make stuff and they 4907 03:09:31,190 --> 03:09:30,080 don't work that hard on it and then they 4908 03:09:33,110 --> 03:09:31,200 give it out 4909 03:09:35,429 --> 03:09:33,120 and then they let for people 4910 03:09:37,269 --> 03:09:35,439 who are using it to run into problems 4911 03:09:39,670 --> 03:09:37,279 and then report the problems and like 4912 03:09:42,710 --> 03:09:41,030 meanwhile you have all these people 4913 03:09:46,309 --> 03:09:42,720 experiencing a lot of problems or 4914 03:09:48,070 --> 03:09:46,319 slowness or unreliability right and if 4915 03:09:51,750 --> 03:09:48,080 you 4916 03:09:53,510 --> 03:09:51,760 successful add up all the time that 4917 03:09:54,469 --> 03:09:53,520 those people spent experiencing those 4918 03:09:57,429 --> 03:09:54,479 problems 4919 03:10:00,309 --> 03:09:57,439 it's quite large right even if imagine 4920 03:10:02,150 --> 03:10:00,319 only a hundred people used your thing 4921 03:10:04,150 --> 03:10:02,160 and you cost them each an hour that's a 4922 03:10:06,790 --> 03:10:04,160 hundred hours right that's three and a 4923 03:10:08,710 --> 03:10:06,800 half weeks or no two and a half weeks of 4924 03:10:10,229 --> 03:10:08,720 full-time work so if you could have 4925 03:10:12,550 --> 03:10:10,239 fixed this problem 4926 03:10:14,309 --> 03:10:12,560 in let's say it would have taken you two 4927 03:10:16,550 --> 03:10:14,319 very hard days of work to fix this 4928 03:10:18,309 --> 03:10:16,560 problem that cost these people an hour 4929 03:10:20,950 --> 03:10:18,319 um 4930 03:10:23,750 --> 03:10:20,960 the the net benefit to everybody is 4931 03:10:24,630 --> 03:10:23,760 still a couple weeks right 4932 03:10:26,790 --> 03:10:24,640 now 4933 03:10:28,870 --> 03:10:26,800 100 users is a very 4934 03:10:30,870 --> 03:10:28,880 uh unsuccessful piece of software 4935 03:10:33,349 --> 03:10:30,880 actually right okay once you get to the 4936 03:10:35,429 --> 03:10:33,359 tens of thousands or millions 4937 03:10:36,870 --> 03:10:35,439 these factors are just insane how big 4938 03:10:37,910 --> 03:10:36,880 they are right and so what i'm trying to 4939 03:10:40,389 --> 03:10:37,920 do is 4940 03:10:42,309 --> 03:10:40,399 not create pollution of that kind 4941 03:10:44,630 --> 03:10:42,319 right i'm trying to not have negative 4942 03:10:46,469 --> 03:10:44,640 externalities so 4943 03:10:48,070 --> 03:10:46,479 we're starting with a small group we're 4944 03:10:49,910 --> 03:10:48,080 refining the language we're making it 4945 03:10:51,269 --> 03:10:49,920 better and we're slowly growing the 4946 03:10:53,670 --> 03:10:51,279 number of people right now there's about 4947 03:10:54,469 --> 03:10:53,680 100 people 4948 03:10:56,710 --> 03:10:54,479 and 4949 03:10:58,389 --> 03:10:56,720 i do want to start looking at widening 4950 03:11:00,710 --> 03:10:58,399 that soon 4951 03:11:02,389 --> 03:11:00,720 in some way that lets people 4952 03:11:04,389 --> 03:11:02,399 opt in 4953 03:11:07,590 --> 03:11:04,399 but i don't exactly you know we haven't 4954 03:11:11,590 --> 03:11:09,510 michael baz paulov says thoughts on 4955 03:11:13,590 --> 03:11:11,600 supergiant's success with haiti's early 4956 03:11:15,670 --> 03:11:13,600 access model do you think this model 4957 03:11:17,429 --> 03:11:15,680 will be more prevalent in the industry 4958 03:11:19,030 --> 03:11:17,439 seems like it minimizes risk and 4959 03:11:20,950 --> 03:11:19,040 provides valuable feedback in early 4960 03:11:23,429 --> 03:11:20,960 stages but doesn't hurt the artistic 4961 03:11:24,710 --> 03:11:23,439 vision 4962 03:11:26,550 --> 03:11:24,720 i mean i think it's great that their 4963 03:11:28,710 --> 03:11:26,560 game was so successful 4964 03:11:29,910 --> 03:11:28,720 i don't care that much about business 4965 03:11:31,830 --> 03:11:29,920 models 4966 03:11:33,830 --> 03:11:31,840 in the sense that if i spend most of my 4967 03:11:36,309 --> 03:11:33,840 time like spending a lot of time 4968 03:11:38,790 --> 03:11:36,319 thinking about business models is what 4969 03:11:40,710 --> 03:11:38,800 most game companies do 4970 03:11:43,429 --> 03:11:40,720 and if i want to be different from that 4971 03:11:47,190 --> 03:11:43,439 i probably shouldn't do that right um 4972 03:11:49,269 --> 03:11:47,200 also my idea of 4973 03:11:51,110 --> 03:11:49,279 an artistic process is probably very 4974 03:11:52,950 --> 03:11:51,120 different from theirs and 4975 03:11:56,229 --> 03:11:52,960 i just don't really do feedback that 4976 03:11:57,510 --> 03:11:56,239 much honestly like i use feedback as 4977 03:11:59,830 --> 03:11:57,520 um 4978 03:12:01,429 --> 03:11:59,840 as a reality check right so like we 4979 03:12:04,229 --> 03:12:01,439 might go play test a game somewhere and 4980 03:12:05,429 --> 03:12:04,239 we see does the game work 4981 03:12:09,590 --> 03:12:05,439 does 4982 03:12:14,150 --> 03:12:11,429 like if there are things that we thought 4983 03:12:16,630 --> 03:12:14,160 were going to be good did people 4984 03:12:21,030 --> 03:12:18,630 get some kind of reasonable response 4985 03:12:23,510 --> 03:12:21,040 from them you know but what we don't do 4986 03:12:25,510 --> 03:12:23,520 is what play testing typically is which 4987 03:12:27,190 --> 03:12:25,520 is 4988 03:12:28,790 --> 03:12:27,200 have people answer some questions about 4989 03:12:29,990 --> 03:12:28,800 what they like the most and put more of 4990 03:12:31,510 --> 03:12:30,000 that in and 4991 03:12:34,070 --> 03:12:31,520 what didn't they like and then change 4992 03:12:36,790 --> 03:12:34,080 those things or cut them out i mean even 4993 03:12:38,469 --> 03:12:36,800 if a lot of people don't like something 4994 03:12:40,309 --> 03:12:38,479 in one of my games if it's the right 4995 03:12:43,349 --> 03:12:40,319 thing for that game it's in the game you 4996 03:12:45,190 --> 03:12:43,359 know it's a very different thing so 4997 03:12:48,070 --> 03:12:45,200 um but that's just a different way of 4998 03:12:50,550 --> 03:12:48,080 development than what supergiant does um 4999 03:12:52,070 --> 03:12:50,560 that's fine that's why you want 5000 03:12:53,349 --> 03:12:52,080 a lot of different developers in the 5001 03:12:54,710 --> 03:12:53,359 world is because they can do different 5002 03:12:57,750 --> 03:12:54,720 things different ways and there's 5003 03:13:00,070 --> 03:12:57,760 variety so 5004 03:13:01,910 --> 03:13:00,080 early access also i think it's better 5005 03:13:05,429 --> 03:13:01,920 for some kinds of games than others 5006 03:13:07,750 --> 03:13:05,439 right a game with a lot of replayability 5007 03:13:08,950 --> 03:13:07,760 like something like hades early access 5008 03:13:10,950 --> 03:13:08,960 makes sense because when you play the 5009 03:13:12,870 --> 03:13:10,960 better version later you're like oh cool 5010 03:13:14,790 --> 03:13:12,880 right i'm playing the better if you do a 5011 03:13:16,550 --> 03:13:14,800 puzzle a single player puzzle game like 5012 03:13:18,309 --> 03:13:16,560 the last couple that we've done 5013 03:13:19,750 --> 03:13:18,319 if you play the bad version initially 5014 03:13:21,590 --> 03:13:19,760 you can't replay it later because you 5015 03:13:22,309 --> 03:13:21,600 know how everything goes 5016 03:13:25,190 --> 03:13:22,319 so 5017 03:13:27,429 --> 03:13:25,200 you just played the bad version right 5018 03:13:29,110 --> 03:13:27,439 and then so you're giving your most 5019 03:13:31,269 --> 03:13:29,120 enthusiastic people 5020 03:13:33,750 --> 03:13:31,279 the bad version of the game and it's 5021 03:13:35,830 --> 03:13:33,760 just not good for that kind of a thing 5022 03:13:37,990 --> 03:13:35,840 if i think how does the side question 5023 03:13:39,670 --> 03:13:38,000 just for me how does play testing work 5024 03:13:40,790 --> 03:13:39,680 do you get your family and friends to do 5025 03:13:42,469 --> 03:13:40,800 it 5026 03:13:44,469 --> 03:13:42,479 is there a company that play tests and 5027 03:13:47,110 --> 03:13:44,479 you just put your game there how is it 5028 03:13:48,870 --> 03:13:47,120 that people don't break the ndas 5029 03:13:51,750 --> 03:13:48,880 because ndas are broken all the time but 5030 03:13:53,429 --> 03:13:51,760 oh yeah i rarely hear but i'm i don't 5031 03:13:54,710 --> 03:13:53,439 follow game rumors but i rarely hear 5032 03:13:56,309 --> 03:13:54,720 about what's happening grand theft auto 5033 03:13:57,910 --> 03:13:56,319 6 for example or some other major 5034 03:13:59,830 --> 03:13:57,920 relationships how does that work we 5035 03:14:01,990 --> 03:13:59,840 don't play tests that much like way less 5036 03:14:03,349 --> 03:14:02,000 than most development studios we will 5037 03:14:04,870 --> 03:14:03,359 play test 5038 03:14:06,790 --> 03:14:04,880 this next game probably more than 5039 03:14:08,950 --> 03:14:06,800 previous games but that's because it's 5040 03:14:14,710 --> 03:14:08,960 so big and like we just need to do that 5041 03:14:19,190 --> 03:14:16,469 the way that we have play tested in the 5042 03:14:20,710 --> 03:14:19,200 past was sort of in the beginning you 5043 03:14:21,990 --> 03:14:20,720 just have a small number of people that 5044 03:14:23,670 --> 03:14:22,000 you know 5045 03:14:25,670 --> 03:14:23,680 like friends who are maybe other game 5046 03:14:26,790 --> 03:14:25,680 developers or something play it just 5047 03:14:28,710 --> 03:14:26,800 because 5048 03:14:31,110 --> 03:14:28,720 you just want to see 5049 03:14:32,790 --> 03:14:31,120 how it works just just in the beginning 5050 03:14:34,790 --> 03:14:32,800 right it's not refined it doesn't have 5051 03:14:36,950 --> 03:14:34,800 all the polish like it probably doesn't 5052 03:14:39,670 --> 03:14:36,960 even have good art visual art for most 5053 03:14:41,670 --> 03:14:39,680 of it so 5054 03:14:43,590 --> 03:14:41,680 you don't even expect 5055 03:14:45,190 --> 03:14:43,600 like even if your design is correct and 5056 03:14:47,269 --> 03:14:45,200 all that and even if the parameters are 5057 03:14:48,630 --> 03:14:47,279 all tuned you wouldn't expect the same 5058 03:14:50,790 --> 03:14:48,640 final response that you would get from 5059 03:14:52,550 --> 03:14:50,800 the finished game because it doesn't 5060 03:14:53,750 --> 03:14:52,560 look good it doesn't feel good and all 5061 03:14:55,429 --> 03:14:53,760 these things right so you're looking for 5062 03:14:57,670 --> 03:14:55,439 a different thing early on 5063 03:14:58,870 --> 03:14:57,680 um 5064 03:15:00,950 --> 03:14:58,880 later 5065 03:15:03,429 --> 03:15:00,960 it's more about testing the final thing 5066 03:15:05,110 --> 03:15:03,439 to make sure if it's polished and 5067 03:15:06,870 --> 03:15:05,120 make sure weird things don't happen when 5068 03:15:07,910 --> 03:15:06,880 people go into some corner that you 5069 03:15:10,389 --> 03:15:07,920 never 5070 03:15:11,750 --> 03:15:10,399 walked into that way and whatever now 5071 03:15:12,550 --> 03:15:11,760 for that kind of thing there are also 5072 03:15:15,910 --> 03:15:12,560 like 5073 03:15:17,830 --> 03:15:15,920 qa right quality assurance houses which 5074 03:15:18,710 --> 03:15:17,840 is kind of like play testing 5075 03:15:20,790 --> 03:15:18,720 but 5076 03:15:22,389 --> 03:15:20,800 it's different like play testing is like 5077 03:15:24,550 --> 03:15:22,399 hey you play it kind of the way a player 5078 03:15:26,389 --> 03:15:24,560 would qa is like 5079 03:15:28,870 --> 03:15:26,399 it's their job to just try and break the 5080 03:15:30,389 --> 03:15:28,880 game all day for weeks or months right 5081 03:15:31,349 --> 03:15:30,399 and that's a very useful service but 5082 03:15:34,630 --> 03:15:31,359 it's 5083 03:15:37,110 --> 03:15:34,640 testing but we do engage that in some 5084 03:15:38,630 --> 03:15:37,120 way on every game as well 5085 03:15:40,070 --> 03:15:38,640 ivan wants to know these are the last 5086 03:15:41,750 --> 03:15:40,080 three questions ivan wants to know if 5087 03:15:43,670 --> 03:15:41,760 political questions are allowed what are 5088 03:15:46,550 --> 03:15:43,680 his thoughts on the state of free speech 5089 03:15:48,229 --> 03:15:46,560 in the world now thanks 5090 03:15:50,070 --> 03:15:48,239 i'm trying to get away from political 5091 03:15:52,870 --> 03:15:50,080 questions there are definitely political 5092 03:15:54,870 --> 03:15:52,880 issues that could rile me up um 5093 03:15:57,830 --> 03:15:54,880 and i do think 5094 03:15:58,870 --> 03:15:57,840 i will say very briefly that i do think 5095 03:16:01,190 --> 03:15:58,880 uh 5096 03:16:06,630 --> 03:16:01,200 the loss of free speech is kind of a 5097 03:16:11,990 --> 03:16:08,790 in the days that we are living in right 5098 03:16:12,950 --> 03:16:12,000 now um having political opinions is very 5099 03:16:14,790 --> 03:16:12,960 easy 5100 03:16:16,630 --> 03:16:14,800 everybody has one 5101 03:16:18,389 --> 03:16:16,640 being loud about them now is very easy 5102 03:16:20,229 --> 03:16:18,399 now that we have all this social media 5103 03:16:21,670 --> 03:16:20,239 so like i'm not sure that i'm adding 5104 03:16:22,870 --> 03:16:21,680 very much 5105 03:16:25,269 --> 03:16:22,880 um 5106 03:16:27,349 --> 03:16:25,279 by having opinions i will say there is 5107 03:16:29,990 --> 03:16:27,359 some value to being 5108 03:16:33,429 --> 03:16:30,000 a little a contrarian haven like if you 5109 03:16:34,950 --> 03:16:33,439 believe something that's different than 5110 03:16:37,190 --> 03:16:34,960 the what's being broadcast from 5111 03:16:39,910 --> 03:16:37,200 mainstream news media or something then 5112 03:16:41,750 --> 03:16:39,920 you can serve as a little pocket of like 5113 03:16:44,710 --> 03:16:41,760 hey there's at least some people who 5114 03:16:47,030 --> 03:16:44,720 don't believe this and 5115 03:16:49,110 --> 03:16:47,040 you know maybe people can feel less 5116 03:16:50,710 --> 03:16:49,120 crazy if they're hanging out but the 5117 03:16:53,349 --> 03:16:50,720 thing is that 5118 03:16:55,110 --> 03:16:53,359 again like the political rhetoric 5119 03:16:57,190 --> 03:16:55,120 is almost completely disingenuous 5120 03:16:59,750 --> 03:16:57,200 because people will pretend that they're 5121 03:17:01,990 --> 03:16:59,760 standing by big principles when they say 5122 03:17:04,309 --> 03:17:02,000 all these things but then they're not 5123 03:17:06,389 --> 03:17:04,319 really right they just want whatever the 5124 03:17:08,550 --> 03:17:06,399 ends are that 5125 03:17:10,309 --> 03:17:08,560 you know and 5126 03:17:12,710 --> 03:17:10,319 and so arguing 5127 03:17:15,110 --> 03:17:12,720 about principles almost is beside the 5128 03:17:17,750 --> 03:17:15,120 point right because most people are 5129 03:17:19,830 --> 03:17:17,760 faking right like free speech was made 5130 03:17:22,469 --> 03:17:19,840 to be this big principle in the 60s and 5131 03:17:23,990 --> 03:17:22,479 70s even in the 80s right 5132 03:17:25,670 --> 03:17:24,000 when i was growing up 5133 03:17:27,429 --> 03:17:25,680 um 5134 03:17:30,070 --> 03:17:27,439 but like 5135 03:17:32,469 --> 03:17:30,080 for some reason now all the people in 5136 03:17:34,309 --> 03:17:32,479 some particular political area that used 5137 03:17:36,630 --> 03:17:34,319 to be very in favor of 5138 03:17:38,070 --> 03:17:36,640 free speech is now very anti-free speech 5139 03:17:40,469 --> 03:17:38,080 when a lot of the other underlying 5140 03:17:42,950 --> 03:17:40,479 values supposedly didn't change and it's 5141 03:17:44,229 --> 03:17:42,960 like oh wait that was never really a 5142 03:17:46,070 --> 03:17:44,239 principle 5143 03:17:47,750 --> 03:17:46,080 that was just a thing that was being 5144 03:17:50,389 --> 03:17:47,760 said well for some people it was a 5145 03:17:53,590 --> 03:17:50,399 principle okay but for other people it 5146 03:17:56,790 --> 03:17:53,600 was just a thing that was being said 5147 03:17:58,790 --> 03:17:56,800 an appeal to principles in order to 5148 03:18:02,150 --> 03:17:58,800 try to achieve some ends that they 5149 03:18:03,510 --> 03:18:02,160 desired right and so 5150 03:18:05,030 --> 03:18:03,520 i think that's the majority of what's 5151 03:18:06,229 --> 03:18:05,040 going on 5152 03:18:07,830 --> 03:18:06,239 i don't 5153 03:18:08,870 --> 03:18:07,840 want to participate in that i think 5154 03:18:10,950 --> 03:18:08,880 there's just 5155 03:18:12,710 --> 03:18:10,960 more important things to think about on 5156 03:18:14,309 --> 03:18:12,720 the other hand if we destroy our entire 5157 03:18:16,550 --> 03:18:14,319 society through fighting over these 5158 03:18:19,910 --> 03:18:16,560 things then 5159 03:18:22,790 --> 03:18:19,920 maybe that's bad too right um one thing 5160 03:18:25,349 --> 03:18:22,800 that i've definitely learned from 5161 03:18:29,750 --> 03:18:28,309 spiritually uh 5162 03:18:31,990 --> 03:18:29,760 helpful people 5163 03:18:34,630 --> 03:18:32,000 is that 5164 03:18:36,710 --> 03:18:34,640 you do give energy to something in ways 5165 03:18:38,790 --> 03:18:36,720 that you don't intend and i don't mean 5166 03:18:41,110 --> 03:18:38,800 energy in a woo new wave thing i just 5167 03:18:45,269 --> 03:18:42,950 like look if you if you disagree with 5168 03:18:47,510 --> 03:18:45,279 someone about something right 5169 03:18:48,950 --> 03:18:47,520 if you argue with them about it first of 5170 03:18:50,630 --> 03:18:48,960 all 5171 03:18:54,229 --> 03:18:50,640 they're going to argue back and solidify 5172 03:18:56,070 --> 03:18:54,239 their stance right so you're actually 5173 03:18:57,510 --> 03:18:56,080 whereas they might have just said no big 5174 03:18:59,349 --> 03:18:57,520 deal and and changed their mind two 5175 03:19:01,910 --> 03:18:59,359 weeks later so you're you're causing the 5176 03:19:03,269 --> 03:19:01,920 thing that you don't want to cause right 5177 03:19:05,190 --> 03:19:03,279 but secondly 5178 03:19:07,429 --> 03:19:05,200 you are becoming the thing that you 5179 03:19:08,790 --> 03:19:07,439 thought was not good by engaging in 5180 03:19:11,990 --> 03:19:08,800 these arguments 5181 03:19:14,150 --> 03:19:12,000 and so forth um 5182 03:19:15,830 --> 03:19:14,160 and spending time and energy on those 5183 03:19:17,429 --> 03:19:15,840 that are better served 5184 03:19:19,030 --> 03:19:17,439 in other directions whatever you think 5185 03:19:21,030 --> 03:19:19,040 those directions should be 5186 03:19:23,670 --> 03:19:21,040 now i will say i have spent occasional 5187 03:19:25,750 --> 03:19:23,680 times now and again arguing with people 5188 03:19:29,429 --> 03:19:25,760 on social media about these things 5189 03:19:31,110 --> 03:19:29,439 mostly before it became apparent how 5190 03:19:32,790 --> 03:19:31,120 widespread some of these beliefs were 5191 03:19:34,229 --> 03:19:32,800 going to be and how i wouldn't make a 5192 03:19:39,110 --> 03:19:34,239 difference by 5193 03:19:41,670 --> 03:19:40,870 like if you think ideas are still in 5194 03:19:43,349 --> 03:19:41,680 play 5195 03:19:46,070 --> 03:19:43,359 then there are reasons to try and 5196 03:19:48,389 --> 03:19:46,080 convince people right but if something 5197 03:19:49,990 --> 03:19:48,399 is just a wave that's gonna just 5198 03:19:51,990 --> 03:19:50,000 annihilate everything then it's like 5199 03:19:54,150 --> 03:19:52,000 well 5200 03:19:56,070 --> 03:19:54,160 maybe i should just save my energy and 5201 03:19:57,670 --> 03:19:56,080 and use it over here instead of over 5202 03:20:02,309 --> 03:19:57,680 there um 5203 03:20:04,070 --> 03:20:03,269 like 5204 03:20:07,349 --> 03:20:04,080 there 5205 03:20:09,030 --> 03:20:07,359 always utility to all these things so 5206 03:20:09,910 --> 03:20:09,040 like arguing with somebody about 5207 03:20:10,950 --> 03:20:09,920 something 5208 03:20:13,349 --> 03:20:10,960 um 5209 03:20:15,429 --> 03:20:13,359 seems useless but then 5210 03:20:16,790 --> 03:20:15,439 maybe someday you it's actually 5211 03:20:18,389 --> 03:20:16,800 important that you have these 5212 03:20:20,309 --> 03:20:18,399 argumentative skills or have thought 5213 03:20:22,229 --> 03:20:20,319 about these things because maybe 5214 03:20:23,429 --> 03:20:22,239 maybe you end up in an argument 5215 03:20:25,670 --> 03:20:23,439 where somebody's going to make a 5216 03:20:29,030 --> 03:20:25,680 decision based on something and that 5217 03:20:31,110 --> 03:20:29,040 decision matters in some way against 5218 03:20:33,910 --> 03:20:31,120 again we're on the human level and not 5219 03:20:36,389 --> 03:20:33,920 like the spiritual level here um 5220 03:20:40,790 --> 03:20:36,399 you know maybe that matters 5221 03:20:44,790 --> 03:20:42,630 if you didn't think about those things 5222 03:20:46,070 --> 03:20:44,800 or you didn't practice arguing with 5223 03:20:47,750 --> 03:20:46,080 somebody about them you're kind of not 5224 03:20:49,429 --> 03:20:47,760 prepared it's like not 5225 03:20:51,269 --> 03:20:49,439 training to fight or something like if 5226 03:20:52,550 --> 03:20:51,279 you if you're supposed to protect your 5227 03:20:54,229 --> 03:20:52,560 wife and kid 5228 03:20:55,110 --> 03:20:54,239 in a rough neighborhood that you live in 5229 03:20:57,269 --> 03:20:55,120 right 5230 03:20:59,590 --> 03:20:57,279 um if you never learned a fight and then 5231 03:21:01,349 --> 03:20:59,600 the day comes that you have to 5232 03:21:02,710 --> 03:21:01,359 maybe you were derelict in your duty a 5233 03:21:04,070 --> 03:21:02,720 little bit 5234 03:21:06,150 --> 03:21:04,080 um 5235 03:21:08,389 --> 03:21:06,160 that said though 5236 03:21:11,190 --> 03:21:08,399 it's not like people need excuses to 5237 03:21:13,590 --> 03:21:11,200 argue with each other right like our 5238 03:21:15,670 --> 03:21:13,600 egos want to argue with each other all 5239 03:21:16,469 --> 03:21:15,680 the time 5240 03:21:18,469 --> 03:21:16,479 so 5241 03:21:20,790 --> 03:21:18,479 one has to be very careful 5242 03:21:24,630 --> 03:21:20,800 coming up with excuses why that's okay 5243 03:21:27,510 --> 03:21:26,229 when you were talking about the problems 5244 03:21:30,950 --> 03:21:27,520 with our culture you also mentioned 5245 03:21:33,670 --> 03:21:30,960 stagnation and around since 1970 or so 5246 03:21:35,269 --> 03:21:33,680 um or mid-1970s peter thiel and eric 5247 03:21:37,590 --> 03:21:35,279 weinstein have thoughts on that i'm 5248 03:21:39,349 --> 03:21:37,600 curious if you've seen their thoughts or 5249 03:21:42,469 --> 03:21:39,359 heard their thoughts yeah i've seen a 5250 03:21:45,190 --> 03:21:42,479 bunch that both of those guys have said 5251 03:21:48,469 --> 03:21:45,200 i have a relatively contrarian view here 5252 03:21:51,510 --> 03:21:48,479 in that i agree with peter thiel but 5253 03:21:53,349 --> 03:21:51,520 about the general state of things but i 5254 03:21:54,870 --> 03:21:53,359 also think 5255 03:21:57,429 --> 03:21:54,880 that he's a little too charitable 5256 03:21:59,349 --> 03:21:57,439 because what he says is that the domain 5257 03:22:01,429 --> 03:21:59,359 of software is 5258 03:22:04,229 --> 03:22:01,439 most of the 5259 03:22:05,670 --> 03:22:04,239 advancement in recent decades 5260 03:22:07,429 --> 03:22:05,680 i actually don't think that's true i 5261 03:22:10,150 --> 03:22:07,439 think software stopped advancing around 5262 03:22:11,910 --> 03:22:10,160 1990 for the most part we've had small 5263 03:22:13,830 --> 03:22:11,920 things that happened but 5264 03:22:15,670 --> 03:22:13,840 um i think 5265 03:22:16,550 --> 03:22:15,680 this is an area where people are pretty 5266 03:22:18,710 --> 03:22:16,560 um 5267 03:22:20,070 --> 03:22:18,720 confused about if they don't 5268 03:22:21,030 --> 03:22:20,080 think about it all the time because they 5269 03:22:22,309 --> 03:22:21,040 look and they say what do you mean 5270 03:22:24,469 --> 03:22:22,319 there's all these web companies there's 5271 03:22:25,910 --> 03:22:24,479 all these websites they're ipo'ing 5272 03:22:27,750 --> 03:22:25,920 there's like billions of dollars and all 5273 03:22:30,150 --> 03:22:27,760 that but what's really happening there 5274 03:22:32,389 --> 03:22:30,160 is technologies that we figured out in 5275 03:22:34,469 --> 03:22:32,399 prior decades like integrated circuits 5276 03:22:38,150 --> 03:22:34,479 that go very fast made by companies like 5277 03:22:40,550 --> 03:22:38,160 intel amd whatever you know various chip 5278 03:22:42,469 --> 03:22:40,560 fabs and all this stuff 5279 03:22:44,070 --> 03:22:42,479 combined with like networking and 5280 03:22:46,389 --> 03:22:44,080 communications hardware and the material 5281 03:22:48,630 --> 03:22:46,399 science that went into that 5282 03:22:50,150 --> 03:22:48,640 have made this scenario where you can 5283 03:22:52,309 --> 03:22:50,160 have software 5284 03:22:54,150 --> 03:22:52,319 that a lot of people use and that's 5285 03:22:56,150 --> 03:22:54,160 network connected in a very easy way 5286 03:22:58,790 --> 03:22:56,160 right that's actually what created all 5287 03:23:01,349 --> 03:22:58,800 of this the actual software in most 5288 03:23:03,429 --> 03:23:01,359 cases is pretty dumb and pretty bad and 5289 03:23:05,990 --> 03:23:03,439 doesn't really have 5290 03:23:07,429 --> 03:23:06,000 new ideas because it doesn't have to 5291 03:23:08,710 --> 03:23:07,439 because 5292 03:23:10,070 --> 03:23:08,720 you know if you want to make a website 5293 03:23:13,349 --> 03:23:10,080 that makes a bunch of money it's not 5294 03:23:15,510 --> 03:23:13,359 like you have to have some new 5295 03:23:17,110 --> 03:23:15,520 technical software idea to make that 5296 03:23:19,830 --> 03:23:17,120 work you just need to make the website 5297 03:23:22,070 --> 03:23:19,840 and we've actually known the technology 5298 03:23:25,750 --> 03:23:22,080 that you need to work make the website 5299 03:23:28,710 --> 03:23:25,760 we've known since like 1965 5300 03:23:29,990 --> 03:23:28,720 none of that stuff is new um well let's 5301 03:23:32,710 --> 03:23:30,000 if we're talking about networking 5302 03:23:35,150 --> 03:23:32,720 specifically let's say 1975 to like give 5303 03:23:37,590 --> 03:23:35,160 it more time to percolate but like by 5304 03:23:40,150 --> 03:23:37,600 1975 you basically had everything that 5305 03:23:41,750 --> 03:23:40,160 you need to build a modern website it's 5306 03:23:44,550 --> 03:23:41,760 just we've made it a lot more 5307 03:23:46,469 --> 03:23:44,560 complicated than it needs to be and so 5308 03:23:50,389 --> 03:23:46,479 people think 5309 03:23:51,349 --> 03:23:50,399 sciencey than they actually are 5310 03:23:53,349 --> 03:23:51,359 and so 5311 03:23:54,710 --> 03:23:53,359 um when peters thiel says like one of 5312 03:23:56,630 --> 03:23:54,720 his big 5313 03:23:58,309 --> 03:23:56,640 catch phrases i don't want to you know 5314 03:24:00,630 --> 03:23:58,319 that's a little bit of a denigrating way 5315 03:24:02,070 --> 03:24:00,640 to say it but like he says you know 5316 03:24:03,910 --> 03:24:02,080 we've had very little progress in the 5317 03:24:05,670 --> 03:24:03,920 world of atoms and mostly in the world 5318 03:24:07,429 --> 03:24:05,680 of bits i don't think we've had very 5319 03:24:09,750 --> 03:24:07,439 much progress in the world of bits what 5320 03:24:13,190 --> 03:24:09,760 we've had is the use of the world of 5321 03:24:15,269 --> 03:24:13,200 bits to generate a lot of economic 5322 03:24:16,870 --> 03:24:15,279 windfall which is legitimate right 5323 03:24:19,349 --> 03:24:16,880 because we're replacing all sorts of 5324 03:24:21,190 --> 03:24:19,359 things that used to have large costs due 5325 03:24:23,030 --> 03:24:21,200 to requiring physical manufacturing and 5326 03:24:24,790 --> 03:24:23,040 all this stuff right and so 5327 03:24:26,229 --> 03:24:24,800 those costs go away so i think it makes 5328 03:24:29,349 --> 03:24:26,239 sense that companies make money by 5329 03:24:32,710 --> 03:24:30,710 but that's not 5330 03:24:34,870 --> 03:24:32,720 technological advancement 5331 03:24:37,190 --> 03:24:34,880 at all it's just figuring out how to 5332 03:24:39,590 --> 03:24:37,200 apply computers to 5333 03:24:40,630 --> 03:24:39,600 food delivery or whatever right 5334 03:24:43,190 --> 03:24:40,640 so 5335 03:24:45,030 --> 03:24:43,200 the other way that i say this is uh 5336 03:24:47,110 --> 03:24:45,040 like like everybody in silicon valley 5337 03:24:49,910 --> 03:24:47,120 says they work in tech right like oh i 5338 03:24:51,590 --> 03:24:49,920 work in tech um i don't think almost any 5339 03:24:54,309 --> 03:24:51,600 of these companies are tech companies so 5340 03:24:56,309 --> 03:24:54,319 for example uh 5341 03:24:58,229 --> 03:24:56,319 if you meet a truck driver and he's 5342 03:24:59,830 --> 03:24:58,239 driving at just a regular truck not even 5343 03:25:02,070 --> 03:24:59,840 a tesla electric truck or anything a 5344 03:25:03,830 --> 03:25:02,080 regular old diesel truck and he's 5345 03:25:07,030 --> 03:25:03,840 driving 5346 03:25:09,349 --> 03:25:07,040 across the interstate from you know 5347 03:25:11,910 --> 03:25:09,359 texas to california to deliver a bunch 5348 03:25:13,670 --> 03:25:11,920 of goods does he work in tech 5349 03:25:14,790 --> 03:25:13,680 and the answer is probably not 5350 03:25:17,670 --> 03:25:14,800 right 5351 03:25:19,910 --> 03:25:17,680 um but a truck actually 5352 03:25:22,070 --> 03:25:19,920 was amazing technology at some time that 5353 03:25:24,710 --> 03:25:22,080 was completely new and even a modern 5354 03:25:26,309 --> 03:25:24,720 truck is an iterated refined much better 5355 03:25:29,269 --> 03:25:26,319 truck than what we originally knew how 5356 03:25:32,229 --> 03:25:29,279 to make so he is driving this amazing 5357 03:25:34,950 --> 03:25:32,239 technological artifact right but like we 5358 03:25:37,750 --> 03:25:34,960 don't say he works in tech he works in 5359 03:25:39,990 --> 03:25:37,760 the application of a particular piece of 5360 03:25:42,630 --> 03:25:40,000 technology to 5361 03:25:44,150 --> 03:25:42,640 transport and that's not to say anything 5362 03:25:46,469 --> 03:25:44,160 you know negative about truck drivers 5363 03:25:48,469 --> 03:25:46,479 like those dudes if they all quit right 5364 03:25:49,910 --> 03:25:48,479 now we would be in a lot of trouble like 5365 03:25:51,110 --> 03:25:49,920 we should have a great deal of respect 5366 03:25:54,309 --> 03:25:51,120 for what they do 5367 03:25:58,389 --> 03:25:56,630 but like there's this pretend that goes 5368 03:26:00,150 --> 03:25:58,399 on that what's happening at all these 5369 03:26:02,070 --> 03:26:00,160 web companies is fundamentally different 5370 03:26:04,870 --> 03:26:02,080 from that but it's not 5371 03:26:08,309 --> 03:26:04,880 there it's basically driving trucks 5372 03:26:10,309 --> 03:26:08,319 uh from the database to the web client 5373 03:26:11,910 --> 03:26:10,319 right 5374 03:26:13,510 --> 03:26:11,920 um but they make it a lot harder than it 5375 03:26:15,910 --> 03:26:13,520 has to be so it seems like it's more 5376 03:26:19,190 --> 03:26:15,920 than that 5377 03:26:20,950 --> 03:26:19,200 last question man sure rari vk says if 5378 03:26:22,389 --> 03:26:20,960 it's not oh 5379 03:26:24,150 --> 03:26:22,399 i think there was a question about the 5380 03:26:26,950 --> 03:26:24,160 work process but i don't have the person 5381 03:26:28,870 --> 03:26:26,960 like is it scrum is it like lean startup 5382 03:26:31,030 --> 03:26:28,880 where you do mvp feedback iterate like 5383 03:26:33,349 --> 03:26:31,040 is there a title for what you use as 5384 03:26:34,229 --> 03:26:33,359 your work process with your team 5385 03:26:37,910 --> 03:26:34,239 um 5386 03:26:41,590 --> 03:26:39,590 we're not necessary we don't necessarily 5387 03:26:43,190 --> 03:26:41,600 have the optimal work process and that's 5388 03:26:44,550 --> 03:26:43,200 by design 5389 03:26:47,030 --> 03:26:44,560 because at what i was really worried 5390 03:26:48,469 --> 03:26:47,040 about working on the witness especially 5391 03:26:51,110 --> 03:26:48,479 because that's when the team started 5392 03:26:53,590 --> 03:26:51,120 becoming big 5393 03:26:55,349 --> 03:26:53,600 i was worried about killing the art 5394 03:26:57,349 --> 03:26:55,359 by making it too much of a business or 5395 03:26:59,030 --> 03:26:57,359 making it too much of a 5396 03:27:00,550 --> 03:26:59,040 of a process right 5397 03:27:02,630 --> 03:27:00,560 um that 5398 03:27:04,389 --> 03:27:02,640 outputs a product 5399 03:27:06,150 --> 03:27:04,399 um like sometimes you need time to 5400 03:27:08,469 --> 03:27:06,160 figure things out like how to make them 5401 03:27:10,070 --> 03:27:08,479 the best version that they could be 5402 03:27:12,229 --> 03:27:10,080 so there were many times on the witness 5403 03:27:13,670 --> 03:27:12,239 where it was like you know i don't think 5404 03:27:15,110 --> 03:27:13,680 people are doing that much work right 5405 03:27:16,790 --> 03:27:15,120 now 5406 03:27:18,630 --> 03:27:16,800 because i'm not 5407 03:27:21,110 --> 03:27:18,640 guiding them to the right 5408 03:27:22,550 --> 03:27:21,120 things that need to be done but i don't 5409 03:27:24,070 --> 03:27:22,560 know right now 5410 03:27:25,510 --> 03:27:24,080 so i need the time just to take the 5411 03:27:26,950 --> 03:27:25,520 break right 5412 03:27:28,630 --> 03:27:26,960 now that's bad as the team gets bigger 5413 03:27:29,750 --> 03:27:28,640 and bigger and it's more expensive 5414 03:27:31,590 --> 03:27:29,760 right 5415 03:27:33,349 --> 03:27:31,600 and i think we do some of that still 5416 03:27:34,309 --> 03:27:33,359 today but 5417 03:27:37,910 --> 03:27:34,319 um 5418 03:27:37,920 --> 03:27:41,030 but also 5419 03:27:45,110 --> 03:27:43,269 you know our model is very loose we have 5420 03:27:47,510 --> 03:27:45,120 occasional meetings once in a while 5421 03:27:49,349 --> 03:27:47,520 we're working still remotely because of 5422 03:27:50,950 --> 03:27:49,359 covid um 5423 03:27:52,870 --> 03:27:50,960 and but even before that we had some 5424 03:27:54,710 --> 03:27:52,880 remote people 5425 03:27:56,469 --> 03:27:54,720 we 5426 03:27:59,190 --> 03:27:56,479 have occasional meetings 5427 03:28:00,550 --> 03:27:59,200 um but then but not a lot 5428 03:28:01,750 --> 03:28:00,560 you know 5429 03:28:03,670 --> 03:28:01,760 and um 5430 03:28:06,309 --> 03:28:03,680 for the most part we trust 5431 03:28:08,309 --> 03:28:06,319 people we hire to be able to execute 5432 03:28:09,349 --> 03:28:08,319 some idea all the way down to the end 5433 03:28:11,110 --> 03:28:09,359 with only 5434 03:28:12,950 --> 03:28:11,120 maybe feedback from a couple teammates 5435 03:28:15,750 --> 03:28:12,960 or something about how it's going not 5436 03:28:17,110 --> 03:28:15,760 not for me or the whole company 5437 03:28:18,710 --> 03:28:17,120 we don't do like 5438 03:28:20,550 --> 03:28:18,720 any of these programming methodologies 5439 03:28:21,190 --> 03:28:20,560 like agile or scrum or i think those are 5440 03:28:29,910 --> 03:28:21,200 all 5441 03:28:31,670 --> 03:28:29,920 of thing right traps 5442 03:28:33,510 --> 03:28:31,680 not exactly traps because they're useful 5443 03:28:36,630 --> 03:28:33,520 in a certain way there's this broad 5444 03:28:38,630 --> 03:28:36,640 category of process um 5445 03:28:40,550 --> 03:28:38,640 that is helpful 5446 03:28:42,070 --> 03:28:40,560 to people who would otherwise be totally 5447 03:28:43,670 --> 03:28:42,080 unproductive whether they're new to 5448 03:28:45,910 --> 03:28:43,680 programming or 5449 03:28:48,150 --> 03:28:45,920 just find it very hard to focus or 5450 03:28:51,269 --> 03:28:48,160 whatever right you put in this certain 5451 03:28:53,990 --> 03:28:51,279 level of regularity and discipline and 5452 03:28:55,190 --> 03:28:54,000 expected results and all that 5453 03:28:56,469 --> 03:28:55,200 and 5454 03:28:58,550 --> 03:28:56,479 uh 5455 03:29:00,070 --> 03:28:58,560 you improve results for that those 5456 03:29:02,309 --> 03:29:00,080 people right 5457 03:29:04,070 --> 03:29:02,319 and and also maybe people i think who 5458 03:29:06,710 --> 03:29:04,080 this is just a job for them like they're 5459 03:29:08,070 --> 03:29:06,720 working on it to make money and to feed 5460 03:29:10,229 --> 03:29:08,080 their family or whatever nothing wrong 5461 03:29:11,910 --> 03:29:10,239 with that but they're not like 5462 03:29:13,670 --> 03:29:11,920 in it right 5463 03:29:15,990 --> 03:29:13,680 um 5464 03:29:17,830 --> 03:29:16,000 okay 5465 03:29:19,670 --> 03:29:17,840 however that acts for people who know 5466 03:29:21,910 --> 03:29:19,680 some math it acts kind of like a 5467 03:29:24,150 --> 03:29:21,920 bandpass filter where you filter out the 5468 03:29:26,229 --> 03:29:24,160 poor results but you also filter out the 5469 03:29:27,990 --> 03:29:26,239 amazing outlier results because like 5470 03:29:32,150 --> 03:29:28,000 sometimes you just need 5471 03:29:34,070 --> 03:29:32,160 a dude who's bad at certain things 5472 03:29:35,830 --> 03:29:34,080 to be on the team because he's good at 5473 03:29:37,110 --> 03:29:35,840 certain other he's amazing at certain 5474 03:29:37,990 --> 03:29:37,120 other things right 5475 03:29:40,630 --> 03:29:38,000 or 5476 03:29:41,990 --> 03:29:40,640 sometimes you need you know 5477 03:29:44,550 --> 03:29:42,000 people who 5478 03:29:45,670 --> 03:29:44,560 don't really show results on something 5479 03:29:47,269 --> 03:29:45,680 for a long time because they're 5480 03:29:49,190 --> 03:29:47,279 ruminating on it 5481 03:29:51,590 --> 03:29:49,200 and then eventually something good comes 5482 03:29:54,229 --> 03:29:51,600 out right and so 5483 03:29:55,429 --> 03:29:54,239 um if you forbid all those things from 5484 03:29:56,309 --> 03:29:55,439 happening 5485 03:29:58,469 --> 03:29:56,319 then 5486 03:30:01,030 --> 03:29:58,479 that's bad right because you're you're 5487 03:30:03,670 --> 03:30:01,040 selecting away those results so that's 5488 03:30:06,150 --> 03:30:03,680 why we don't do those 5489 03:30:08,630 --> 03:30:06,160 final question rory vk says if it's not 5490 03:30:10,950 --> 03:30:08,640 too late she submitted this last name 5491 03:30:14,950 --> 03:30:10,960 why is it called the witness 5492 03:30:17,510 --> 03:30:16,389 sorry 5493 03:30:20,389 --> 03:30:17,520 um 5494 03:30:28,150 --> 03:30:23,910 it was the name that was 5495 03:30:30,870 --> 03:30:28,160 the game 5496 03:30:32,950 --> 03:30:30,880 that i was able to come up with um 5497 03:30:35,110 --> 03:30:32,960 and the reasons for that are many and 5498 03:30:37,190 --> 03:30:35,120 they're intertwined and 5499 03:30:38,469 --> 03:30:37,200 they're things that i don't really 5500 03:30:39,990 --> 03:30:38,479 because like i said i don't want to be 5501 03:30:40,950 --> 03:30:40,000 in the business of saying what games are 5502 03:30:42,550 --> 03:30:40,960 about 5503 03:30:44,790 --> 03:30:42,560 they're 5504 03:30:47,190 --> 03:30:44,800 things like that and so 5505 03:30:52,309 --> 03:30:49,190 i think that's 5506 03:30:55,590 --> 03:30:52,319 all i can say on that 5507 03:30:57,190 --> 03:30:55,600 jonathan it's i'm 5508 03:31:01,269 --> 03:30:57,200 i'm 5509 03:31:03,510 --> 03:31:01,279 it was a good time i mean we went almost 5510 03:31:05,110 --> 03:31:03,520 five hours we started late or no we 5511 03:31:07,990 --> 03:31:05,120 didn't we didn't four three and a half 5512 03:31:10,309 --> 03:31:08,000 four yeah yeah that's that's plenty long 5513 03:31:11,990 --> 03:31:10,319 you know 5514 03:31:13,590 --> 03:31:12,000 thank you so much yeah thanks for 5515 03:31:14,790 --> 03:31:13,600 talking to me and i um 5516 03:31:17,510 --> 03:31:14,800 you know 5517 03:31:19,110 --> 03:31:17,520 have have a good time continuing to do 5518 03:31:24,070 --> 03:31:19,120 your 5519 03:31:25,990 --> 03:31:24,080 continues to go well 5520 03:31:27,750 --> 03:31:26,000 the podcast is now finished if you'd 5521 03:31:30,870 --> 03:31:27,760 like to support conversations like this 5522 03:31:34,950 --> 03:31:30,880 then do consider going to patreon.com 5523 03:31:37,590 --> 03:31:34,960 c-u-r-t j-a-i-m-u-n-g-a-l 5524 03:31:39,349 --> 03:31:37,600 that is kurt jaimungle it's support from 5525 03:31:41,190 --> 03:31:39,359 the patrons and from the sponsors that